Cataclysm: Dark Days Ahead - Official Forums

Cataclysm: Dark Days Ahead => The Drawing Board - Suggestions, Comments, and Future Plans => Topic started by: pisskop on March 12, 2017, 01:46:55 AM

Title: call for: basements and caves
Post by: pisskop on March 12, 2017, 01:46:55 AM
this is me asking who would be willing to make some.

we have the json technology.
we don't need perfection or awesome; we need variety.
we can make these worth exploring.

id be willing to try to match people, 1 for 1 one each varient we can craft before 0.D


this can also include varieties of other small buildings too.
if you really cant or don't want to json you can still submit ideas
Title: Re: call for: basements and caves
Post by: StopSignal on March 12, 2017, 02:29:27 AM
I would but i never knew how. I'd just ask to not make new terrain please. I still can't find time to tile!
Title: Re: call for: basements and caves
Post by: Grandpuh Ty on March 12, 2017, 03:55:01 PM
Can you link me to a relevant post on how you'd go about doing that? If it's Json-ized it shouldn't be hard, just time consuming right?
Title: Re: call for: basements and caves
Post by: pisskop on March 12, 2017, 04:11:37 PM
Its not that time consuming once you get the gist of it ...


https://github.com/CleverRaven/Cataclysm-DDA/tree/master/data/json/mapgen/basement



Use these.  you essentially have to make the symbols mean something:


".": "t_floor"

"h": "f_chair"


where each symbol contained within the quotations on the left is the denoted symbol and the right denotes the meaning of the assigned symbol.


Then you make a 24 by 24 grid and fill it with rock, floor, furniture, guns, etc.

If you can make the layouts I can do the rest ...


does this make sense?  you can copy and edit the examples in the link if you want.  You could, if feeling particularly adventurous, make multi-floored or tiled areas for cave or underground tunnels.
Title: Re: call for: basements and caves
Post by: Random_dragon on March 12, 2017, 09:46:11 PM
Basements are most JSONized so you can add more varieties. Hell, it's a feature I wish I had back when I was a contributor, and have since added arcanist basements to Arcana mod.

Caves though, I don't know about. JSONizing them would be interesting.
Title: Re: call for: basements and caves
Post by: Mecares on March 12, 2017, 11:18:10 PM
How about something like this:
(click to show/hide)

A mostly empty basement with a chair in the middle of the room with a rope on it and that has a car battery and jumper cables next to it and also a rack with some "medical" tools.
Title: Re: call for: basements and caves
Post by: Random_dragon on March 12, 2017, 11:23:56 PM
Pbbbt. That's the best you got? 3:

Do something similar but with beds, bullwhips, gimp suits, fursuits...
Title: Re: call for: basements and caves
Post by: Coolthulhu on March 12, 2017, 11:36:34 PM
The most useful basement kinds would be the normal, un-themed types, just with some specific architecture.
Title: Re: call for: basements and caves
Post by: Random_dragon on March 12, 2017, 11:42:36 PM
The most useful basement kinds would be the normal, un-themed types, just with some specific architecture.

So bedroom and computer with [Insert Stereotypical Basement-Dweller Game Here] on it?
Title: Re: call for: basements and caves
Post by: StopSignal on March 13, 2017, 04:30:15 AM
If possible, avoid weapons and overpowered stuff please. There are those basements already, and they are quite frequent. This would be to make this op basements more rare and therefore exciting!

And if possible make some variations. I'd love to see the basement with the dead body and sandbags if i didn't see it every time! I think a nice "normal" version of it would be awesome.
Title: Re: call for: basements and caves
Post by: §k on March 13, 2017, 05:12:33 AM
People sometimes grow mushroom on sawdust bed in basement. It is not illegal hallucigenic mushroom or anything extraordinary, but just common edible one.
Title: Re: call for: basements and caves
Post by: Coolthulhu on March 13, 2017, 05:17:48 AM
I think a nice "normal" version of it would be awesome.

That would be pretty great: if every "special" basement also existed in the regular variant.
Title: Re: call for: basements and caves
Post by: Grandpuh Ty on March 13, 2017, 02:14:12 PM
No kiddin' huh? Pfft okay, you want basements? You got basements.
Title: Re: call for: basements and caves
Post by: secretfire on March 31, 2017, 10:03:09 PM
To be honest, everytime I think to myself "making JSON buildings would be fun!" I look at how it works and my mind just fuzzes over. I think its because I've only EVER played this game in tileset, all I see when I look at it is a garbled mess that looks nothing like a room or a building to me. I've told myself several times I'll play the game in pure ASCII so I could make JSON buildings, but I've never actually DONE it.
Title: Re: call for: basements and caves
Post by: pisskop on April 01, 2017, 02:04:39 PM
try it sometime.

give ascii a try.  start in the city and use your x and V buttons.

its hard at first, but youll learn it soon just like you learned to id tileset.

they arent just symbols, theyre bookcases, desk, counters, chairs, cabinets.  you just have to learn them
Title: Re: call for: basements and caves
Post by: Random_dragon on April 01, 2017, 04:33:02 PM
To be honest, everytime I think to myself "making JSON buildings would be fun!" I look at how it works and my mind just fuzzes over. I think its because I've only EVER played this game in tileset, all I see when I look at it is a garbled mess that looks nothing like a room or a building to me. I've told myself several times I'll play the game in pure ASCII so I could make JSON buildings, but I've never actually DONE it.

You know what's funny?

I'm entirely used to playing in tiles mode and I still got the hang of map editing. You mostly just have to be methodical and eyeball the map a few times, and if you're thoroughly familiar with how it looks in tile format it should just be a matter of practice. Like a lot of CDDA modding really, just take your time and practice.

Once you get the hang of it, instead enjoy constantly messing up coordinates for loot placement. <3
Title: Re: call for: basements and caves
Post by: pisskop on April 01, 2017, 05:30:03 PM
i map them nowadays.

i use multiple symbols if i must
Title: Re: call for: basements and caves
Post by: Noctifer on April 01, 2017, 08:52:19 PM
I used a overmap generator I downloaded somewhere that allowed you to create buildings with UI and then it would generate the .json file. That is how I created the buildings for Cata++ but I lost that tool and forgot where I had downloaded it...

Found it! It was in the mods and tools section of the forums.
Title: Re: call for: basements and caves
Post by: Noctifer on April 01, 2017, 09:56:34 PM
Something like this for the basement?
(click to show/hide)
Title: Re: call for: basements and caves
Post by: Random_dragon on April 01, 2017, 10:34:22 PM
Holy shit. Does everything you make end up being OP? 3:
Title: Re: call for: basements and caves
Post by: Lazy_lizard on April 02, 2017, 12:16:40 AM
"It belongs in a museum!"
Title: Re: call for: basements and caves
Post by: StopSignal on April 02, 2017, 01:00:22 AM
"Noctifer's incredibly loot bloated Mansion Basement Emcampments™"
(?

Though, to be honest, we need indeed more.
Maybe make a version with some stuff broken and no books? Or a burnt one with ashes all over the place? That could be nice! Nice work, really.
Title: Re: call for: basements and caves
Post by: Noctifer on April 02, 2017, 03:05:58 AM
I guess I went over board, Guess I will change the books to be more novels?
Title: Re: call for: basements and caves
Post by: Jinxed44 on April 04, 2017, 05:52:53 PM
Not quite to the point of coding yet, but just wanted to shout out to a community working hard to make basements more mundane/lived in!
Impressive dedication.
Title: Re: call for: basements and caves
Post by: Profugo Barbatus on April 13, 2017, 09:23:15 PM
The lack of unfinished basements/in-progress basements really tends to surprise me. You'd expect to see a lot of people renovating them (Almost half of everyone I know in real life is in an eternal state of renovating the basement), and it'd be a good source of early weapons and tools. Stuff like hammers, saws, drills. Valuable late and early game, for equipment early on and batteries/parts late game, without going full crazy with laser rifle level loot.
Title: Re: call for: basements and caves
Post by: Inconspicuous on April 13, 2017, 11:16:23 PM
What about flooded basements, or basements full of junk?
Title: Re: call for: basements and caves
Post by: Coolthulhu on April 13, 2017, 11:29:32 PM
Flooded won't work well due to lack of proper liquid mechanics. Junk ones already exist.
Title: Re: call for: basements and caves
Post by: pisskop on April 13, 2017, 11:32:10 PM
basements can house some of the more eccentric items CDDA has.

Like goldfish bowls, clown shoes, furry suits, maid outfits, BDSM outfits, Touring suits, etc.

Basements and attics are storage spaces as much as minibars and mancave and extended family rooms.  They can also be bedrooms, libraries, etc.

I recommend we make a basement  for some  of these.