Cataclysm: Dark Days Ahead - Official Forums

Cataclysm: Dark Days Ahead => The Bunker - Gameplay, Tactics, and General Discussion => Topic started by: hdggDalton on August 27, 2017, 04:30:22 AM

Title: How would you get to the back room of gun stores?
Post by: hdggDalton on August 27, 2017, 04:30:22 AM
Metal doors leading to the back room of gun stores are locked and unpicklockable. How do you get to the back room of gun stores?

I personally go to the bathroom next to the back room and shoot the wall leading to it with a shotgun using 00 shot...
Title: Re: How would you get to the back room of gun stores?
Post by: DeWolf on August 27, 2017, 05:47:30 AM
Metal doors leading to the back room of gun stores are locked and unpicklockable. How do you get to the back room of gun stores?

I personally go to the bathroom next to the back room and shoot the wall leading to it with a shotgun using 00 shot...
Is this the gunstore that has the barred off counter? I forget which mod its from.
Title: Re: How would you get to the back room of gun stores?
Post by: hdggDalton on August 27, 2017, 03:18:31 PM
Yes, and I think the barred off counter is in vanilla. Are there other layouts of gun stores?
Title: Re: How would you get to the back room of gun stores?
Post by: Lazy_lizard on August 27, 2017, 05:03:41 PM
You can use a hacksaw to cut through the bars. Or ram the building with a car.
Title: Re: How would you get to the back room of gun stores?
Post by: DeWolf on August 27, 2017, 05:30:15 PM
Yes, and I think the barred off counter is in vanilla. Are there other layouts of gun stores?
Yes the layouts I find as vanilla gunstore lay outs are
1. a large rectangular room with item racks both along the walls and in the center sides of the room and in the back behind barred glass is what looks like an indoor gun range.
2. an "advanced" gunstore which has a similar setup to electronics stores that have cbms inside glass cases and what not only in this case its guns, ammo, books and gun mods. This one also has a back entrance as well as a breakroom and an handloading room (has at least most of the supplies you would need to handload).

As these are the only kinds of gun store I come across unless I am playing with a mod that adds more locations I thought these were the only vanilla ones.

Also along the lines of what lazy lizard said you can also use an acetylene torch to cut open metal doors.
Title: Re: How would you get to the back room of gun stores?
Post by: SpadeDraco on August 28, 2017, 02:52:29 AM
I generally phase through the door with a Probability Travel bionic.
Title: Re: How would you get to the back room of gun stores?
Post by: NuG on August 28, 2017, 02:22:38 PM
You can pick the back door I thought, or I just use the hacksaw tool on the integrated toolset. I can usually get in with just lockpicks I thought though. Also this run I've been using a homewrecker to get into storage units(from one of the location mods I believe) by bashing the walls down.. similar to how I have used a jackhammer to get into B rooms. One of the NPCs I recruited had it so I wanted to try it out on wrecking walls lol.
Title: Re: How would you get to the back room of gun stores?
Post by: hdggDalton on August 28, 2017, 11:53:47 PM
Yes, and I think the barred off counter is in vanilla. Are there other layouts of gun stores?
Yes the layouts I find as vanilla gunstore lay outs are
1. a large rectangular room with item racks both along the walls and in the center sides of the room and in the back behind barred glass is what looks like an indoor gun range.
2. an "advanced" gunstore which has a similar setup to electronics stores that have cbms inside glass cases and what not only in this case its guns, ammo, books and gun mods. This one also has a back entrance as well as a breakroom and an handloading room (has at least most of the supplies you would need to handload).

As these are the only kinds of gun store I come across unless I am playing with a mod that adds more locations I thought these were the only vanilla ones.

Also along the lines of what lazy lizard said you can also use an acetylene torch to cut open metal doors.

The layout I was mentioning was the one with ammo vending machines. I hate those things, can't even break them with shotgun blast and in the end I'm forced to fork over my hard-earned cash card money.
Title: Re: How would you get to the back room of gun stores?
Post by: DeWolf on August 29, 2017, 01:32:50 AM
Yes, and I think the barred off counter is in vanilla. Are there other layouts of gun stores?
Yes the layouts I find as vanilla gunstore lay outs are
1. a large rectangular room with item racks both along the walls and in the center sides of the room and in the back behind barred glass is what looks like an indoor gun range.
2. an "advanced" gunstore which has a similar setup to electronics stores that have cbms inside glass cases and what not only in this case its guns, ammo, books and gun mods. This one also has a back entrance as well as a breakroom and an handloading room (has at least most of the supplies you would need to handload).

As these are the only kinds of gun store I come across unless I am playing with a mod that adds more locations I thought these were the only vanilla ones.

Also along the lines of what lazy lizard said you can also use an acetylene torch to cut open metal doors.

The layout I was mentioning was the one with ammo vending machines. I hate those things, can't even break them with shotgun blast and in the end I'm forced to fork over my hard-earned cash card money.
AMMO VENDING MACHINES?
Title: Re: How would you get to the back room of gun stores?
Post by: John Candlebury on August 29, 2017, 04:45:36 AM
Yes, and I think the barred off counter is in vanilla. Are there other layouts of gun stores?
Yes the layouts I find as vanilla gunstore lay outs are
1. a large rectangular room with item racks both along the walls and in the center sides of the room and in the back behind barred glass is what looks like an indoor gun range.
2. an "advanced" gunstore which has a similar setup to electronics stores that have cbms inside glass cases and what not only in this case its guns, ammo, books and gun mods. This one also has a back entrance as well as a breakroom and an handloading room (has at least most of the supplies you would need to handload).

As these are the only kinds of gun store I come across unless I am playing with a mod that adds more locations I thought these were the only vanilla ones.

Also along the lines of what lazy lizard said you can also use an acetylene torch to cut open metal doors.

The layout I was mentioning was the one with ammo vending machines. I hate those things, can't even break them with shotgun blast and in the end I'm forced to fork over my hard-earned cash card money.

Cant you electrohack them?

I remember reading you could.
Title: Re: How would you get to the back room of gun stores?
Post by: DemAvalon on August 29, 2017, 04:57:42 AM
Ammo vending machines... every time I think I got a pretty good handle on the game, something I never heard about shows up, also it never occurred to me that I could saw the bars with a hack saw, and I have played this game for at least three years!, I always just got a random car and rammed the corner of those stores.
Title: Re: How would you get to the back room of gun stores?
Post by: TooDAMNMuch on August 29, 2017, 10:00:41 AM
tried all of these methods (for lab access mostly, of all things, was being lazy) except for teleporting and digging under, most aren't worth it, i'd recommend the saw personally.

the car one was actually one of my most spectacular deaths, 5 point racing harness failed me is all i have to say.
Title: Re: How would you get to the back room of gun stores?
Post by: NuG on August 29, 2017, 10:28:04 AM
Oh here's one I read about getting into labs that would probably work for gun stores, but you need a forest, or at least single tree near by and an axe. One can fell the tree towards the building and viola. I haven't actually tried that, but heard it works for labs, so why wouldn't it for gun stores.. only problem is not all gun stores are near trees like labs usually are.
Title: Re: How would you get to the back room of gun stores?
Post by: TooDAMNMuch on August 29, 2017, 10:43:20 AM
Oh here's one I read about getting into labs that would probably work for gun stores, but you need a forest, or at least single tree near by and an axe. One can fell the tree towards the building and viola. I haven't actually tried that, but heard it works for labs, so why wouldn't it for gun stores.. only problem is not all gun stores are near trees like labs usually are.

so that basically obliterates anything currently on a tile then? i'd actually been meaning to look into how much destructive power chopping down a tree involves, had noticed it seems non-small before.
Title: Re: How would you get to the back room of gun stores?
Post by: NuG on August 29, 2017, 10:58:20 AM
I haven't actually tried it TBH, just read about it on here or reddit. It does seem that there is splintered wood when I felled a tree in my current run sometimes, depending on whether it falls on a young tree/other outdoor items. I'm thinking it smashed a young tree and therefore smashed it's heavy sticks down to splintered wood, so it has some force. I wasn't paying much attention what it fell on TBH, I usually just burn burn two by fours, but decided to use proper logs this run and am liking their 12 hour burn time.. with my 90 day seasons.

Does that scale automatically, burn time and the such, or would changing the construction time also change stuff like that? I actually have been kind of cheasy and not scaling construction time with my season length, but always had it in the back of my mind I need to look into that setting. I mean it obviously scales the construction time with your season length if you put it on 0, and 50 is 2x faster 200 2x longer etc etc, but does it impact crafting times too?
Title: Re: How would you get to the back room of gun stores?
Post by: TheWumpus on August 31, 2017, 02:59:40 PM
I just slip right through them. Slime is best mutation path.
Title: Re: How would you get to the back room of gun stores?
Post by: TooDAMNMuch on August 31, 2017, 07:57:44 PM
I just slip right through them. Slime is best mutation path.

nice, didn't even know about that, must be post thresh i assume?
i usually prefer a mix of slime and medical mutations if at all possible, the slime trail one is a bit of a back handed bonus though with it's obscuring things on the ground.
Title: Re: How would you get to the back room of gun stores?
Post by: Azrad on September 03, 2017, 06:41:33 PM
Be hardcore - get smashed through the metal bars by a hulk, because every other method is for wimps!

Title: Re: How would you get to the back room of gun stores?
Post by: TheWumpus on September 04, 2017, 12:49:41 PM
I just slip right through them. Slime is best mutation path.

nice, didn't even know about that, must be post thresh i assume?
i usually prefer a mix of slime and medical mutations if at all possible, the slime trail one is a bit of a back handed bonus though with it's obscuring things on the ground.

Yep, post thresh. Never tried mixing medical in with slime and never seen a slime trail. I just have small armies of blobby bros following me around and killing everything in sight. AND boosting morale. Slime is the best.
Title: Re: How would you get to the back room of gun stores?
Post by: SpadeDraco on September 05, 2017, 09:15:24 PM
I just slip right through them. Slime is best mutation path.

nice, didn't even know about that, must be post thresh i assume?
i usually prefer a mix of slime and medical mutations if at all possible, the slime trail one is a bit of a back handed bonus though with it's obscuring things on the ground.



Yep, post thresh. Never tried mixing medical in with slime and never seen a slime trail. I just have small armies of blobby bros following me around and killing everything in sight. AND boosting morale. Slime is the best.

Sorry to drag this further off topic, but I'm curious.

1. Do slimesprings actually follow you around?

2. Are they any good in a fight?

I've never mutated down the slime route, but it seems like one of the more interesting ones.
Title: Re: How would you get to the back room of gun stores?
Post by: Umbra Vorago on September 07, 2017, 02:37:51 AM
I'm shocked that no-one has mentioned Hydraulic Muscles + Sledgehammer combination, my personal favourite.
Title: Re: How would you get to the back room of gun stores?
Post by: TheFlame52 on September 08, 2017, 12:47:04 AM
I'm shocked that no-one has mentioned Hydraulic Muscles + Sledgehammer combination, my personal favourite.
MMR can bash though anything with that combination. ANYTHING. Even solid rock.
Title: Re: How would you get to the back room of gun stores?
Post by: §k on September 08, 2017, 03:44:51 PM
Pickaxe. Praise the miner!
Title: Re: How would you get to the back room of gun stores?
Post by: NuG on September 08, 2017, 05:40:42 PM
I'm shocked that no-one has mentioned Hydraulic Muscles + Sledgehammer combination, my personal favourite.

I was able to smash through walls without the hydraulic muscles TBH, and also the windows down in military bunkers. Sometimes it can take a bit of smashing and waiting for stamina to recover, but it's possible.
Title: Re: How would you get to the back room of gun stores?
Post by: Mr. Moustache on September 09, 2017, 06:46:04 AM
Before I realized you could saw the metal bars, I used to always scour the town for a rare working car and just ram it into the wall, hoping I wouldn't die horribly. What a waste of cars... :|
Title: Re: How would you get to the back room of gun stores?
Post by: stk2008 on September 11, 2017, 01:24:12 PM
I use a sledge hammer to gain access :)
Title: Re: How would you get to the back room of gun stores?
Post by: TheWumpus on September 12, 2017, 06:51:55 PM

Sorry to drag this further off topic, but I'm curious.

1. Do slimesprings actually follow you around?

2. Are they any good in a fight?

I've never mutated down the slime route, but it seems like one of the more interesting ones.

1. Yes your little buddies do follow you around. Constantly. EVERYWHERE. It makes driving somewhat difficult and they tend to talk constantly but hey, free morale.

2. They're friendly blobs pretty much. They're not going to take down a jabberwock or a tank but they make up for it (and you can activate the power at will for food/drink/energy) with sheer numbers. If nothing else they're distractions while you flee. Also overeating (or eating super calorie dense foods it seems) tends to spawn them automatically.
Title: Re: How would you get to the back room of gun stores?
Post by: hdggDalton on September 12, 2017, 11:29:02 PM
Edited the poll, because "Other" was too broad. Feel free to recast your votes!
Title: Re: How would you get to the back room of gun stores?
Post by: Rot on September 13, 2017, 03:30:25 PM
I activate hydraulic muscles (Adding to my existing 24 strength) and just bash down the wall.
Title: Re: How would you get to the back room of gun stores?
Post by: Mr. Moustache on September 14, 2017, 06:10:31 PM
I activate hydraulic muscles (Adding to my existing 24 strength) and just bash down the wall.
How'd you get to 24 strength?
Title: Re: How would you get to the back room of gun stores?
Post by: Rot on September 15, 2017, 08:12:46 AM
My starting strength was 14, and I started as a bionic monster in a lab. Extremely strong + inconveniently large, muscle augmentation CBM, and statsthroughskills allowed me to get it that high legitimately.
Title: Re: How would you get to the back room of gun stores?
Post by: zombiechow on September 17, 2017, 05:22:41 AM
Quantum tunneling - quick, easy, and leaves the walls/doors intact to stop the zeds from being bothersome while I loot the place.
Title: Re: How would you get to the back room of gun stores?
Post by: Azrad on September 17, 2017, 04:03:10 PM
Now I'm wondering if a survivor's knockback attack, like the scorpion style's kick, can be strong enough to kick a zombie through the metal bars.
Title: Re: How would you get to the back room of gun stores?
Post by: Sneaky Potato on September 19, 2017, 03:42:24 PM
Teleporting is dumb AF unless you want to get telefraged.

Title: Re: How would you get to the back room of gun stores?
Post by: NuG on September 19, 2017, 07:31:45 PM
Teleporting is dumb AF unless you want to get telefraged.

Does that happen from the Probability Travel CBM or only the Teleporting CBM and teleporters you'd find in labs?