Cataclysm: Dark Days Ahead - Official Forums

Cataclysm: Dark Days Ahead => Announcements => Topic started by: GlyphGryph on June 01, 2013, 05:51:31 PM

Title: New Website Launched, Kickstarter Announced!
Post by: GlyphGryph on June 01, 2013, 05:51:31 PM
I'm sure you saw it on the way in. Discuss it here, if you wish.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: utunnels on June 01, 2013, 06:02:05 PM
It seems some addresses are redirected to en, if they are previouly www, making me wonder if my bookmarks went wrong. LOL
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Máté on June 01, 2013, 06:29:13 PM
I could make a Hungarian translation, but I have a feeling I'm the only one, who speaks it and plays the game.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: warppooted on June 01, 2013, 06:34:37 PM
What exactly does the Kickstarter entail? Will we have to pay for the game?
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Edryad on June 01, 2013, 06:42:33 PM
A Kickstarter sounds perfect. I can finally repay the devs for giving me hours of FUN
Title: Re: New Website Launched, Kickstarter Announced!
Post by: kastor246 on June 01, 2013, 06:52:11 PM
What exactly does the Kickstarter entail? Will we have to pay for the game?
I hope we don't...
Title: Re: New Website Launched, Kickstarter Announced!
Post by: kenoxite on June 01, 2013, 07:01:24 PM
Nice!
Although the old URL to the forums really needs a redirect to the new ones.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Clayton on June 01, 2013, 07:02:07 PM
I would have no problem throwing my money at this game as long as it doesn't become required .
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Máté on June 01, 2013, 07:02:32 PM
Nice!
Although the old URL to the forums really needs a redirect to the new ones.
Agreed.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Slax on June 01, 2013, 07:39:17 PM
I would have no problem throwing my money at this game as long as it doesn't become required .
Indeed.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Gatora on June 01, 2013, 07:42:06 PM
if i had money i would donate but i don't.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Austupaio on June 01, 2013, 07:55:59 PM
Main thing I'm wondering is... how does Whales feel?
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Máté on June 01, 2013, 08:06:15 PM
Main thing I'm wondering is... how does Whales feel?
Blue.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: GlyphGryph on June 01, 2013, 08:28:05 PM
No worries on the free front - Cataclysm: Dark Days Head is and will always be a free open source game. We do have a variety of digital and physical rewards planned but the game and source will always be available at no charge and without restriction
Title: Re: New Website Launched, Kickstarter Announced!
Post by: KA101 on June 01, 2013, 08:37:36 PM
No worries on the free front - Cataclysm: Dark Days Head is and will always be a free open source game. We do have a variety of digital and physical rewards planned but the game and source will always be available at no charge and without restriction

That was one thing I worried about with Kevin's push for CC-BY-SA.  I didn't see a NC in there so wondered if you folks were going to a paid model at some point.  Good to know.

(Conversely, JSFox was having a real problem with LCS being NonCommercial, so yeah, there are downsides too.)
Title: Re: New Website Launched, Kickstarter Announced!
Post by: vultures on June 01, 2013, 08:40:35 PM
All I can say is - WOW!
And now, for a new, red dawn...
Title: Re: New Website Launched, Kickstarter Announced!
Post by: mrrstark on June 01, 2013, 10:12:54 PM
The front page says it supports ATOM & RSS, but my reader couldnt find any feeds at http://en.cataclysmdda.com/posts

What URL should I be using?
Title: Re: New Website Launched, Kickstarter Announced!
Post by: mrrstark on June 01, 2013, 10:18:57 PM
Also the windows binaries links are broken
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Teseng on June 01, 2013, 10:22:18 PM
It seems weird to me that a branch of an open-source game would need a kick-starter to begin with. Donations are one thing..but in the end someone is going to profit off of it. Is any of this money going to repay Whales for even giving birth to the game that you are going to be collecting money for? I know it's already a heavy heavy modification, but in the end, it's still his brainchild and such. Not bitching or anything, just my 2 cents. I'll go back to lurking now.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Slax on June 01, 2013, 10:31:07 PM
Maybe slap a link (and timer?) to the nightly builds on the side bar as well?
Title: Re: New Website Launched, Kickstarter Announced!
Post by: GlyphGryph on June 01, 2013, 10:55:36 PM
Teseng, no, because the money isn't really for the game - neither myself, kevin granade or Darkling Wolf are likely to be seeing a dime of it either. And its hard to call it a profit for Soron when success in this case means a significant pay cut. Open source games have a cost, usually measured in developer time, and the kickstarter will be solely a way for us to be able to get more of it.. It IS a donation system - that's how kickstarter works. Its just a donations system attached to an obligation on our part. This is not money we are receiving in exchange for things that happened in the past, but so that we can do something more in the future (and also a chance for me to justify making a cataclysm poster :P)

Me and kevin and DW will still be working for free, as will soron if the kickstarter falls through,.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: vultures on June 02, 2013, 12:03:33 AM
Well, there are as many as twenty websites that host open-source projects, many of them are funded through advertising, webrings and such. To see this game amongst those would be a bliss - and hear me, there are much less time-consuming projects that achieved a shareware status.
The aim is, since distribution was free when I registered here, once the licensing was announced I anticipated this step in game development. Devs are strongly encouraged to find and take marketing sites of the kind into account, since everything dealing with consumer's market is further handled by the site base. I know how business can be demanding, and the deal is - the ratings, the comments and user input is away from this site/board, which in my opinion is a developers' corner with a contributors fanbase.
Personally I try and stay the hell away from business I'm not running, so I will nicely apologize for lack of links that could come into discussion. That, and the legal/commercial side.
Just one more tip, if I may - don't mirror Kickstarter with other fundraiser projects.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Teseng on June 02, 2013, 12:17:42 AM
Fair enough GlyphGrpyh, and I see your point. I suppose this is more like funding to hire someone to help with the project rather than funding for the project itself, right? I'm cool with this :D
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Benedict on June 02, 2013, 12:35:13 AM
Everyone relax. The main dev team for DDA have always been awesome. I can hardly see them wasting huge amounts of cash for no reason, and I'm sure their requests will be modest.

Also a kickstarter can be a good way to raise awareness about the game, as well as to enable further development. Remember every player who learns about DDA is a potential contributor to the development process!
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Soron on June 02, 2013, 12:57:35 AM
Ah, new website and that official announcement, cool :). The nightly builds aren't linked any more, though - it's been very helpful having user feedback from those, so I'd like to see that link posted again. It also looks like the forums don't have a favicon any more, and cookies got invalidated, but those are more minor issues.

As for the CC-BY-SA license: first of all, the "SA" bit means that even if we put the game behind a paywall (which is a silly thing to do in the first place), the first person to purchase the game would have access to the full source, and could distribute it for free. So that doesn't really make sense. Second, it was actually Whales who chose the CC-BY-SA license; we're just following his lead (since, y'know, primary author and all).

In terms of Kickstarter funding goals: the goals we're looking at are basically just enough to let me work on Cataclysm full-time without worrying about things like rent and food. So, don't worry about us trying to gouge the players, that's not our intent. We're just trying to accelerate the pace at which we can make Cataclysm more awesome :).
Title: Re: New Website Launched, Kickstarter Announced!
Post by: borra on June 02, 2013, 01:27:10 AM
If you need translators I can help with spanish.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: GlyphGryph on June 02, 2013, 01:52:12 AM
Fair enough GlyphGrpyh, and I see your point. I suppose this is more like funding to hire someone to help with the project rather than funding for the project itself, right? I'm cool with this :D

Yep, you've got it. The project itself is in no way dependent on the kickstarter, the kickstarter project is solely based around getting a full time developer, and I think it's obvious to everyone the game will continue to be developed without one, since that's how it got where it is right now and I can't see additional attention changing that. :P

It does mean one of our main contributors won't be able to suddenly disappear though! Heheh.

Thanks for the feedback on the website, I'll try to fix the broken stuff and add back the missing stuff tonight.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Clayton on June 02, 2013, 03:53:00 AM
Just for the record, I think it's awesome that you guys are taking this step to advance the game. I cant wait to see what this will entail!
Title: Re: New Website Launched, Kickstarter Announced!
Post by: utunnels on June 02, 2013, 04:10:44 AM
Talking about internationalization, perhaps the code needs to be in utf-8 encoding (or windows code page which is not as good since it is platform dependent, but easier to code anyway) first. The curse needs to be rewrite to support multibyte characters (so wall symbols need to be changed). A non-ascii character may also have different size,  for example, most if not all mono-space fonts have cjk characters twice as wide as alpha-beta characters. So if we print a string at (x, y), it may cut the character at (x-1, y) and produce a junky character.

I guess the most hard part is grammar and menu layout, which requires the translator to under stand the code and make his own change.  Because the game was written base on English grammar, it will be a long way to make it "foreign" language friendly.

I'm curious if someone has a good solution.
:)
Title: Re: New Website Launched, Kickstarter Announced!
Post by: vultures on June 02, 2013, 04:29:09 AM
You're wrong.
Code Page app character generation doesn't work that way.
:D

If you load a SH*TLOAD.PNG, or a JENNAHAZ_01.RAW into the screen, it'll keep the intended formatting.
As once I said - there are no buts, only bits. Keep your inputs for the Contributions&Mods section.

Now, how about some alpha blending for those shiny ANSIs? :D
Title: Re: New Website Launched, Kickstarter Announced!
Post by: uzername on June 02, 2013, 08:44:16 AM
New website design is nice. But do we really different language support? Now only navigation elements are translated, but articles are still in English. Is it necessary to translate them too? I may translate them to
(click to show/hide)
 

Change please forum graphics theme from black to gray (the similar style as the website).
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Vronkio on June 02, 2013, 09:09:03 AM
I volunteer for doing a Portuguese translation.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Máté on June 02, 2013, 09:33:26 AM
Would be great, if the game supported Unicode, I have about 8 extra letters, double with caps.
Also, it would make things easier for people with completely different characters, for example Russian has only about 10 characters from the Latin alphabet.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Máté on June 02, 2013, 09:34:08 AM
New website design is nice. But do we really different language support? Now only navigation elements are translated, but articles are still in English. Is it necessary to translate them too? I may translate them to
(click to show/hide)
 

Change please forum graphics theme from black to gray (the similar style as the website).
How do you even play the game?
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Soron on June 02, 2013, 10:36:04 AM
Internationalization would indeed take a lot of under-the-hood changes, on top of needing to actually get the game translated. We'd have to set up a way to grab the appropriate text in the appropriate language, and for a lot of languages, we'd also need to enable unicode support. Both of those require a substantial amount of work, although they're doable.

It's something that we're considering, but there are a few higher-priority big projects on our list.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Avaa on June 02, 2013, 01:26:32 PM
I also doubt the immediate need for internationalization.
Cataclysm as an (at the moment) ASCII - based rougelike, with all the complexity and the learning curve that implies, appeals to a certain demographic that I assume has at least basic english skills.
This is, mind you, an ignorant guess on my side and localisation would of course always be a good thing, but personally I would, even as a non-native speaker, always prefer the english original.
Development time spent on improving the game would benefir it, for the moment, a lot more then trying to localize it.

Title: Re: New Website Launched, Kickstarter Announced!
Post by: Máté on June 02, 2013, 01:31:32 PM
Serious question: how does one with a Cyrillic/Greek/Hebrew/Arabic/whatever keyboard play the game? I don't seem to be able to use my non-English letters, what is playing on a keyboard that has only non-English letters like?
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Fengferth on June 02, 2013, 02:03:47 PM
I haven't been around for awhile, just wanted to say donation-style kickstarter is a pretty nice idea. I was actually wondering why you didn't have ads on the main site as a way to even further fund the development.

Even though I haven't been following for the past few weeks I just wanted to give you guys a pat on the back, I'm seeing some nice changes in the git changelog.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Sharp on June 02, 2013, 02:17:10 PM
Serious question: how does one with a Cyrillic/Greek/Hebrew/Arabic/whatever keyboard play the game? I don't seem to be able to use my non-English letters, what is playing on a keyboard that has only non-English letters like?

Have you tried changing the key bindings? Go to the help menu at main screen or press ? in game then 1 for the key listings.

You should be able to use non-english letters then, I can rebind keys to even accept ¿ which I have to enter by using alt-codes.

P.S.

Whales seems to think the kickstarter is ok according to his twitter.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: GlyphGryph on June 02, 2013, 02:31:13 PM
Actually, about half our fanbase (from the numbers we've seen) don't have English as their native language. A not-insignificant portion of those can't speak English at all.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: vultures on June 02, 2013, 03:33:58 PM
Quote from: Máté
Serious question: how does one with a Cyrillic/Greek/Hebrew/Arabic/whatever keyboard play the game? I don't seem to be able to use my non-English letters, what is playing on a keyboard that has only non-English letters like?

I'll play catch...
I found one of my unattended installations of WinXP_SP3 arabic codepaged. Meaning that if you wanted to, you could do all your work in eastern/arabic script. Text layout is completely different so you can only use above average-commercial utilities and programs. On the other hand, you can install support for other languages (western/eastern/whatevah) and switch appropriately.
Of course, people tend to have multiple OS machines so their installations wouldn't omit for unfair reason. I like having some win16 support anywhere; also, w9x games are very sensitive on the issue and won't run if you don't set up the environment to US standards.
But it's all just part of growing up, and here - CataDDA is the toddler. :D
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Benedict on June 02, 2013, 03:45:03 PM
I'd love to help translate the game into French, if that ever becomes a possibility. :D

I can also try and translate into German, but I can't promise I'd be much good (and I'm sure we have some native German speakers on here somewhere).
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Pux on June 02, 2013, 03:49:03 PM
I can also try and translate into German, but I can't promise I'd be much good (and I'm sure we have some native German speakers on here somewhere).

As a German I'd be happy to help :)
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Benedict on June 03, 2013, 01:02:36 AM
Awesome!

I'd obviously be happy to help, but you'd probably be much better than me at translating (I only did German in school until I was 18) :D
Title: Re: New Website Launched, Kickstarter Announced!
Post by: KA101 on June 03, 2013, 01:37:54 AM
Awesome!

I'd obviously be happy to help, but you'd probably be much better than me at translating (I only did German in school until I was 18) :D

Mich auch.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: gtaguy on June 03, 2013, 02:26:39 AM
No worries on the free front - Cataclysm: Dark Days Head is and will always be a free open source game. -snip-

Quoted for future reference, incase in a few months or so you bastards wild roaming coders that are easily frightened become greedy.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Flare on June 03, 2013, 09:12:50 AM
Good luck, and be wary of promising people physical stuff on the kickstarter project.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Máté on June 03, 2013, 10:54:22 AM
I'm learning German too. Consonants. Consonants everywhere.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: gtaguy on June 05, 2013, 04:59:58 AM
I would buy a T shirt if my boss wasn't a slave driver and made me work 19 hours a bloody day-For no bloody pay.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: youtoo on June 05, 2013, 03:07:12 PM
I can't see a kickstarter generating enough money for someone to quit there job and work on this full time. That was the implication from the website. I work as a DBA and I know the compensation range for quality developers. Adom got a total of $90,000. That would not pay a good developer(with 5-7 years experience) for a year in the US (especially since they also get benefits). Though I like Cataclysm I can't see this game getting anywhere near what Adom (and I paid for Adom 1.2 pre-releases) since that game has a 15 year track record of development. I belive Bay12 gets what $45-50k/year and that community dwarf's (no pun intended) this one.

So what does the kickstarter really mean? If you guys are professional programmers the amount of money that kickstarter will bring in will be a fraction of what you get working.

Also, I would like to see a comment from Whales on this. I think atleast one other person added that.

Title: Re: New Website Launched, Kickstarter Announced!
Post by: Clayton on June 05, 2013, 03:24:07 PM
Couldn't they supplement some of the revenue with ads? I know Dead Frontier pays decently for their ads on other zombie themed sites.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: GlyphGryph on June 05, 2013, 04:31:37 PM
So what does the kickstarter really mean? If you guys are professional programmers the amount of money that kickstarter will bring in will be a fraction of what you get working.

The kickstarter means we can get a developer enough money to survive on to work solely on Cataclysm for a year. Yes, it will be a fraction of what he makes now and what he could make. I don't think anyone is going to decide to work on Cataclysm for the money - it's because he wants to, and this means he can. We're looking for around 2k - 2.5k a month which is, I think, achievable, if not for a year then at least a half year, and quite a bit of progress can be made in that time.

And ads don't really work for what we want. They are a way to get compensation, but we aren't looking for compensation, we're looking for a way to spend more time working on the game. Ads don't really offer that, especially at the relatively low numbers of viewers. We need to know in advance if Ethan can get enough money to actually afford to work on Cataclysm full-time.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Máté on June 05, 2013, 04:43:45 PM
What about a YT channel, where you talk about the changes and ideas in the game, maybe do a quick game every once in a while?
Title: Re: New Website Launched, Kickstarter Announced!
Post by: CIB on June 06, 2013, 06:21:36 PM
So what does the kickstarter really mean? If you guys are professional programmers the amount of money that kickstarter will bring in will be a fraction of what you get working.

The kickstarter means we can get a developer enough money to survive on to work solely on Cataclysm for a year. Yes, it will be a fraction of what he makes now and what he could make. I don't think anyone is going to decide to work on Cataclysm for the money - it's because he wants to, and this means he can. We're looking for around 2k - 2.5k a month which is, I think, achievable, if not for a year then at least a half year, and quite a bit of progress can be made in that time.

Exactly. Besides, plenty of decent programmers around who can't get such a high paying job because they live in a poor country/don't have the piece of paper that says they have the experience they have. Personally, I'd instantly take the chance to work on something fun like cataclysm fulltime, even if it just barelly covers living expenses.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Tankra on June 08, 2013, 08:16:42 PM
If you need a French translation, I can help with that. Native French speaker here.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Drakasin on June 08, 2013, 08:24:49 PM
If you'll ever have a support for multiple languages, I COULD (if I'll have the time and patience) make a Czech translation.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: nadia911 on June 11, 2013, 07:33:57 PM
I could make a Spanish traslation, maybe
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Gameboon on June 19, 2013, 10:15:26 AM
Hey there,

I quickly scanned this thread and was wondering, will we be able to back this by paypal? I mention this because paypal isn't available for Kickstarter, so usually the companies try to have paypal-backing as an alternative somehow.

Also, although there will most likely be almost no interest in having it translated into Dutch, if there's enough people who want it I could help with that. Same goes for a Japanese translation (don't count on that one being well done though).
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Pthalocy on June 19, 2013, 10:31:41 AM
I asked about Paypal somewhere before, and the general sentiment was "yeah, kickstarter doesn't use paypal, also they kind of eat your money during transaction fees. Try Amazon as an alternative."

Whiiiich I still need to actually do.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Gameboon on June 19, 2013, 12:52:08 PM
Yeah that's why I asked, can't use amazon actually. No access to a credit card. Ah well.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: GlyphGryph on June 19, 2013, 02:49:06 PM
You don't need a credit card to use Amazon, it can be hooked up the same way Paypal does, to a bank account.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Máté on June 19, 2013, 03:10:53 PM
It didn't accept Maestro Card last I tried.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Slax on June 19, 2013, 03:22:17 PM
Amazon's pretty problematic when it comes to card payment. Might have to contact your bank.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Máté on June 19, 2013, 03:24:15 PM
I think it just doesn't support debit cards outside the US. Neither did PayPal until a few months ago.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Pthalocy on June 19, 2013, 06:58:06 PM
Paypal's accepted debits outside the US for more than a couple months. I've had mine hooked up for - wait. Canada is different than overseas countries, I redact my statement.

My issues came with having to put in checking account numbers when I had a savings account pff. I'm still not sure what wizardry I pulled to get it to work with Paypal, but I never actually contacted my bank.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Máté on June 19, 2013, 08:06:09 PM
I got the e-mail from Maestro Card support 12. November last year.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: GlyphGryph on June 19, 2013, 08:24:17 PM
It didn't accept Maestro Card last I tried.

Hook it up directly to your checking account.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Máté on June 19, 2013, 08:50:45 PM
No luck, it says my card number is wrong.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: GlyphGryph on June 19, 2013, 10:21:38 PM
If Amazon really isn't working for you, don't worry too much. IF we hit our target, we'll probably do the standard Indiegogo followup for those who can't/don't want to use Amazon, and try to reach some more stretch goals. If we don't make our target, it's unlikely you would have been able to change that.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Jack Slinger on June 20, 2013, 09:26:23 AM
I live in the UK and have had a debit card linked to paypal for about a year now.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: youtoo on June 21, 2013, 04:17:03 PM
so i take it that you guys wont add features until you get paid right?
Title: Re: New Website Launched, Kickstarter Announced!
Post by: i2amroy on June 21, 2013, 04:41:52 PM
so i take it that you guys wont add features until you get paid right?
If you are talking about stretch goals and whatnot, then yeah, those might take a while.

If you are just referring to normal old features being added, then heck no! I personally plan to keep adding stuff, and besides, only one of us will really be getting any money anyways (the kickstarter just plans to allow him to work full time on it, the rest of us will still be volunteering ours :P).
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Stevensonz on June 21, 2013, 06:19:36 PM
so i take it that you guys wont add features until you get paid right?

people who can help will still give our time in making a great game more awesome than Bacon yes I it said more awesome than Bacon.

The only one getting paid from this will be literally on the computer/forums/github for long hours working on bugs,performance issues, and other additions on an advanced level that makes your head hurt :)
Title: Re: New Website Launched, Kickstarter Announced!
Post by: GlyphGryph on June 21, 2013, 06:28:47 PM
so i take it that you guys wont add features until you get paid right?
No, we plan on adding the features eventually - it just means they might well end up taking years (or repeatedly getting pushed back in favour of low hanging fruit) instead of months. If we don't raise the money (and only one of the contributors will end up being paid, the rest will continue working for free) it means they might get included eventually instead of definitely getting included this year.
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Ferodaktyl on June 22, 2013, 03:51:29 AM
No, we plan on adding the features eventually - it just means they might well end up taking years (or repeatedly getting pushed back in favour of low hanging fruit) instead of months. If we don't raise the money (and only one of the contributors will end up being paid, the rest will continue working for free) it means they might get included eventually instead of definitely getting included this year.

what is your target sum with kickstarter?
Title: Re: New Website Launched, Kickstarter Announced!
Post by: Pthalocy on June 22, 2013, 08:42:08 AM
Hey - I backed the kickstarter and found out something interesting regarding payment.

If on Amazon.ca, you will only find 'add a credit card' for payment options. Amazon.com the wording is 'add a credit or debit card'.

I have unfounded concerns my backing is somehow not going to get processed when the time comes, because I've had sleeping problems for two days in a row and apparently 40 hours and me is a weird place to wind up.

But yeah, for those looking to use debit and amazon, make sure to use the .com one. Not sure what's up with Canadaland's version there.