Cataclysm: Dark Days Ahead - Official Forums

Cataclysm: Dark Days Ahead => Announcements => Topic started by: Kevin Granade on July 17, 2013, 04:39:16 AM

Title: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Kevin Granade on July 17, 2013, 04:39:16 AM
The Lindqvist release is dominated by substantial support for i18n. Large swaths of the text strings are gettext annotated and ready for translation. Also this release brings unicode support for text messages, though unicode map rendering is still in progress. Other major new features include a plethora of new advanced bionics, an item autopickup feature, and moddable item spawn lists. See the changelog for the other awesome new features and bugfixes.

Windows SDL: http://ci.narc.ro/job/Cataclysm-Win32-SDL/149/artifact/cataclysmdda-0.7.zip
Windows GDI: http://ci.narc.ro/job/Cataclysm-Win32/160/artifact/cataclysmdda-0.7.zip
Linux curses: http://ci.narc.ro/job/Cataclysm-Lin32/120/artifact/cataclysmdda-0.7.tar.gz
Linus SDL: http://ci.narc.ro/job/Cataclysm-Lin32-SDL/114/artifact/cataclysmdda-0.7.tar.gz
Mac: http://ci.narc.ro/job/Cataclysm-Mac32/57/artifact/cataclysmdda-0.7.tar.gz
Official release page on github: https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/0.7
Repository: https://github.com/CleverRaven/Cataclysm-DDA

Changelog:

Features:
---
Use ncursesw and gettext for i18n support and expanded character palette.
Configurable Autopickup feature.
Configurable item spawning lists, now with more configurable spawn frequencies.
Probability Travel Bionic (walk through walls!)
Railgun Bionic (throw metal items at the speed of electricity!)
Flashbang bionic.
Shockwave Generator bionic.
Chain Lightning bionic.
Artificial Night bionic.
Streamlined lumberjacking tasks.
Splints are now craftable and (slowly!) heal broken limbs.
Recover CBMs from butchered player corpses
Small game arrow.
Spoiled (rotten) items will now be removed from the map after twice the time it takes to spoil.
Lit torches set enemies on fire.
Toggled Metabolic Interchange bionic, active power sources.
Changed Optimist to be more thematic and balanced.
Morale effects have more flexible durations.
Extensively reworked fire handling, e.g. campfires should last a more reasonable duration.
Preserve martial art style selection across wielding/unwielding weapons.
Simulate alt+number input for SDL version.
Quicksave command.
Added basic sludge crawler monster
More crafting recipes.
Stash knives in your boots.
Folding bicycle you can stash in a trunk.
New improvised guns.
More survival-ish foods.
Added some more heavy pistols and ammunition.
New Improvised lockpick!
Floatation Vest.
Added wine and a new shirt.
Towels.
Fuzzy time display, and precise time with wristwatch item.

Bugfixes:
---
Multiple gates near one handle work correctly.
Made wild Jabberwocks much more rare.
Fix turrets shuffing around when off map.
Prevent gibbing from low-damage sources.
House generation fixes.
Allow deconstruction of refrigerators.
More consistent road placement.
Make mongroups die propperly, even if the queen dies at a distance
Monsters killed by wide attacks drop corpses/loot
Fix solar panel power production on vehicles.
Cleanup tire changing activity.
Fix stunlock caused by counterattacks.
Keep Jabberwocks from spawning in classic mode.
Fix turret drops.
Extensive text handling fixes.
Menu beautification.
Allow saving while in a vehicle.
Fix div0 on bad option setting.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: stone94 on July 17, 2013, 05:34:04 AM
yay lots of juicy new updates!
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: newisle on July 17, 2013, 06:51:20 AM
sweet!!!
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Otaku on July 17, 2013, 07:11:45 AM
Ahh! I want to get off work early today. Curse you devs for releasing the new version so early in the morning, on a Wendsday. It should come out on a Friday, just as the regular workday is closing.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: GalenEvil on July 17, 2013, 07:29:07 AM
@Otaku: But then it would be harder to show off for the kickstarter! :P
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: vultures on July 17, 2013, 01:11:06 PM
I'll make sure to post first-time concerns, if any, after punching in both SDI and GDI this evening (it's GMT +1 over here).
Thx Kevin, really looks awesome.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Zireael on July 17, 2013, 02:13:49 PM
This is excellent news!
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Ferodaktyl on July 17, 2013, 02:49:54 PM
I tried Defense mode, but all i get after map generation message is a persistent black screens. Any advice?

EDIT : after pushing random keys something happened and i could start the game :)
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: FunsizeNinja123 on July 17, 2013, 02:51:08 PM
*Throws up rainbows*
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: jcannon98188 on July 17, 2013, 06:02:11 PM
I know a few days ago someone mentioned something about a fix for bears spawning inside of houses. Did that fix make it into .7? Also, thanks for all the hard work in getting this out devs!
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Marduk on July 17, 2013, 06:05:18 PM
Crashes when examining vehicles. Both windows versions. This problem doesn't exist in the 0.6.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: vultures on July 17, 2013, 06:12:36 PM
Liking this:
CataDDA_0.4 || 3,721 KB
CataDDA_0.5 || 4,396 KB
CataDDA_0.6 || 5,441 KB
CataDDA_0.7 || 6,519 KB

I think the final beta will be around 10 megz net weight. How you manage to add approx. 1100 KB every time is a mystery. :-D
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Nort on July 17, 2013, 06:23:41 PM
Game did shut down after i tried to examine a car (that was wide one). I'm using windows SDL build. Car in front looked smth like |==^==|
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Kevin Granade on July 17, 2013, 06:31:42 PM
I know a few days ago someone mentioned something about a fix for bears spawning inside of houses. Did that fix make it into .7? Also, thanks for all the hard work in getting this out devs!

Yes the fix for that made it in, there should be no more bears spawning in buildings. (or if they do it's really rare, like some buildings might have areas designated as outside, so they will still spawn there.)

We'll see about a fix for the windows crash ASAP and do a point release for it.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: MarcoVGnG on July 17, 2013, 07:51:57 PM
Thanks again for this update guys ! You roxx!!!
But i have a little question, how to work with "Configurable item spawning lists"? i didn't found any option concerning this
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: GlyphGryph on July 17, 2013, 07:53:20 PM
I see we have broken from the Loa naming convention already.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Kevin Granade on July 17, 2013, 08:25:35 PM
I was settled on Apocalyptic Authors, I'm not at all sure where the Loa thing even came from.  I was under the impression that Brigette was the name of an author, I guess things got scrambled during the previous releases since we keep picking them at the last minute.

Item spawn lists are defined in data/raw/item_groups.json
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: kastor246 on July 17, 2013, 08:59:14 PM
Is there a way to transfer a save from .6 to .7?
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Catfoodbob on July 17, 2013, 09:05:24 PM
How would you and why would you put a lawnmower in a cupboard...
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: The Darkling Wolf on July 17, 2013, 09:19:18 PM
Same method and reason as putting one in a fridge.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: AmadeusGuy on July 17, 2013, 10:39:21 PM
ooh! new guns and bionics, perfect!
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: PltSgtMac on July 17, 2013, 11:02:27 PM
Awsome!
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: x0m9k on July 17, 2013, 11:31:36 PM
Nerfed ranged bonus? Now it's only ranged penalty with maximum at -0. Default stats of Dexterity and Perception gives you -4 + -4 = -8 ranged penalty.
(Linux non-SDL version)
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: GalenEvil on July 18, 2013, 02:35:20 AM
For any getting the vehicle examine crash, increase your view screen to at least 14x14(edit)13x13. Below that will cause a crash. This is a temporary fix until 0.7.1 comes out.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Inquisitor Dust on July 18, 2013, 02:52:52 AM
I've been waiting... And it's finally come. PREPARE YOURSELF 0.7, YOUR NEW GOD IS APPROACHING. So, is the problem with item descriptions being cut off fixed?
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: GalenEvil on July 18, 2013, 02:59:03 AM
@Inquisitor Dust: Do you have a picture of the issue? I'll look into it if you can describe the circumstances or provide a picture as example.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Inquisitor Dust on July 18, 2013, 03:01:12 AM
@Inquisitor Dust: Do you have a picture of the issue? I'll look into it if you can describe the circumstances or provide a picture as example.
Oh, I thought someone had already posted it. Gimme a minute to get a screenshot, if I remember right it was just in the debug menu though.

Edit: Ok, it's just the debug menu, but here's a screenie.
(http://i.imgur.com/LevUjZO.png)
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Pain on July 18, 2013, 03:48:46 AM
Is there a way to transfer a save from .6 to .7?

I was wondering this as well, I have a really good character that I managed to get pretty lucky in 0.6 with and haven't been able to come close to getting anything good going in the new 0.7 version.

When I attempt to put the save folder from 0.6 in the new 0.7 folder and open the game it crashes as soon as it attempts to load up.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: GalenEvil on July 18, 2013, 04:00:17 AM
@Inquisitor Dust: Do you have a picture of the issue? I'll look into it if you can describe the circumstances or provide a picture as example.
Oh, I thought someone had already posted it. Gimme a minute to get a screenshot, if I remember right it was just in the debug menu though.

Edit: Ok, it's just the debug menu, but here's a screenie.
(http://i.imgur.com/LevUjZO.png)

Awesome! Thanks for the bug-image. It's probably not getting sent through the word-wrapping function. I'll take a look at it as soon as I pin down a proper fix for the vehicle examination crash.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Otaku on July 18, 2013, 04:27:52 AM
Awesome! Thanks for the bug-image.

Only you get this excited about pictures of bugs. :)
You can choose which definition of bugs you want. :)
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: HRose on July 18, 2013, 04:55:00 AM
Since we got the option for the big window, can't we also add an option to make the message log longer instead of squeezing in the upper right corner?
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: GalenEvil on July 18, 2013, 06:05:17 AM
Okay! There is a PR waiting to get merged in to fix what shall henceforth be called the "Vehicle Examination Bug." Turns out it was trying to place characters at -1,-1 on the screen which does not exist :D Fixed that and then had to rejigger some of the drawing coordinates to get things to line up again. But now it all fits perfectly! Probably be merged withing 12 hours. Hopefully it is merged sooner and then I can put up a post telling everyone to go download it :P

@Otaku: well, bugs are a challenge and I love challenges ^_^

@HRose: I have an idea for that actually, needs to be discussed and approved before I work on it though :P
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Inquisitor Dust on July 19, 2013, 01:50:54 AM
@Inquisitor Dust: Do you have a picture of the issue? I'll look into it if you can describe the circumstances or provide a picture as example.
Oh, I thought someone had already posted it. Gimme a minute to get a screenshot, if I remember right it was just in the debug menu though.

Edit: Ok, it's just the debug menu, but here's a screenie.
~le snip~

Awesome! Thanks for the bug-image. It's probably not getting sent through the word-wrapping function. I'll take a look at it as soon as I pin down a proper fix for the vehicle examination crash.
Word wrap DOES work, that was a bad choice of screenshot. It just cuts off the end of each line. I think it has something to do with the area for the description being too short for the descriptions due to the item list.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: 100Rads on July 19, 2013, 11:08:57 AM
Awesome update, good work guys! Also, congrats on the kickstarter.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Dayum! on July 19, 2013, 12:41:01 PM
Hi,

I would like to thank you for another update... Thanks!

I have question, is there any way to make 0.7 fast like 0.6?
I mean for example - movement.
Also, I think the descripton of highlited item is lil' messy.

Please don't get me wrong. I know I am new Jack here, but I just want to help.

Kind Regards.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: vultures on July 19, 2013, 01:18:34 PM
Already posted some highlights on first time impressions, will do the same for 0.7.1 after this night.
Just don't get signed by a major software label in the meantime guys. :-D
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Kevin Granade on July 19, 2013, 04:01:03 PM
I'll take a look at performance in general, but performance tweaking on windows is difficult because all the core developers are on linux.  I did some quick profiling and one easy to fix thing jumped out at me, but unless it's super crazy slow we're not doing another release for another month or so.

On that note, Teseng is back, and has been doing an overhaul of catacurses, he says he's gotten it faster than the SDL build, so that's something to look forward to.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: DrWhooves on July 19, 2013, 05:51:28 PM
Oh man, this is going to great.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: i2amroy on July 19, 2013, 10:23:59 PM
I have question, is there any way to make 0.7 fast like 0.6?
Have you tried running the SDL version? In general the SDL version will run much faster on Windows then the Curses version will, so far I've yet to have talked to somebody who tried it and didn't have some sort of speed increase.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: prytoclasm on July 20, 2013, 08:25:31 AM
Ahh! I want to get off work early today. Curse you devs for releasing the new version so early in the morning, on a Wendsday. It should come out on a Friday, just as the regular workday is closing.

There are people that start working on saturday morning, and being at work is their only chance to play some games. So, stop being so narrow sighted and think of others first. Thank you! :)
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Marduk on July 20, 2013, 09:12:28 AM
Anyone planning to post 7.1 executable? MinGW is giving me some weirds libintl errors...
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: g - sawn-off shotgun (2) on July 20, 2013, 11:39:31 AM
Wow, performance in windows is a lot worse than in the previous version :(

I will stick to 0.6 for now, studying any skill book takes too much time.

Amazing work btw, I've been playing since whales was working in the project :D
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Markus Tullius Cicero on July 20, 2013, 01:41:41 PM
Thx for update!!!!
Never stop to do this. I love this game very much <3
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Mr. Epic Cheese Man on July 20, 2013, 11:01:43 PM
I was playing for a few minutes and it closed while I was moving to the right, how come it did this?!
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: martinuzz on July 21, 2013, 02:24:13 AM
<reads changelog>

o_0


awesome! Thanks for great update!
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Flare on July 21, 2013, 09:13:00 AM
Towels.

These are OP.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: TaigaR on July 21, 2013, 09:40:25 AM
Can someone tell me how to find "mtypedef.cpp" in that new structure?
And how to remove the ability of the dead to rise? Because it is in conflict with my conception of Cataclysm.
Thanks.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Shambhala on July 21, 2013, 10:13:42 AM
Imagine my surprise as I get mauled to death by a moose, couldn't bother to add that to the changelog? D:
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: prytoclasm on July 21, 2013, 11:10:25 AM
So far it's quite nice, but now you brought in something annoying called "Do you wish to pickup items from this box?" all the time you move over a box in a car. Not sure if it's related to auto pickup.

Keep up the good work!
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Oragepoilu on July 21, 2013, 11:13:21 AM
Have you tried running the SDL version? In general the SDL version will run much faster on Windows then the Curses version will, so far I've yet to have talked to somebody who tried it and didn't have some sort of speed increase.

You didn't quoted me, but SDL version is far away from the speed of 0.6.
If you want number i can with my keyboard do an action every 4ms in 0.6, but can't under 24ms for SDL version. 6 time worst.  The curse version give me 25ms, almost same.
(I'm taling about like moving left/right in a loop with the automated keyboard, and if u put a number of MS waiting time between each move under thoose, my dude skip some move quickly)

It's the same when you fight/move in one direction.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: vultures on July 21, 2013, 03:13:54 PM
Altough I'm being subjective, it's the same game I used to play back with 0.4; it's slow to move and I can't find anything to sew with. :-D
Nevertheless I like the new item spawning frequencies.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Oragepoilu on July 21, 2013, 06:07:21 PM
The only complain about speed i could get it's it don't "save" the next action. Instead, it forget it if it can't do it.
Like : (small stupid example)
Right - right - left
done quickly could get :
right - left
(one step miss because it was too fast)

With saving, could get :
right - right
(one step miss after because they was already an action that need to be done)

So even if it's slow there is no mistake. but anyway i know i'm way to fast for a game like this. (yes, it happen really often for me, to "loose" action)
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Kevin Granade on July 21, 2013, 11:19:24 PM
So far it's quite nice, but now you brought in something annoying called "Do you wish to pickup items from this box?" all the time you move over a box in a car. Not sure if it's related to auto pickup.

It is related to auto-pickup, and the 0.7.1 point release has a fix for it. (0.7.1 IS save-compatable with 07.)
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Teseng on July 23, 2013, 07:28:46 AM
To shine a little light on the performance complaints, it seeemed to me that the 'default' windows release was the old catacurse version, rather than the SDL version. I've looked over it and it's been hacked to bits to allow the new wide strings. The new version (non-SDL) blows the current catacurse and SDL both far out of the water.

I've made a separate post to detail some of the changes/improvements in the new catacurse version. Thread here: http://smf.cataclysmdda.com/index.php?topic=2470.0
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: RonniDeWorm on July 23, 2013, 04:19:08 PM
First: congrats on raising the funds for the dedicated developer.

Today I wanted to try out v0.7.1 and so far i like it (especially not being torn apart by Jabberwocks all the time, that's a big win) but for some reason my in game clock disappeared (actually it changed into this string of symbols: [., ]).
Anyone else having this issue (playing the linux version btw)?

Sorry if this isn't the appropriate place (it seemed to me it was).

and of course: Thank you very much for this awesome game!!!
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Otaku on July 23, 2013, 04:37:14 PM
First: congrats on raising the funds for the dedicated developer.

Today I wanted to try out v0.7.1 and so far i like it (especially not being torn apart by Jabberwocks all the time, that's a big win) but for some reason my in game clock disappeared (actually it changed into this string of symbols: [., ]).
Anyone else having this issue (playing the linux version btw)?

Sorry if this isn't the appropriate place (it seemed to me it was).

and of course: Thank you very much for this awesome game!!!
It's a feature. Basically to figure out the exact time in game you must be wearing a watch. Otherwise you just look at the sun and estimate the time.

(http://i.imgur.com/t7cDlo0.gif)
Credits for the .gif go to OzoneH3
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: RonniDeWorm on July 23, 2013, 04:46:22 PM

It's a feature. Basically to figure out the exact time in game you must be wearing a watch. Otherwise you just look at the sun and estimate the time.

(http://i.imgur.com/t7cDlo0.gif)
Credits for the .gif go to OzoneH3

Sorry about that, thanks Otaku

In that case: nice feature
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Catfoodbob on July 23, 2013, 05:05:24 PM
 I personally think the watch encumbers too much.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Dayum! on July 23, 2013, 05:44:22 PM
To shine a little light on the performance complaints, it seeemed to me that the 'default' windows release was the old catacurse version, rather than the SDL version. I've looked over it and it's been hacked to bits to allow the new wide strings. The new version (non-SDL) blows the current catacurse and SDL both far out of the water.

I've made a separate post to detail some of the changes/improvements in the new catacurse version. Thread here: http://smf.cataclysmdda.com/index.php?topic=2470.0

Hmm... correct me if I am wrong. I need to download "windows curses" from "experimental build" and I will play with similiar performance like in 0,6 version. Is that correct?
Another question is: why does my antivirus find viruses in files from "experimental build".

Thank you all.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Marduk on July 23, 2013, 06:05:07 PM
I personally think the watch encumbers too much.
That's a bug. You can fix it in the item file by removing coverage from it or look for the fixed file.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Kevin Granade on July 23, 2013, 08:21:36 PM
I personally think the watch encumbers too much.
That's a bug. You can fix it in the item file by removing coverage from it or look for the fixed file.

If you're on 0.7.1 this should be fixed (0.7.1 is save compatable with 0.7).
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Teseng on July 23, 2013, 11:07:05 PM
Hmm... correct me if I am wrong. I need to download "windows curses" from "experimental build" and I will play with similiar performance like in 0,6 version. Is that correct?
Another question is: why does my antivirus find viruses in files from "experimental build".

Thank you all.

For now, I think the SDL builds will seem much faster for most people.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Catfoodbob on July 24, 2013, 01:22:03 AM
!?! How do you miss with chain lightning !?!
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: martinuzz on July 24, 2013, 03:12:30 AM
Where can I find the download for v7.1?
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Otaku on July 24, 2013, 03:52:46 AM
Where can I find the download for v7.1?
It is on the main page (http://cataclysmdda.com), just download one of the stable builds (or experimental if you dont mind finding a few bugs).
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: i2amroy on July 24, 2013, 06:49:47 AM
Where can I find the download for v7.1?
It is on the main page (http://cataclysmdda.com), just download one of the stable builds (or experimental if you dont mind finding a few bugs).
Experimental versions are actually usually more stable then the normal ones, they just tend to get more balance problems/new bugs for short periods of time occasionally.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Oragepoilu on July 24, 2013, 08:41:43 AM
Some of the last build (52, 87) have trouble with acid, smoke. In 52 acid and smoke ( at ground from spitter and smoker) tend to stick and do not disapear. In 87 acid go away but smoke from smoker tend to never disapear too.
[Seen in situation where i was looting town in 52 and being attacked by with spitter and smoker in same tittle. Seen in 87 a smoker in town that i didn't attacked nor being detected; then iv go back to shelter (with was far away, maybe 10 square map) and when iv return there was a lot a smoke everywhere in town (the light smoke, white 8]


For the speed, in 87,
It really depend of the current action. open door, smash and thing like this tend to take an average +2ms than the usually 10ms required for a move.
Either CURSES or SDL version do the same average 10ms/move. [SDL tend to be able to go to 8 or 9ms sometime but the same 12m/open door]
CURSES allow caracter when they run straight in one direction to go faster than SDL build. It's about twice faster.[If it's not more]
CURSES version go twice faster when you need to load/save/move into menu. [Almost sure its more than 3 time faster, but anyway]
CURSES allow acces to cumputer more than twice speed. Again.
Same for attack calculation.
Same for area with lot of enemis (tryed with debug menu, 100 Z in sight).
Same for retribution calculation (Dodge, counter, tested with the massive Z with krav maga : take way way less time in curse to end a turn).
Same for explosion.
Same when starting the game the first time. (creating SAVE folder)

Conclusion ? CURSES run way faster (like 0.6) than SDL, for 87 night build. 7/7.1 "stable" version aren't faster. So i'll stick for curses version for now.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: subsequence on July 25, 2013, 06:57:02 AM
For me, 0.7.1 SDL is much, much faster than 0.7.1 CURSES. And 0.6 SDL is significantly faster than 0.7.1 SDL (All on Windows). I've been sticking to 0.6 just because the slower running in the new version is so annoying.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: youtoo on July 25, 2013, 03:19:44 PM
how did you come up with 'lindqvist'
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Kevin Granade on July 25, 2013, 04:28:16 PM
http://bit.ly/1dXuuH4
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: TheNineRings on July 25, 2013, 06:38:18 PM
Hmm... correct me if I am wrong. I need to download "windows curses" from "experimental build" and I will play with similiar performance like in 0,6 version. Is that correct?
Another question is: why does my antivirus find viruses in files from "experimental build".

Thank you all.

For now, I think the SDL builds will seem much faster for most people.
For me, 0.7.1 SDL is much, much faster than 0.7.1 CURSES. And 0.6 SDL is significantly faster than 0.7.1 SDL (All on Windows). I've been sticking to 0.6 just because the slower running in the new version is so annoying.

Really? That's strange. For me 0.71 CURSES runs much faster than SDL, and it runs just as fast as 0.6 SDL. I think I'll stick with 0.6 SDL right now, though, because ranged attacks have been nerfed and items seem to get mixed up a lot more often now. I can't use canteens and some of the books. :/

Oh, it could be relevant that I'm using Windows 8, maybe not.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Oragepoilu on July 25, 2013, 07:10:37 PM
You may get problem with item only when you are using it with the "separed" inventory.

Like, you boil water and want to put it into bottle. If you have2 empty bottle, and put water into one, game will assign a letter too one of the 2 bottles and this letter may been assigned to an objet; thus, will only try to use one of both 2 item assigned to one leter. Understood ? 2 item, one letter. Main problem. Just quit/load, or open/close inventory fix it.
If it's something else than this (really, you should try it, 0.7.1 is better than 0.6), explain more, maybe it's just something you have missed.

And archery, if you pick 12 per, 12dex is the same as before. Under it's a nerf, and more stats mean no bonus. Even so it's really easy atm to lvl up the skill archery (make arrow from a fallen tree) so it's not a problem at all.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: TheNineRings on July 25, 2013, 07:16:56 PM
Hmm, alright, I'll definitely try that out.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: i2amroy on July 25, 2013, 10:41:47 PM
And archery, if you pick 12 per, 12dex is the same as before. Under it's a nerf, and more stats mean no bonus. Even so it's really easy atm to lvl up the skill archery (make arrow from a fallen tree) so it's not a problem at all.
Actually the point that the new system was "zeroed" on was 8 PER/DEX and 4 skill. If you are at that point then archery should function identically. Below that point it actually was a small buff to the character, and above that point the character will do worse then they did before (though until you hit 12 stats you won't do too much worse).
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Nighthawk on July 26, 2013, 04:40:44 PM
Has archery been changed at all besides that? I think what really needs to be increased is the firing time. You can shoot arrows almost as fast as you can repeatedly pull the trigger on a handgun right now, but you never actually have to reload. That's the real problem.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: FMJ on July 27, 2013, 11:21:27 PM
Mac link is dead. I compiled the game and found that item descriptions were written in one line.

(http://i.piccy.info/i7/a92b946052751e30675d63ddb2f62419/4-66-329/305168/rip.png)

Does it have to be like this?
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Austupaio on July 28, 2013, 02:00:43 PM
Would you mind posting your font and settings, FMJ? I'm having trouble finding something that doesn't bug my eyes recently.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: FMJ on July 28, 2013, 03:49:34 PM
Would you mind posting your font and settings, FMJ? I'm having trouble finding something that doesn't bug my eyes recently.

Do you mean FONTDATA setting?

PolenticalNeonBold
16
16
16
blended

Don't think font or settings makes it like this.
I compiled both way SDL and curses, tried another font and still have the same one line description:

ncurses 0.7
(http://i.piccy.info/i7/8176afd79d608b5f720a45972d6242d8/4-66-348/57065097/0_7_800.jpg)

And all is OK in 0.6 with the same font and settings.
(click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: SKiPPY on August 02, 2013, 05:59:51 PM
Is anybody else noticing a large increase in the number of dead soldiers/scientists/gang members with the new update?

I've counted five so far within a 20 map tile square.
Usually theres maybe 1 or 2. Maybe I'm just lucky :)

Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: darth_servo on August 02, 2013, 06:53:20 PM
Is anybody else noticing a large increase in the number of dead soldiers/scientists/gang members with the new update?

I've counted five so far within a 20 map tile square.
Usually theres maybe 1 or 2. Maybe I'm just lucky :)

I think it's just RNG playing tricks on you.  I started with a pile of dead soldiers outside of my shelter, and haven't seen any others or scientists since.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: SKiPPY on August 04, 2013, 08:38:37 AM
Is anybody else noticing a large increase in the number of dead soldiers/scientists/gang members with the new update?

I've counted five so far within a 20 map tile square.
Usually theres maybe 1 or 2. Maybe I'm just lucky :)

I think it's just RNG playing tricks on you.  I started with a pile of dead soldiers outside of my shelter, and haven't seen any others or scientists since.

See, that's what I thought too; "I'm not going to see another one of these for awhile now." I've passed at least five pile now though and I'm starting to think something may have changed.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Iosyn on August 07, 2013, 11:22:29 AM
(click to show/hide)

I was slightly skeptical of the kickstarter but goddamn this is bloody glorious. Well done, chaps. Keep it up.
Must have missed the rapture while I was asleep.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Kevin Granade on August 07, 2013, 05:05:49 PM
I was slightly skeptical of the kickstarter but goddamn this is bloody glorious. Well done, chaps. Keep it up.
Must have missed the rapture while I was asleep.

The funny thing here is this is the BAD release, with the possible exception of attracting more developers or making existing developers more excited with the kickstarter, this release has strictly less stuff in it than it would have if we hadn't done the KickStarter, because the entire process consumed a massive amount of core developer time that would have instead gone into development.

It's somewhat the next release, and more importantly the ones after that where I expect to see the benefit of the kickstarter happening, as GalenEvil digs in and implements those super big features and does cleanup.  The nice thing is, if we get a virtuous cycle of more features -> more users -> more developers -> more features, then the KickStarter features could end up bootstraping the game to be better is ways completely unrelated to the KickStarter features.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Kevin Granade on August 07, 2013, 05:27:44 PM
Is that this link, http://assets.cataclysmdda.com/downloads/windows_binaries/cddasdl-current.zip
or this one? http://ci.narc.ro/job/Cataclysm-Win32-SDL/lastSuccessfulBuild/artifact/cataclysmdda-0.7.1.zip

The first is the latest stable release, and the second is the latest experimental release.  I'd be a bit surprised if either one was broken.

You can also get the stable release from:
https://github.com/CleverRaven/Cataclysm-DDA/releases, this page should have a list of every release moving foward in addition to the official one on the website.
... should have them, I seem to have forgotten to upload the binaries >_<
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: talanos on August 07, 2013, 05:37:19 PM
it feels alittle laggy to me, is it my system or the game?
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: ajwilli1 on August 07, 2013, 06:06:38 PM
Is that this link, http://assets.cataclysmdda.com/downloads/windows_binaries/cddasdl-current.zip
or this one? http://ci.narc.ro/job/Cataclysm-Win32-SDL/lastSuccessfulBuild/artifact/cataclysmdda-0.7.1.zip

The first is the latest stable release, and the second is the latest experimental release.  I'd be a bit surprised if either one was broken.

You can also get the stable release from:
https://github.com/CleverRaven/Cataclysm-DDA/releases, this page should have a list of every release moving foward in addition to the official one on the website.
... should have them, I seem to have forgotten to upload the binaries >_<

Yes the unstable release won't work after I create a character It will give me a  error about the application wanting to terminate the runtime enviorment.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Zireael on August 07, 2013, 06:17:41 PM
Weird, I'm playing latest experimental with no problems.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: ajwilli1 on August 07, 2013, 07:21:24 PM
I figured out what happened its those glitchy NPC's or the fact I hit play now.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Zireael on August 07, 2013, 07:51:56 PM
I figured out what happened its those glitchy NPC's or the fact I hit play now.

Play now works fine. Try disabling NPCs
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: legosister21 on August 11, 2013, 03:06:22 AM
I'm a noob at installing things on a mac, how do I install cataclysm for the mac and what do I do with the .tar file it extracts.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: BeigeSand on August 26, 2013, 02:00:39 AM
I have noticed a problem with the Mac version too. The experimental version is apparently a .4 KB download. As opposed to the stable which links to version .6, a 500+ mb download. I could just have missed something, but that seems to be an issue, especially since the resulting .tar file is unable to be extracted by anything.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Zireael on August 26, 2013, 08:57:52 AM
Try re-downloading the experimental.

Also, the stable is 5 MB, not 500.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: TheGrifter on August 26, 2013, 01:01:56 PM
What's the next version going to be called? May I suggest "Lovecraft"?
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: ajwilli1 on August 26, 2013, 06:37:39 PM
Or "Lovecraftian days ahead"
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: xLemor on August 26, 2013, 10:22:20 PM
hobos and hoes
it even rhymes
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: BeigeSand on August 27, 2013, 03:41:15 AM
You’re right, my bad on the stable file size. Have tried re-downloading, including on a different machine. I guess I’m just doing something horribly wrong when I click on the link.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: jcannon98188 on August 27, 2013, 03:47:27 AM
There is a bug (atleast when I downloaded) where the top of the window (in windows) says 0.6 still, even though it is really version 7.1 (which it says under the Title on the opening screen). Can you confirm that you are looking at the center of the screen, and not the title of the window?
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: CIB on August 27, 2013, 11:49:16 AM
There is a bug (atleast when I downloaded) where the top of the window (in windows) says 0.6 still, even though it is really version 7.1 (which it says under the Title on the opening screen). Can you confirm that you are looking at the center of the screen, and not the title of the window?

https://github.com/CleverRaven/Cataclysm-DDA/issues/2660
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Dzlan on September 08, 2013, 09:57:08 AM
Question!
My friend downloaded latest build, watching him play via Live Stream, and it's all tile based with ? everywhere.
How do we get back to ASCII? We tried turning Tiles to False and resetting game, didn't work.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: GalenEvil on September 08, 2013, 10:04:27 AM
Turning tiles to false, making sure it saved, and then quitting and restarting the application should have fixed it. It functions like changing the viewport width and height values.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Dzlan on September 08, 2013, 10:23:32 AM
Thanks, that helped a lot. He ended up playing Spelunky, but is now playing Cataclysm now.
Edit: And ASCII forever, haha.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: GalenEvil on September 08, 2013, 10:39:08 AM
Yeah, we need to get an 'official' tileset to distribute with the package since my programmer art one is rather lacking :P
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Dzlan on September 09, 2013, 06:50:24 AM
I'm not to fussed though. I prefer ASCII graphics over other graphics. I don't know why.
Also, with the Tile Set, not only is there a lot of ?'s but also, you can't tell zombies apart.
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: GalenEvil on September 09, 2013, 08:10:58 AM
Yeah, my temp-zombie tile is a catch-all for every zombie type right now haha. If I get around to making more tiles again I'll be adding much more variety. Right now I do my programmer tiles at a rate of about 6-8 per hour. I am really slow and suck at pixel-arting :D
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: Binky on September 09, 2013, 10:50:22 AM
The new version looks great, so many improvements!! I will risk life, limb and career and start it cata up again soon!
My one thought on tiles (and I know this is only a 'basic' one and I'm sure there will be many more to come) is that it needs more contrast to differentiate objects/monsters/floor. Possibly putting a black border around them (especially the main char) would help for this basic tileset as I found when looking at the video that it became a bit mushy at times.

Also, with the huge amount of objects and items being added all the time, what are the plans for keeping the tileset upto date? I guess just having generic item tiles would be fine for most of the time (a generic shotgun tile, a generic ammo tile) but there are some that don't really 'fit' as easily I suppose.

Just to reiterate - amazing work everyone!
Title: Re: Cataclysm: Dark Days Ahead version 0.7 Lindqvist released.
Post by: KA101 on December 28, 2014, 11:53:20 PM
???

We don't have a version 4.0.0.  You sure you got the right forum?