Cataclysm: Dark Days Ahead - Official Forums

Cataclysm: Dark Days Ahead => Announcements => Topic started by: Kevin Granade on March 09, 2015, 06:57:08 AM

Title: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Kevin Granade on March 09, 2015, 06:57:08 AM
The Cooper release is named in honor of the new monster infighting system, now you can sit back and watch as your enemies tear each other to pieces.  Don't get too close though, they're still out for your blood.

This release also brings the long-requested DeathCam system, which lets you see the aftermath of the glorious fireball or atrocious trainwreck that was your demise.
Gun users will notice a new aiming menu, you now spend time to steady your aim, do you take the shot now, or wait until the zombie gets a little closer?
Tailoring-oriented survivors (and who isn't?) will note the new tailor's kit item, which lets you add insulation or protective patches to your clothes.
Survivors with gigantic deathmobiles may appreciate the new turret options, including being able to enable/disable individual turrets, and being able to fire some turrets manually.
Finally, for survivors with, shall we say, "well-stocked" bases, there are massive improvements to performance when there are many thousands of items nearby.

As usual, the official stable builds are available from the website:
Linux Curses
http://assets.cataclysmdda.com/downloads/linux_binaries/cddacurses-0.C.1.tar.gz
Windows terminal.
http://assets.cataclysmdda.com/downloads/windows_binaries/cddacurses-0.C.1.zip
Linux SDL/TILES
http://assets.cataclysmdda.com/downloads/linux_binaries/cddasdl-0.C.1.tar.gz
Windows SDL/TILES
http://assets.cataclysmdda.com/downloads/windows_binaries/cddasdl-0.C.1.zip

And as usual, the ridiculously gigantic changelog:
(click to show/hide)

EDIT: Updated URLs to point to bundles with latest translations.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released.
Post by: prytoclasm on March 09, 2015, 09:20:09 AM
Alrighty, time to dive into again and start fresh over.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released.
Post by: Chezzo on March 09, 2015, 12:25:02 PM
Hooray, it includes my tileset!

I've got lot of things that are only in 0.C, plus loads of armor and weapons what appear on your character when you wear them. Plus mutations! And lots more!

Check it out in the tileset list, or over here. (http://smf.cataclysmdda.com/index.php?topic=9587.0)
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released.
Post by: infectedmochi on March 09, 2015, 03:07:29 PM
Congrats to the development for another awesome release, as well as everyone who was involved. Monster infighting will certainly be epic for me.

Cheers.

*Get back to lurking, and killing zombies with me Mobile Death Fortress 3000tm*
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released.
Post by: Noodles of Doom on March 09, 2015, 06:37:16 PM
Yay! It's finally out! Thanks devs!
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released.
Post by: vickio on March 09, 2015, 07:55:33 PM
I made a 0.C release build for Mac OS X. This is the non-localized tiles version of the game. It should work on OS X 10.7 or newer. You can download it here: http://ge.tt/9sYHxvB2
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released.
Post by: ethan on March 09, 2015, 11:12:58 PM
omgomgomgomgomgomgomgomgomgomgomg
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released.
Post by: John Candlebury on March 10, 2015, 02:48:23 AM
*vuvuzelas and confetti*
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released.
Post by: moist_zombie on March 10, 2015, 03:19:55 AM
Great work, to all that were involved, again, and as always. I'm eternally grateful that DDA has attracted such a dedicated group of craftsmen and caretakers..

Truly great stuff!
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: vultures on March 10, 2015, 07:41:33 AM
It's alive! And, it tastes like candy! :)))
It's the twelveth official!

Congrats.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Snaaty on March 10, 2015, 11:25:02 AM
It's so great that so many people who really know their trade are working on this. The constant barrage of improvements is just ridiculously awesome. Also +1 for diseases being jsonized.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Aavak on March 10, 2015, 03:54:59 PM
Ye gads! This release is like a TARDIS of Awesome. So many amazing features in such a tiny download!

One bit question (likely answered elsewhere, but I'm painfully cautious these days) is it save compatible with the previous release? Or, more specifically, if I update to this release mid Let's Play, will there be any issues?

If it's fully compatible, or at the very least, will only cause minor issues like some items going missing, etc, then that's great! But if suddenly all the stairs turn to stained glass windows, then Isdar is just going to have to live on in the old release ;__;
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Fengferth on March 10, 2015, 04:02:57 PM
Yet another epic release, with tons of nice new features, bugfixes and optimizations.

Grats devs!!!!
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Valiant on March 10, 2015, 04:38:14 PM
One bit question (likely answered elsewhere, but I'm painfully cautious these days) is it save compatible with the previous release? Or, more specifically, if I update to this release mid Let's Play, will there be any issues?

0.C is compatible with 0.B saves.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: EditorRUS on March 10, 2015, 05:43:26 PM
I bet my nothing this stable build will be very unstable. So yeah, I'd like to not download it yet and wait for YKW bugs get fixed.

But...
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU...

Can't wait so much, I need it RIGHT NOW.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: i2amroy on March 10, 2015, 06:16:06 PM
I bet my nothing this stable build will be very unstable. So yeah, I'd like to not download it yet and wait for YKW bugs get fixed.
Psh, we learned from our past mistakes. Nobody was allowed to claim that this will be "the most stable build ever" this time, so we should be fine. :P
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: bubbadoo14 on March 10, 2015, 09:32:11 PM
Man this is cool, 0.C is out already! What sucks is i found out while playing that my shift key's suddenly went kaput and won't work, both of my shift keys. Sticky keys is not on or anything. This makes me unable to use about half of the keys for DDA!

EDIT: Redundency was redundent, also I corrected the capitalization and grammar while on a school computer.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Wuzzy on March 11, 2015, 08:42:45 AM
When will the homepage be updated?
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Vaylon on March 11, 2015, 12:49:02 PM
I haven't kept up with development or anything like that, and perhaps this is the wrong place to ask, but why is the Windows tiles version so much better than the Windows terminal version? (I play the tiles version with tilesets turned off.) There are a number of things about the terminal version that are distracting, including screen flickers when entering/exiting certain menus that don't appear in the tiles version. Am I just doing something wrong?
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: i2amroy on March 11, 2015, 09:42:38 PM
It has to do with the backend windows terminal support (which is on Microsoft's head, not ours). You can fix it be downloading a better terminal in some cases, but it's mainly just a Microsoft vs. Linux type of thing.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Vaylon on March 12, 2015, 12:16:10 AM
Thank you for the information, i2amroy!
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Wayfarer on March 12, 2015, 04:17:20 AM
This game is getting better and better, and it's awesome how many have stuck at it and stayed working on it.

I'd like to make games, and would love to contribute... 'cept I don't know feck all C++ and so wouldn't have much to contribute :P

Nice one, you dudes rule.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: KA101 on March 12, 2015, 06:38:53 AM
This game is getting better and better, and it's awesome how many have stuck at it and stayed working on it.

I'd like to make games, and would love to contribute... 'cept I don't know feck all C++ and so wouldn't have much to contribute :P

Nice one, you dudes rule.

Dames too, thx.  I know at least three involved in this one, another whose save-compatibility and mapgen work are still in use several versions after she'd left.

And I didn't know fuck-all* C++ when I started.  We'll help you if you're willing to learn.

*"Fuck" is an expletive, not a slur.  Feel free to use responsibly.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Zireael on March 12, 2015, 08:10:33 AM
Acidia and Rivet are dames, who's the third one?
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: KA101 on March 12, 2015, 08:45:55 AM
Acidia and Rivet are dames, who's the third one?

Huh, hadn't known re Acidia, so make that four, w00t!  Was thinking AllisonW and Aenye; regrettably they aren't around much anymore.  :-(
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: vache on March 12, 2015, 07:10:53 PM
Pretty sure acidia is male.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Kryxx on March 12, 2015, 07:30:44 PM

Awesome!  I've got my best survivor going in .B.   Time to upgrade, Turn on and Crank up the 5 engine APC as fast as she'll go,  Explosion-stain I can make. Then watch it in Deathcam.

 Cuz it's always more fun to start over in these anyways.  Specially when you name the vehicle   "RoadKill Delivery System"


*edit*

I'm 10 minutes in and loving it. (Still need to make that X on the map though)

Chesthole tileset (the spite code use is awesome), love the marksman change, the skill up with mods too.     *Tosses cookies to everyone that coded, created, gave up ideas, tested and inspired*   
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: CosmicKobal on March 12, 2015, 11:44:34 PM
Man this is cool, 0.C is out already! What sucks is i found out while playing that my shift key's suddenly went kaput and won't work, both of my shift keys. Sticky keys is not on or anything. This makes me unable to use about half of the keys for DDA!

EDIT: Redundency was redundent, also I corrected the capitalization and grammar while on a school computer.

use your CAPS key
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: BeerBeer on March 15, 2015, 01:52:24 AM
QUESTIONS!
From the changelog:
"Flu shot that actually innoculates against flu."

1) How long does the effect last? Forever? Or does the protection fade over time? Or does it expire and "turn off" just like that? *snaps fingers*
2) Does the flu shot provide 100% immunity, meaning that the player can't catch a flu even if he tried?
3) Also, on a less serious note, is there any chance of catching autism from a flu shot?
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Rivet on March 15, 2015, 02:00:02 AM
1) How long does the effect last? Forever? Or does the protection fade over time? Or does it expire and "turn off" just like that? *snaps fingers*
2) Does the flu shot provide 100% immunity, meaning that the player can't catch a flu even if he tried?
3) Also, on a less serious note, is there any chance of catching autism from a flu shot?

1) Forever.
2) Yes, it's 100% protection from coming down with the flu ever again, but you can still catch a cold.
3) Only if your character is dumb enough to believe the anti-vaxxing conspiracy nuts. (Which is to say, no; you can't lower your INT stat that far.)
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Chaz on March 15, 2015, 04:25:04 AM
1) How long does the effect last? Forever? Or does the protection fade over time? Or does it expire and "turn off" just like that? *snaps fingers*
2) Does the flu shot provide 100% immunity, meaning that the player can't catch a flu even if he tried?
3) Also, on a less serious note, is there any chance of catching autism from a flu shot?

1) Forever.
2) Yes, it's 100% protection from coming down with the flu ever again, but you can still catch a cold.
3) Only if your character is dumb enough to believe the anti-vaxxing conspiracy nuts. (Which is to say, no; you can't lower your INT stat that far.)

Heyoooooo! Rivet on point up in this thread. |D Hey again guys, I'm still sorta semi on hiatus? But I'm glad to see 0.C is out now! I'll definitely get some videos done with the stable version soon, promise! I may even take a peek at the Chesthole tileset, although Retrodays/BLB are still my favourites, especially because of my use of custom sprites.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Namal on March 15, 2015, 12:10:08 PM
Hello, how do I install that? Can I keep my game from 0.B? Thanks !
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Zireael on March 15, 2015, 12:19:36 PM
Yes, you can keep your 0.B game and you install it the same way you did 0.B.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: youtoo on March 15, 2015, 05:00:22 PM
Grats guys. I am very impressed that people are keeping with this so consistently for so long. Its what 3 years now since DDA started and you guys are still adding vast numbers a features. I think this is the most active open source game programming group out there. You must love to code. I work as a DBA. The last thing I want to do after work is sit down and do technical things. I am burned out.

Anyway, what made you decide to package up another release. The experimental is typically pretty stable. I believe Kevin said having an official releae is an awful lot of work.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Kevin Granade on March 15, 2015, 05:26:46 PM
We need a reasonable release cadence for a few reasons.  A major one is a sync point for translations and tilesets, so that people who play in other languages or with tiles can play a recent version.  Similarly, with the number of features we're adding, we want to get stable versions out and get feedback from the 'less adventurous' parts of the community that don't play experimental verisions.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Treah on March 16, 2015, 04:51:10 AM
Anyone know when somone will compile out a MAC OSX version of the current build? The one on the web page is 0.A version. Unless the build instructions are pretty simple for MAC. Then I can just compile it up and if there is a good place to put it I can upload it somewhere. :)
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released.
Post by: Loendal on March 16, 2015, 06:56:05 AM
Hooray, it includes my tileset!

I've got lot of things that are only in 0.C, plus loads of armor and weapons what appear on your character when you wear them. Plus mutations! And lots more!

Check it out in the tileset list, or over here. (http://smf.cataclysmdda.com/index.php?topic=9587.0)

I've been using your tileset, and I like it, though I can't figure out why the normal zombies are short, squat little humanoids instead of adult sized.  That's really my only curiosity.. That and rocks are harder to see now then they were using MShock, but that's just me adjusting to the new set ;)
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: brroleg on March 17, 2015, 02:52:35 PM
1) How long does the effect last? Forever? Or does the protection fade over time? Or does it expire and "turn off" just like that? *snaps fingers*
2) Does the flu shot provide 100% immunity, meaning that the player can't catch a flu even if he tried?
3) Also, on a less serious note, is there any chance of catching autism from a flu shot?

1) Forever.
But flu virus can mutate. Id say flu shot must protect for 1 year, and than fade out. And dont work again even if you find another flu shot, cause production of new is stoped and old protects only against old virus mutations.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Rivet on March 17, 2015, 04:10:37 PM
But flu virus can mutate. Id say flu shot must protect for 1 year, and than fade out. And dont work again even if you find another flu shot, cause production of new is stoped and old protects only against old virus mutations.

The game can get rather fidgety about tracking effects that last for such long periods of time, so it's permanent.

Also you've got to keep in mind that its reservoir population has been massively reduced, so mutations will come at a far slower rate.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: g0dl3ss on March 19, 2015, 07:15:51 PM
I decide to pop by and see if there was a new version, and poof, there it is.  Mad props to the devs and everyone involved.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Litppunk on March 19, 2015, 10:28:20 PM
But flu virus can mutate. Id say flu shot must protect for 1 year, and than fade out. And dont work again even if you find another flu shot, cause production of new is stoped and old protects only against old virus mutations.

The game can get rather fidgety about tracking effects that last for such long periods of time, so it's permanent.

Also you've got to keep in mind that its reservoir population has been massively reduced, so mutations will come at a far slower rate.

also gotta a point out that this is the FUTURE even if its is post future apocalypse. Im claiming nanites, or adapting blob, picks up the anti flu injection and learns to kill flu permanently because... no wait that doesn't make sense blob wants you to die so you become zombie... Ok nanites. I am claiming nanite injection, smart little buggers learn any mutations of the flu because this is high dollar flu shot.

While Im posting, another big thanks, and Atta boy/ good job everybody to the devs and everyone that worked on the release. Any plans on .D? Arggg no want the D jokes please. Maybe skip and go to E?
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Crocobutt on March 27, 2015, 11:55:03 AM
My reaction to the changelog goodies: https://www.youtube.com/watch?feature=player_detailpage&v=nKzKy7ysDvs

Thanks, guys, you keep making it better and better!
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: xap on April 13, 2015, 05:37:04 AM
well....

0.C Traditional Chinese translation is completed....on transifex

wait for 0.D !
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Tineen on April 14, 2015, 07:33:13 PM
The rate of additions to the game is staggering, like to thank everyone who helps to make it happen :)
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: jdoy11 on May 29, 2015, 09:07:44 AM
I am new to Cata DDA, but it seems that the PC cooper curses has missing npc dialogues. How can I fix it?
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Soyweiser on June 06, 2015, 10:22:17 PM
NPC dialogue was working for me.

Does anybody have the links to Mac binaries? Then I can add those to the wiki.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: impossible on July 24, 2015, 10:50:50 PM
NPC dialogue was working for me.

Does anybody have the links to Mac binaries? Then I can add those to the wiki.

See here: http://smf.cataclysmdda.com/index.php?topic=10847.0
Or here: http://smf.cataclysmdda.com/index.php?topic=9106.msg231740#msg231740
Or here: http://smf.cataclysmdda.com/index.php?topic=10856.0
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: ajwilli1 on November 01, 2015, 07:22:36 AM
Been a while since I last played, I can't wait to hop back in and get utterly wrecked to the point that not even drinking seven bottles of booze with the Drunken Master perk won't save me.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Taraq on November 01, 2015, 05:00:13 PM
Been a while since I last played, I can't wait to hop back in and get utterly wrecked to the point that not even drinking seven bottles of booze with the Drunken Master perk won't save me.

Oh hey welcome back. I got back into it like a month ago and I still haven't figured out the new things, so... good luck. When in doubt, Ethanol Converter + Drunken Master + Fusion Blaster.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: indigorain on November 30, 2015, 06:15:25 PM
I'm not sure if this is the right place to ask this question, but I'm not sure where else to do so. It is my understanding that this game is still in the developmental stages. What all would you like to have functioning before you consider it to be a complete game, with which you can always build upon, update, and mod later on?
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Litppunk on November 30, 2015, 07:54:48 PM
I am not sure it will ever be considered "complete" It is very much playable as-is though and the "unfinished" bits are the most fun, spots where a fresh addition to the game is in, and wether it works correctly or not yet creates all kinds of in game FUn shenanigans.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Kevin Granade on December 01, 2015, 04:55:38 AM
It is definitely playable, but still under heavy development.  It's not a normal development model for games, but it works really well for open source.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: indigorain on December 01, 2015, 10:22:57 AM
No yeah, for sure. It's completely playable. I've been playing it for a long time. I remember back when snares were an item. I miss them, even though I didn't use them much.

But, I do compare the development progress to other games. Open Morrowind will be a complete game when all of the features of the original game have been successfully recreated. Minecraft became a complete game when the End and the Ender Dragon were added. Both of these games have/will continue development, and I was just wondering if there were any explicit goals in mind to label v 1.0.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: vache on December 01, 2015, 02:56:33 PM
In the past, I think it was said that we needed working +z-levels and more sane NPCs.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Danv on December 06, 2015, 01:48:46 PM
guys, it's been 9 months since 0.C, don't you think it's kinda time for 0.D? please, don't be like Toady releasing new version once in a few years, sure such rare updates are big and full of content, but it's just too freaking long time
not everybody play experimental, it's not very friendly for a long game, but at a same time you can't just ignore all those new features what been added and stick to the last stable version, it's just too much to pass by
maybe some kind of compromise and consistency in releases? like every 2-4 month compile a new stable?
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Coolthulhu on December 06, 2015, 02:53:57 PM
guys, it's been 9 months since 0.C, don't you think it's kinda time for 0.D?

Closing up for another stable is considerable effort.
We currently have a lot of mechanics-altering PRs that would all have to be halted.

I'm pretty close to getting experimental 3D vision working, just don't have the time to finish it. It would be a nice milestone for next stable.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Litppunk on December 13, 2015, 02:45:57 AM
there is no way it has been 9 months since last stable anyhow. This game is modded way to fast for us to only be >here< since .c stable release.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: JazzGuru on December 13, 2015, 06:45:57 PM
Closing up for another stable is considerable effort.
We currently have a lot of mechanics-altering PRs that would all have to be halted.

I'm pretty close to getting experimental 3D vision working, just don't have the time to finish it. It would be a nice milestone for next stable.

OMG!  I hope I am understanding you correctly but, if so, that will be the shizzle!!! :D :D :D
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Litppunk on December 16, 2015, 07:53:22 PM
You are understanding correctly. I can't wait to see it ^.^ ganna be so epic.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Turmith on February 16, 2016, 03:33:35 AM
guys, it's been 9 months since 0.C, don't you think it's kinda time for 0.D?

Closing up for another stable is considerable effort.
We currently have a lot of mechanics-altering PRs that would all have to be halted.

I'm pretty close to getting experimental 3D vision working, just don't have the time to finish it. It would be a nice milestone for next stable.

There's a ton that has changed since 0.C though.
I just switched to experimental and i'm much less frustrated with this version.
FWIW, I think there would be better player retention if this happened.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Litppunk on February 18, 2016, 06:03:17 PM
I was pretty happy with how iso looked, but not so much what it did to my playing. Hope 3-D is nicer to mistake-capable people like me.

Quote
I'm not sure if this is the right place to ask this question, but I'm not sure where else to do so. It is my understanding that this game is still in the developmental stages. What all would you like to have functioning before you consider it to be a complete game, with which you can always build upon, update, and mod later on?

I guess I'd consider it a "complete" game at this point, especially the experimentals. Though "complete-complete" Fully "understandable" NPC's that interact and move about in a fasion that is not explicitly "Hi I am a stupid AI, I run into fire, kill myself and others with friendly fire, not because I made a mistake but because I don't know better, and do other insane things, not because I am an insane character, but because I am NPC.

As well as a fully implemented quest sytem, that when you "finish" feels like you have saved humanity from the immediate threat of complete annihilation (for the time being) with the minimum of whatever group you are helping (or alternately have accomplished whatever "long term goal" your character had.) AKA became ruler of the mycus or whatever, Mass murderer and ruler of the human portion of the world etc.. (whatever player X wants to accomplish, to consider the game largely "won") and the NPC's fully recognize at least the main portions of this. AKA "Oh, your THAT guy, (mass murderer, leader of the mutant peoples, wandering bad-ass, "president" of the New United States of the Cataclysm, savior/profit of peoples with outlook Y, etc.) and respond with the correct amount of fear/ thankfulness/awe/respect/challenges/anger & spitefulness that your accomplishments/ lack there of, warrant.

The guys are actually REALLY close to that if not already accomplished (minus tweaks) to that already. So in answer.... Yea. It is "complete" with more additions/content on the way.

Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Danv on March 11, 2016, 06:43:08 PM
so... today kinda one year since last stable, i'm not saying anything, but is there any ETA for the next one somewhere on the horizon? maybe some sort of milestone you guys want to reach before popping one out?
sure people here talked about 3D and NPCs, but it's kinda long goals for a future 1.0 version is it not? cuz i sometimes browse through commits on github, and i'm seeing there everything besides those things
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: vache on March 11, 2016, 07:42:19 PM
There are a set of 0.D milestone issues on github.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: vultures on March 14, 2016, 11:37:19 PM
There are a set of 0.D milestone issues on github.

That's 6 out of 45, folks! ;-)
CDDA 0.D Milestones (https://github.com/CleverRaven/Cataclysm-DDA/milestones/0.D)
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Danv on March 16, 2016, 06:25:55 PM
That's 6 out of 45, folks! ;-)
so it's just 7 more years to make it 45, nice, and i was worried...
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Musaab on March 17, 2016, 07:55:35 AM
I predict a release before 2017.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Kevin Granade on March 17, 2016, 04:05:32 PM
I predict a release before 2017.
Wanna put some money down on that? :D
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Musaab on April 02, 2016, 06:19:51 PM
I'd like to revise my prediction by changing 2017 to 2019.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: mattychan on January 13, 2017, 10:07:21 PM
Seems too easy now. :p
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: pisskop on January 14, 2017, 03:48:15 AM
nah 2017 is possible still.

the 'new mechanics' simply need to be functional, not 200℅ operational
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Coolthulhu on January 24, 2017, 11:14:23 AM
I'm pushing pretty hard for that 0.D. It looks like we may have it out before ~may.
Only ~2 blocker issues are really hard: mapgen special guaranteeing (ie. "always generate bandit camp") and sensible defaults for reloads. The latter mostly due to how "volatile" our UI tends to be.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: Firestorm_01 on January 24, 2017, 08:22:15 PM
I'm pushing pretty hard for that 0.D. It looks like we may have it out before ~may.
Only ~2 blocker issues are really hard: mapgen special guaranteeing (ie. "always generate bandit camp") and sensible defaults for reloads. The latter mostly due to how "volatile" our UI tends to be.

Also there is one more thing:
https://github.com/CleverRaven/Cataclysm-DDA/issues/18299

Range for all guns now capped for 30 tiles. It should not be forgotten.
Title: Re: Cataclysm: Dark Days Ahead version 0.C Cooper released. (now with translations)
Post by: RedPine on February 09, 2017, 12:46:48 AM
I'm pushing pretty hard for that 0.D. It looks like we may have it out before ~may.
Only ~2 blocker issues are really hard: mapgen special guaranteeing (ie. "always generate bandit camp") and sensible defaults for reloads. The latter mostly due to how "volatile" our UI tends to be.

Support.  The latest experimentals are a world ahead of 0.C in content and usability, so a stable for this year would be greatly appreciated.