The Drawing Board - Suggestions, Comments, and Future Plans / Re: Optional automation of game play elements« on: April 23, 2017, 12:21:53 AM »
Well that's a good argument there, now. I see your point!
The Incredible Edible Turhulken
Cataclysm - Dark Days Ahead
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But why? Right now estmated number of guns per 1000 residents in US is 1126... :)It makes gameplay spicier and weapons more valuable, I quite like his idea actually. Not gonna use it yet though!
Just started with a new template and I think I like it. I took most of the mods, including stats through skills. It makes sense to me that someone doing lots of physical stuff gets stronger, IQ related stuff gets smarter, etc. Just the basic survivor.
Str: 12, Dex: 8, Int: 10, Per: 10
First times I ran this build, I went to get a rock and got killed by a Slave Fighter and then a Moose immediately outside of the shelter. 3rd time around, I'm doing okay, got a longbow and I'm killing dogs, Moose, coyote and a few of the mild zombies. I'd love to get skills up enough to add eye-mods to get rid of the near/far sightedness, but until then I'll keep collecting bifocals.