The Gang Opens One Door Too Many"Yikes. Well if it's any consolation, we're not picking up any movement except for you guys."
says Maria. Samar adds, "Pimblokto might be able to read the recorder. There's a port in the back of his head, but you'll have to remove the helmet to get to it, so be sure to do that when you're not underwater. It's not good for his electronics otherwise.""I am fully capable of functioning without waterpoofing, and can reach processor speeds up to 150% of the standard rate."
protests the robot. "You see?"Jason
You grab onto the rungs of the ladder and hoist yourself up, floating past the hole in the second deck as if you were weightless. You arrive in what is labeled on the blueprints as Lab 1, and it looks like that label is accurate. The ladder runs through the center of the room, continuing up towards the bridge. On each side of you, running most of the length of the room are heavy metal cabinets that look bolted to the floor. Similar cabinets run along the outer edge of the room. Beakers, clipboards, pens, and computer parts litter the floor. The water tugs and nudges them, making them look as if they're being controlled by some invisible string. Soggy torn pieces of paper float lazily in the water, illuminated barely by the minimal light coming in from the two portholes on each side of the room.
Behind you is the door to the mess hall, if the sign above it is to be trusted. The door is shut tight, but you notice it has several small dents in it and there's a dark stain on the floor that creates a trail leading through its threshold. In front of you is the door leading to the second lab. This one is closed as well, and there doesn't seem to be anything irregular about it.Jamie
You grab the wheel that controls the latch of the door. It squeals and creaks in protest, but you twist it all the same. The bolt seems to be bent along with the rest of the door, but with some effort you finally pull it out of the way and- WHOOSH
-the door swings open suddenly and water starts to shoot through the opening! You try to resist the flow- 
-but can't seem to escape as you're pulled along with it through the bathrooms! For a second you're riding on top of a wave as it hungrily fills the waterless room. Shower and toilet stalls rush past your face as the far end of the room and its slightly ajar door shoot forward to greet you. You try to stop your momentum by grabbing onto something, anything and- [6 + 3 = 9]
-manage to grab hold of a stall door as the water surges around you and you're submerged once again. The door to the crew quarters is thrown open as well by the current and you hear it crash and rock ahead.
You're still in the bathrooms, and looking around you get a feel for the room. There's four stalls on each side of the room. Each one is made out of what appears to be some kind of sheet metal, and they look fairly cramped. All the doors have been thrown open, save for one shower stall on the left side of the room and two bathroom stalls on the right. The floor and ceiling offer no additional secrets, looking like they are made out of the same sheet metal that formed the walls of the engine room.Everyone
You hear the ship creak and groan, and you all start to get a sinking feeling as the floor shifts under your feet.[Music, for your consideration]
Samar comes in over the radio. "I'm not sure what just happened, but it seems the ship has passed its buoyancy equilibrium. If you don't want to sink with it, I recommend you get to and start the backup generator as soon as possible. After that, the emergency pumps should kick on and start getting rid of the excess water."