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Messages - Survivor Kane

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The Garage - Bug Reports and Technical Help / Unique Locations
« on: April 20, 2017, 07:37:46 PM »
So, I'm back to working on my terrible mods. But still, one issue remains: I cannot figure out how to (if it's even possible), create a unique location, as in a location that may be generated only once per map. Ideally, I'd like the location only to spawn if you chose the appropriate spawn location, but even just the ability to have a single of this one map tile type would be great. Thanks in advance for your reading/replying.

Hello. So, I'm trying to add a new location, a unique building for the player to spawn at. I believe I have coded everything correctly, but I get an error after character creation, just before the game actually begins: DEBUG: not found : (new location id).

The Toolbox - Code Help / New NPC Classes
« on: January 23, 2016, 03:54:02 PM »
So, I'm working on a couple of mods that will need more than the default NPC classes, but I haven't any idea on how to implement these, or if it's even possible, without modifying the hardcode. If anyone could help, it'd be extremely appreciated.

I just tried out your instructions, and they worked! Thanks a bunch!

Maybe make the turbo reduce engine power somewhat, at lower speeds? They should both increase gasoline consumption. I'm no gearhead, but would like to see these additions, making car modification even more expansive.

Hello. I'm currently working on two mods that add region types, but can never consistently get the game to recognize them. Is there a way to reactivate the function, or does it need to be recoded? I can rarely, with unknown circumstances, get the game to allow a change of region type, but I'm not sure what I'm doing. I'm using one of the newest experimental builds. Thanks.

I would like to see things such as turbos, superchargers, and see the mechanics of vehicles expanded upon.

The Toolbox - Code Help / New Region Types
« on: July 11, 2015, 03:59:46 AM »
How would one (if possible) go about implementing a new region type for world creation using a mod?

Change butchering to give items from a list loaded from an item groups file, so that mods can add items to corpses and allow a greater array of options.

Setting monster friendly to -1 worked perfectly, thank you.

I've added the line that makes the new spawned monsters friendly, but this effect expires not too long after I've used the tool, creating the monster. I'm not exactly sure if the effect wears off after a period of time, or when line of sight is broken, but I don't know what causes it, and I don't know how I could fix it.

Thank you for the help and quick response. I still have two questions, though. How do I make the spawned monsters friendly, or at least non-hostile, and after the item is used it remains in the inventory, but I'd like it to delete itself.

Now that I've done some more experimenting, I'd like to ask something more: How would I go about adding more of these entries? I've successfully implemented a new iuse, but don't understand anything about lua, and was wondering if I could do this with the addition of more files or should I modify the file I'm currently using?

Thanks for all of the help and replies so quickly, I'll be sure to get this as soon as I can.

As of version 0.A-1773, the handheld game has this flag. Sorry if this has already been resolved.

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