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Messages - deoxy

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I remember back in 0.A/B NPC's were able totrain you in skills, huge shame that isn't the case.

They can still train you in skills - the OP was asking about martial arts styles, which isn't quite the same thing.

Don't you think schools became overcrowded after they were jsonized?

Meh, they've always been pretty high population, and they have a tendency to be noisy enough to attract nearby Zs as well.

(Not NEARLY as bad as Home Improvement Super Stores, of course, but nothing else in the game is THAT ridiculous.  Well, except the vault, but that's a special case.)

And the streak is over. After noting for who knows how long on how I never seem to find the H&K Railgun, I find one in a lab barracks.

Heck, not one, but freaking two of them, on different barracks on the same lab.

Yes, this game has a problem somewhere in the random code - clustering is WAY WAY WAY WAY WAY too common.

(And before anyone even goes there, yes, I actually do have an statistical education, and I do understand that some clustering is normal in a truly random system.  The problem is that clustering of items is RELIABLE in this game.)

Note: it's possible this has been remedied - I haven't updated in a few months.

Only thing though is that we make Phillips head screwdrivers.

A butter knife (or smaller flathead screwdriver) can actually function decently well for most phillips head screws.

I completely agree. Although right now my interpretation of the screwdriver set is the it is a box filled with different sizes and types like flat,start and maybe others.

This is another one of those things that make me want to make a mod that adds a lot more makeshift things but I don't really have the time,drive or patience to really do so.

Yeah, the "set" I assume is "exactly the right tool for almost any situation", so I get why that would be really hard to model making (minutia and tedium).  Do you include all the sizes of hex-key, do you include that funky triangle one, etc....

But the basic one should be stupid easy - butterknife + fabrication 1 or something.

Also yeah I find it a bit dumb that you need duct tape to make a screwdriver. Sure you need to grip it somehow but if you can make a rod with a philips head by hammering it together this is where I say if you can't find the tape just edit the recipe and say you made a grip out of tightly wrapped rags or something.

Take a rod of metal, say 12".  Sharpen one end into a screwdriver.  Bend said rod 90 degrees at about the half-way point.  Bam, no "grip" required.

A screwdriver SET?  Yeah, you need specialized stuff... but a basic screwdriver?  Heck, a butter knife works passably well for most things.

Buckwheat is easy enough to find in woods. Just examine 30 odd bushes and you're bound to get 5-10.

Depends on the time of year.  I don't think I've EVER found any in spring, exceedingly rarely in winter (like once or twice ever), and very rarely in summer.  It's only common in autumn.

I can't stop getting it in summer. Admittedly never found any in spring, but I assumed it was to do with my survival level, rather than the season.

I haven't updated in a while - they must have changed it.

Buckwheat is easy enough to find in woods. Just examine 30 odd bushes and you're bound to get 5-10.

Depends on the time of year.  I don't think I've EVER found any in spring, exceedingly rarely in winter (like once or twice ever), and very rarely in summer.  It's only common in autumn.

Oh. Unfortunately Zeds can climb out of pits, also they take a while to dig but you can also fill said pits with spikes and or glass. Unfortunately it looks like you best bet is to get away and either fight gen on the fringes or make a distraction to draw them away.

Fire is your friend.

At night (when it's not raining), place some fuel in a 3x3 square (a few 2x4s per square, or equivalent) close enough that they would see in the day time.  Then light the square closes to them.  Wait a couple of turns to make sure they see you, then run away quickly.  The zombies will converge on the last place they saw you, and the fire will get going....

Just don't forget to come back an hour or two later and pulp the corpses.

Security bots pose another problem, with their guns. That said, usually there's so many zombies around that they empty their guns by the time you see them... that said, some end up in closed rooms and you might be in for a nasty surprise.

Can they actually run out of ammo now?  I haven't tested it in quite a while now, but they used to have infinite ammo.

Somebody around here set up a one time vehicle with a 55 gallon drum attached filled with diesel, then set off a c4 under it, or some such silliness, and it killed everything in the reality bubble, or something insane like.  Also put a 10 level deep hole into the ground (when they came back later).  Whoever that was, post the pics again?  Because that's pretty much the winner of this thread.

What does the protective lenses bionic do? Eye protection? Doesn't the anti-glare compensators do that already?

I always assumed it provided armor for the eye slot, but I've never seen the numbers...

Found an easter egg of sorts. Too much of a coincidence to not be.

Running around exploring a neighborhood. First found like 30 zombie dogs of different types. Then nearby I find a human corpse. No name, so not a NPC survivor who got unlucky. Rather surprising to find a human corpse on the surface that's not in a hospital.

Then I notice it's clothing; a full set of clean and undamaged mail carrier gear. A mailman and dogs, huh...

Yes, there are "dog" houses with a lot of zombie dogs of various types in a fenced yard in the back, and there's often a dead mail carrier in there.  It's one of the more generic easter eggs - most of the rest seem to be a reference to something more specific.

Been wondering about this for a while. Does boomer bile cause nausea? Noticed that sometimes after going melee on some huge boomers that my survivor will experience some nausea once in a while. Doesn't seem like a survivor mask protects against it.

I'm about 90% sure that indeed, it does cause nausea after a recent run in with one. Speaking of boomers, I think I recall they are incapable of giving "bites" and using their bile you can train your dodging pretty high. Is that still the case?

Getting sufficiently slimed (say, by fighting amoebic molds) can do it to.

And yes, boomers are one of the best early-game dodge trainers, since they can't give deep bites.  After level 4, you can still level dodging (up to 7? 8? something like that) against their bile, but it's a bit slow (since they only do that every few rounds).

So, I tested things out. One, there's an artifact that can generate tears in reality. Two, Yuggs die if they're not in dirt tiles. Or in this case, they don't spawn at all on a rock floor.

Basically made a world, spawned artifacts until I got the one that produces tears in reality, used it on a basement, and waited. No Yuggs spawning, so that's nice. On the other hand, flaming eyes still do and as it turns out teleglow has a chance to mutate survivors. Still, the rest can be dealt with easily and there's a potential for infinite human and animal meat.

So, set this up in a lower level of your ice lab home with laser turrets, lights, and some infinite power source (a couple of vortex generators, perhaps), and drop by to butcher every so often.  Nice.

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