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Topics - Birdie

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Forecast - Allows you to get a reading on current and upcoming weather.
Maybe a different name? I got the idea from pine cones opening and closing based on dryness, though that might be a little far fetched for a forecast system.
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Rats are cooler then mules. Or at least, if possible, change the trait name if you become a rat by ingesting science.

Apologies if this is in the wrong subforum.

What do you all think, should one gender be any different from the other? Right now, we have different starting undies depending on the survivor's profession. But I've seen in some other threads things like, only men can grow beards that sligthly warm their face, or women needing less calories in a day to function.
I sincerely hope periods never become a part of the game. They sound horrible.

It makes them look like children trying to be cool. Though that might be fitting considering their self-preservation skills at the moment.

I removed a barricade's nails from outside with a hammer. This seems silly.

A way to delete, and maybe copy character presets outside of messing with the game's folders would be nice.
That's all, yeah.

boots - 12 Bash, 12 Cut.
turnout boots - 20 Bash, 20 Cut.
winter boots - 24 Bash, 24 Cut.
combat boots - 24 Bash, 40 Cut.
chitinous boots - 30 Bash, 40 Cut.
armored boots - 50 Bash, 50 Cut.
Everything looks pretty good so fa-

steeltoed boots - 40 Bash, 40 Cut.
I dunno, these are pretty common, and they are right up there with survivor boots in terms of protection offered.

Yup just some ideas by a person with no programming ability.

Hydraulic Launch System: When activated, select a direction. You will jump in that direction with augmented legs, costing power. Could select a number of tiles to move, or just select a tile and hope you land there, potentially leaping over hazards like lava. If you have Hydraulic Muscles active, you can launch yourself further, bigger jumps take more power, maybe increments of 3-5? Being in pain makes it progressively harder to focus on jumping, having good dexterity and perception helps you land properly, and strength can give you that extra oomph to your leap, strong enough legs/hydraulic muscles and you can knock over/slam into similarly sized creatures. Jumping further then your current amount of power would normally allow should have hilarious consequences.

Mini Flamethrower MK II.: Two flexible, circular iris openings are installed into the recipient's palms, connected to an internal fuel reservoir. When activated, a pilot light flick out from each wrist and activate as gasoline is shot from the palms, consumes a lot of power [20? Maybe 30] to throw a blast of flame out, much like a military flamethrower. Maybe it needs gasoline to function? Though that would be tricky without a new system.

Internal Megaphone: A speaker or something sciency is installed into your throat. Using a small amount of power, you can amplify your voice by throwing it through a speaker on your throat, great for shouting orders over gunfire and explosions in a battlefield! Or just being a jerk to nearby people. Potentially used to call sound-hearing things to your location, like zombies or allies when NPCs are at the point where that would be useful. Can also be amped up with extra power to deafen you and nearby creatures. Hope you brought earmuffs.

Internal Radio: A radio has been installed into one of your ears, you can scan for and receive signals, and transmit your own by talking and willing it to transmit by thought. Basically a CBM version of a radio.

!As an afterthought, rarer versions of bionics that aren't obvious on the user? Like the internal megaphone not being a speaker, but something altered internally.

Repulsor Brace: Wielded (Assumed to be worn over the dominant hand) as a weapon, taking batteries as ammo. Unless a tool would be better, which works too. Holds 100 batteries, and uses 50 or 30 per use to launch a blast of force in the direction of your choice. Damages breakable things, creatures and throws them back several tiles ending with a stunned, probably hurt enemy. Using 100 charge in one go turns this into a powerful beam, throwing enemies back further and doing more damage. Also you damage your arm because you're a mad scientist. Found in labs, or crafted.

Megaphone: Like the CBM, without the invasive surgery! Also it holds 30 batteries and uses 5? per use. Has adjustable settings, perhaps hackable to unlock higher settings. Not to the sonic-screeching voice of the prophet levels the CBM allows.
e: A loud horn already in-game, thanks Cherry!

Probably adding more stuff as they come to mind!

"Sugary, fermented dairy. A wodnerful treat."
I'm not really sure anymore. What's the general consensus on where to post bug reports? Github or.. the bug report subforum? If I wanted to make a big report of a bunch of small things like frozen burritos going in the first hour of the game, should I do it here?
I'm not sure if frozen burritos are meant to do that, to be honest. Maybe they shouldn't be frozen anymore if they're to the point of rotting.

As the subject says, as of the latest version, there are two items named fork. One has "Do not try to bend the spoon. That is impossible." . I'm assuming it's supposed to be a spoon.

And I'm pretty sure it should?

Not as good as a proper knife for carving, I imagine. Butchering should be doable with claws as well.
Dunno how possible this is at the moment, wishful thinking though!

I propose the ability to slam doors on fools/zombies/spiders if a door space is occupied by one, causing quite a bit of damage substantially affected by the slammer's strength.
Obviously, this would be rather loud and damage or outright destroy the door, items could either still block the door or get damaged and thrown around to surrounding spaces.
If the slammee manages to beat a check of some kind, they could keep the door from hitting them and throw it back open, leaving the player stuck in place for a moment, stumbling back from the door. Extreme failure? They get hit themselves as the door is swung back open.
Bonus points: Make uninstalled doors an item that you can pick up and swing around, with a good blocking technique.

E: It stands to reason metal doors would do more damage to anything hit with one, but it should probably still become destroyed close to the same rate as wooden ones, so that you don't have a perfect choke point. Or maybe they're just too heavy to swing effectively enough to do any respectable amount of damage? (*Birdie casually kicks a CBM: Hydraulic Muscles behind a rock*)

When you receive a prompt to stop an action like reading or crafting due to a monster sighting, it'd be nice for it to tell you what monster is making you so nervous.
Bear spotted! Stop crafting?
And so fourth..

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