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Topics - Catfoodbob

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1
Robots and the such like those really should not detonate when killed by an emp blast. it not only makes directional emp kinda worthless, but it also doesn't make too much sense, wherein your just frying the electronics. not breaching fuel cells or anything.

2
Simply the option to commit suicide with items on you. and inflicting a garunteed critical hit. And its pretty hard to commit suicide while wearing power armor.
-Guns= they automatically hit your head and headshot
-Bucket= You kick the bucket,
-Katana= You commit most honorable Seppuku
-Spoon= You spoon yourself.
and other things, mainly for all the quirky dialog.

3
The Drawing Board - Suggestions, Comments, and Future Plans / Imps
« on: November 16, 2016, 05:11:43 AM »
Just to sum it up, they are way too damn loud, with their fireballs just deafening you from literally off screen. i do think that the sound needs to be reduced on that.

4
i think that a way to add more variation to the game, whilst, making different metas for the game. I believe the way i have thought of might give some ideas.
Basically it is a "Who lost the none." kind of scenario where it will shake world generation to heavily favor a certain type of faction. making it to where you need to consider different "survival," tactics to actually "survive.". I do think that it could allow you to use different professions to a greater effect, mainly the non-combatant, changing the base problems in the world. And i can list some of my thoughts.
lot
Vanilla- explains itself
Goo- The Goo is in advanced stages of world domination and has probably integrated itself into alot of town structures for "goo houses" and lots and lots of goos. and less zombies, but more advanced ones.

Triffid- The hippies won, the portal to the triffid plane/genetic plant research, has overflooded the world with plants and therefore alot of towns would be overgrown, streets destroyed, alot of the zombies and alot of marlose man reborns friends are killed. would favor a survivalist start. and really hates on bashing weapons.

MMR start- The mycus have taken over rapidly due to the actions of "SCIENCE!!!" and the mycus have taken over, kinda like the triffid starts, but the towns are most of them fungal zombies instead of goo zombies, and the mycus is alot freindlyer to structures than the triffids. three words "Fungicide, or submit."

HORRIFYING- The cults have won, the world is now a place of cthuluan<?Not sure how to pronounce> terror where beast of horror have infested the world to the brim, this is a very dangerous start, only do if you like fighting things. lots of holes in reality and perhaphs some citys there are horrors that pretend to be zombies. and then attack you when you try and butcher or pulp the corpses. and then murder you in your sleep. Sweet dreams, don't let the bed bugs bite.

TOTAL ROBOT TAKOVER- The humans overacted to the zombie apocalypse. and sent forth massive production of robotic weapons to fight the hoard, effectivly winning against the zombies, and the humans.There would be alot of robot spawns taking over citys and the likes giving extremly dangerous enemys, but if you are a master hacker you will have a hayday. and become the new world leader.

That is a few of the ideas, i do think that this is a bit outlandish of an idea but i think it would be in some ways interesting. I would like both feedback and criticism on the idea.

5
Basically just the ability to combine certain items together via activation, not eating, with say garlic cloves and chunk of meat. to get a better moral boost.

6
Certain monsters, if you push them too much, push them too hard, they will get angry, very angry. and with that, it berserk would probably be some form of self buff that makes any ordinary moose "or boar" significantly more dangerous and alot less likely to flee.

7
When you start as a firefighter, its always nice to start out in a burning building, for you have an really good chance of immediate survival. Another thing that is good is most zeds cannot hurt you easily for you have strong armor for early, for against normal zeds the turnout coat is impermiable.

Just a good way to start, i like slow firefighers with parkour expert.

8
There is a point where wearing too much of a similar category of things would be considered tacky, like example. 2 golden rings, two golden bracelets, 2 golden watches, 2 golden earrings, 2 golden necklaces, and all that in silver and copper, and some jade to be safe. at that point in jewelry it would probably give a tacky moral penalty, wearing too much of the same stylish objects. don't forget 2 stylish sunglasses with 2 fit over sunglasses. and then a pair of survivor goggles over them. you can have too much of the same thing.

also another thought would be, stylish trait could add to the tailors kit the option, Make Fancy. which requires extra materials, but they just soup up the armor to be more stylish, not as good as things inherently fabulous, but a little bit of makeup here and there can go along way. also, needs a long line of cosmetics that can be used as "zombie repellent"  and perhaps deodorant to make people less appalled by your filthy presence. or use so much that they run away.

9
I just think a building generator tool would be quite nifty...

Simply it just looks like cataclysm except empty space and you have a paintbrush to make pretty much any building...

You could even designate where they can spawn and the direction they always face, kinda like spawning in forests, in fields, on the river, at the end of a road, or in town.

mark tiles for what could actually spawn there, and more goodies.

Place spawn rate of certain monsters on the entire building, and marking certain spots for enemys to spawn exactly there...

-sleeper units, units that only activate when they become inside vision, or adjacent, or even just attacked.


10
It would help with the just preventing too much need to press (> or <) too often and would proabably help a bit with organization...
 also in advanced inventory ablity to add a filter based on the inventory main tabs.

11
The Drawing Board - Suggestions, Comments, and Future Plans / capacitor cbm
« on: September 09, 2015, 10:33:27 PM »
I kinda feel that that would be a cbm that would automagically turn on whenever you start to get electrocuted cause in reality you probably would not be able to mentally turn it on easily whilist gripping a 200 gigawatt line.

12
Well, with a pnuematic bolt driver and steel bolts i accidently shot at the shoggoth which is behinde reinforced glass, but the bolt driver completly ignored the glass and did 655 damage to the shoggoth.


i have the message i just don't know how to put snipping tool on the site

13
When thunder going off i think it would be pretty neat if the thunderstorm got the hoards and such to actually just go towards the storm and potentially saving / murdering people if you between them and the storm

14
Well kinda like if something grabs, stuns, electrocutes, or sends you flying. then it should just stop what you are doing without the yes or no prompt...   


and thereon make some enemys do things that take time to do, like make the zombie necros take like 3000 movement and they instaintly raise all dead bodys in an area in addition to their quick raise... but it will tell you that the necromancer seems focused on something


also triffid queen gettng long ranged tree grow thing like its aura except that it takes quite a bit longer to do about 4000 move... but then it fires any you better hope your not in a vehicle.


and perhaphs some selfdestructing enemys. that the self destruction takes time but it is often powerful.

15
 Well, superglueis just one of those things that you really don't need to use the whole container on singular tasks.. so i think like a plastic tube of superglue would be really super... and have it have 10 glues in it

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