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Topics - leebash

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1. How about let the player lie on the ground so enemies from a distance have more trouble spotting them?

2. How about omitting some details if the object is far away? (depending on how big the object is)

Example 1: you can tell there's a humanoid there but you are not sure if it is a zombie or an NPC.
Example 2: small objects on the ground stop being visible or become obscured (Computer Science 101 --> a book --> something)

The Garage - Bug Reports and Technical Help / Heavy duty frame
« on: July 17, 2017, 05:09:39 AM »
Since when has it become 100kg? And it requires only 18 steel lumps to craft.
So someone changed the weight at some point, but didn't update the recipe.

The Garage - Bug Reports and Technical Help / Strange but minor bug
« on: July 14, 2017, 08:50:53 AM »
Hostile small blob becomes friendly when a friend dog is also near you. When this happens, you can only push away the blob.

I found a wreckage which used to be 6 police cars. Out of curiosity, I decided to fix it up so I would have a car with 6 v8 engines.

At first things went smoothly, I fixed a seat, a control and one of the engine block, then I installed several wheels and filled some gasoline. The engine started without a problem and I drove it to another location for further fix.

Several days later, I noticed I couldn't move the car anymore, despite the menu showed no obvious problems, the v8 engine was good and  there were enough wheels. The car was in the middle of a road and there was no obstacle. It just said the car was too heavy, while the menu showed it had a safe/max speed of several hundreds km/hour.

Oddly enough, even after I fixed all 6 engines using debug menu, the car still could move. Removeing all wheels and installing them to more trivial positions did nothing.

Any ideas?

1) How about lower the successful rate, or increase the time required for crafting, or both when your character has fairly low morale points?

2) Building/construction should be affected by it too.

3) Anyway, -50 perhaps is not enough to be "too low".  Morale can be as low as -400 without causing suicide or madness, so why can't your character who has only -50 morale points make a cup of coffee to cheer themselves in a rainy afternoon?

Although it is not the correct(cough*) way to quit the game, but has anyone noticed, you can still load previous saved game after that.
And you can even find your own corpse and every item on the corpse.

So should the game save before or after death camera scene, instead of just the corpse?

I wonder if it is a good idea to save the seeds (or whatever used to generate the seeds) in save files, to prevent me from using alt+F4 every time I fail a check?



So the "monsters" never have a chance to haunt you.

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