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Topics - Survivor Kane

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The Garage - Bug Reports and Technical Help / Unique Locations
« on: April 20, 2017, 07:37:46 PM »
So, I'm back to working on my terrible mods. But still, one issue remains: I cannot figure out how to (if it's even possible), create a unique location, as in a location that may be generated only once per map. Ideally, I'd like the location only to spawn if you chose the appropriate spawn location, but even just the ability to have a single of this one map tile type would be great. Thanks in advance for your reading/replying.

2
Hello. So, I'm trying to add a new location, a unique building for the player to spawn at. I believe I have coded everything correctly, but I get an error after character creation, just before the game actually begins: DEBUG: not found : (new location id).

3
The Toolbox - Code Help / New NPC Classes
« on: January 23, 2016, 03:54:02 PM »
So, I'm working on a couple of mods that will need more than the default NPC classes, but I haven't any idea on how to implement these, or if it's even possible, without modifying the hardcode. If anyone could help, it'd be extremely appreciated.

4
Hello. I'm currently working on two mods that add region types, but can never consistently get the game to recognize them. Is there a way to reactivate the function, or does it need to be recoded? I can rarely, with unknown circumstances, get the game to allow a change of region type, but I'm not sure what I'm doing. I'm using one of the newest experimental builds. Thanks.

5
I would like to see things such as turbos, superchargers, and see the mechanics of vehicles expanded upon.

6
The Toolbox - Code Help / New Region Types
« on: July 11, 2015, 03:59:46 AM »
How would one (if possible) go about implementing a new region type for world creation using a mod?

7
Change butchering to give items from a list loaded from an item groups file, so that mods can add items to corpses and allow a greater array of options.

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As of version 0.A-1773, the handheld game has this flag. Sorry if this has already been resolved.

9
I was recently looking around in the json files, when I decided I'd like to add some new items, which in turn led me to wanting to create new iuse functions for a mod, without having to do any compiling or anything of that sort. Is there a way I can add a file to the mod's folder that loads the new function? If it helps, I'd just like to copy the manhack's script, so I could add a craftable item to spawn custom robots. I'm not a coder, so I'm don't know what I could add, if anything, to make this work. Sorry in advance if something is unclear. Any help would be appreciated.

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