There's a PR to rebalance part-installation requirements
afoot on Git.
And I like it.
Unfortunately, it would allow us to finally harden the skill cap at 10/99%--just knock down a few CBM-crafting recipes, IIRC, and everything that needed 11+ skill is gone. This would allow us to finally but a hold on ridiculous levels of melee skills and resulting complaints that melee is OP (any combat skill is, at level 32, when the game is balanced around the idea that 10 = "world-class"). It would also mean that (as this PR would change things, and assuming the skill-cap went in) vehicles would be limited to two engines.
This may not please vehicle-builders, and would make the RMCC a relic of a bygone era, so (understandably) folks on the IRC have expressed Dismay, reacted with hostility, and provided ominous warnings of forum toxicity. Golly, that's quick, the mechanics-skill PR hasn't even landed yet
I was rather enjoying the lack of forum flamewars, and would suggest that we kick around thoughts on how this might work more effectively. For example, one thought I've had is that (perhaps) same/similar drive units (such as large electric motors, say) might be installable in sequence, so they together function as one "engine" for transmission purposes but provide more power.
To be clear:
1) As I envision this, we would not take away current skill levels--some people Ground Hard for those and want
to deal Massive Damage every time. OK, that's fine IMO. Just don't claim that stuff needs nerfed because you're doing Massive Damage using balance-breaking skill levels, and back up your save as new chars would be capped/OP chars wouldn't be able to become further OP.
2) You could still, given time and resources/practice, get every skill up to 10, and all crafting skill requirements, etc would be scaled with that in mind. This does not represent a change from the policy that we will not use skill caps to make content an either-or choice per character (at least not without some other workaround, see NPCs).
3) I've probably missed something, so I may well chime in later.
Have at it, all.