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Topics - Eliijahh

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General Discussion / Happy easter everyone!
« on: April 05, 2015, 06:20:03 PM »
I'm amazed nobody made a thread about easter! I'll have to carry this heavy burden!! Happy easter people!

I've never contributed to an open source project, so I was wondering what is and what can be my place in such a project?

For example, I do fencing, I love historical fencing bla bla, so, can I write a master fencer and a apprendist fencer profession and put it on git?

And if I can, how does it work? I have to fork, add the code, and do a pull request? Is that the standard procedure?

Or, for example, there are no horses in the game. Can I understand how to code animals in, fork, add horses and then pull request? Is that how you do it?

BTW: I know a bit of c++, I haven't seen the code, but it is that one, no? So I could do maybe some little, tiny addition, more related on content than optimization or big mechanics. Can I do it? I have to ask someone? Can you clarify this big fog in my mind? :)

Hurrah! They put this new option (or was it in already and I'm completely, utterly blind? O.O )

Btw, I'm gonna start a new world and new character, and I'm wondering how much to set it. 1.0 is standard, right? It wasn't lowered? (I ask because I read many posts with people suggesting that maybe there were too many NPCs spawning at the same time )

How much are you gonna put it? Did you already have time to experiment with it? Anyway, I'm using the experimental version 62d4383

Hey. Watching a Avak video I had an idea. We all know multiplayer it's impossible, and that is not a problem at all since the game just really has nothing to do with multiplayer. Usually with old games you would play-by-email. You'd do your turns and then you would send the savegame to the other player and let him do the same. Rinse and repeat.

So what if: you make a NPC when you start the game. You design the NPC in the same way you would design a normal player character. You can choose traits, stats, profession etc etc. You would make the NPC spawn close to the player character. Then one player would play a set amount of turns (decided with the other player of course, no in-game restriction. That NPC would be the character that the other player would then play when he's sent the savegame. And the previous main-character would become an NPC. Maybe it would be cool if the player could give some orders to the NPC, such like behave aggressively, hoard resources, or just follow the main character.

Is it remotely feasable? I guess the only thing would be switching the character from player to NPC state, if at all possible. In any case, I just wanted to share this idea even if not possible. Just for fun :)

(BTW we should probably do a game where we do like one season each and then we send the savegame to another player. Of course he'll be schizophrenic)


Never, and I say never, save and quit while your vehicle is moving.

I've been crying for five minutes.

The Bunker - Gameplay, Tactics, and General Discussion / Map size
« on: March 05, 2015, 08:44:32 PM »
Very simple question: how big is the world?

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