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Topics - DeWolf

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Exactly as the title says or rather what do these migration do if anything?

Not sure if fixed in a new version but apparently when using the camera control system turrets can apparently see me and ergo try to shoot me. You can imagine why this seems wrong.

There are 2 things that I want to know what the status of as in if they are being looked at, removed for the foreseeable future etc.

Thing 1 is what is going on with the auto fire modification for pistols? Is it being looked at? Is it fixed already (meaning I would need to download the latest version)?

Thing 2 the integrated tool-set used to give you the ability to repair items as well as for crafting and when I attempted to re-add it I got errors that did not allow it to work. Is this issue fixed and or being looked at?

I had asked these questions on the general discussion thread and myself and others are not getting an answer to it so I am posting it here hopefully so that said question actually gets seen.
How does one accurize/reinforce a crossbow or crossbow like weapon? Basically me and multiple other people have tried literally every means of repair and reinforce that is currently in the game and none of them work (from resinous cord to welders to gunsmith kits).

This one is my personal question but what is the progress on getting the autofire mod working again?

Electric motors have a power stat and an epower stat, which I presume mean how powerful said motor is and how much electricity it uses respectively. However as far as I have seen in the jsons combustion engines only have an epower stat so I am wondering what determines how powerful an engine is? Also for the engine items I have seen a stat called displacement can someone tell me what that is if you can?

I have downloaded the latest experimental so unfortunately I am going to need to find a crap ton of painkillers to install some of the bionics I have found (More disappointed that it involves all bionics not just ones you find from butchering but whatever) but in the meantime of my survivor holing up and training skills so that I would have high coverage armor that actually protects you. However as I am sitting next to my fire filled brazier cooking, crafting and occasionally throwing stuff in hope of getting more strength from stats through skills when I notice that I am missing a small amount of hp from every body part except my legs. Now things to note to help figure this out, my character is usually in the warm state due to the clothing/actual armor and the fire and my random character that I am playing this run with is schizophrenic so delusions and stuff. So if anyone has any information I would greatly appreciate it.

An acer c720p chromebook to be more precise. So is there a version that works or do I have to compile it into a certain format?

Lorem ipsum. Read the subject.

I see that there is a place to add a symbol and color to an item/weapon but how do you reference that item to a texture in a graphics tileset?

As well as how much liquid can stuff like the standing tank and the wooden keg contain. I never knew how ridiculous farming could be.

For example what does the SHOT tag on say the 00 shotgun ammo actually do.

Ok so in the latest experimental for some reason when using a normal funnel as a vehicle part it doesn't seem to collect water. I have a tank underneath it and it has rained for hours but no water. I took the roof on that tile off and replaced the funnel with a different one. So for some reason the normal one doesn't work but so far the makeshift one does. Any explanations?

Using one of the experimentals and a couple of mods I am now getting this interesting error.

DEBUG: There are too many mandatory overmap specials(99>72). Some of them may not be placed.

FUNCTION: void overmap_specials:: check_constistency()
FILE: src/overmap.cpp
LINE: 299

I understand what it means what I am asking is there a way I can increase this maximum?

The Garage - Bug Reports and Technical Help / Recipes broken?
« on: September 06, 2016, 08:01:41 AM »
What is going on with the charcoal forge why can't it or the equivalent do their thing also for some reason I can't seem to legitimately acquire somethings atm more specifically the rechargeable battery mod?

Does any one know or think that any of the craftable guns and or gun mods like the survivor's carbine and barrel extension are rifled?

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