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The Garage - Bug Reports and Technical Help / Amigara bug
« on: October 09, 2017, 02:34:55 PM »
On build 0.C 6838, by activating the treamors then immediately exiting out and saving the event glitches where the amigara horrors won't spawn once you load in. No obsession, no spawning, nothing.

By using debug commands I spawned in one horror and the obsession & normal outcome began.

Exited out and tried again, same result. No spawning.

I haven't made any attempts to replicate this, so it might just be a single-version bug.


In the cataclysm, character generation (chargen) is very important, you want to min/max the hell out of your character. Now I can't really coach you on this, as all charcters have your preference installed into them, however some traits I recommend are Light Step, Parkour Expert, Indefatigable, Quick, Fleet footed, Tough and Night Vision. - All these will make you a light-footed, speedy, tough-as-nails survivor with a love for vitamin A. All these traits and basically the base ingredients and stock of the 'character stew' - The rest of the traits are just flavoring and I will explain why I recommend these 'base ingredients'.

   If you have them enabled, some NPC's are super cool - like the one I started out with apparently had 6 dodge and I convinced him to train me. Others are assholes who walk up to you, tell you to get out of their territory and give you 5 seconds before they start shooting.
   They're a real pain, and my best way of describing them are that they're a double-edged sword. (They're also a bit buggy) However, for a cannibal, they taste great, and for a regular survivor, they're walking, talking, meat shields and goodie bags

   My early days consisted of ranged fighting, mostly with bows and crossbows (Prefer crossbows, their ammo is much cheaper to craft) and archery is silent - so nighttime raids were a breeze. Anyway, at character gen i'd start pumping a few points into archery and fabrication (A total of four usually, two in each skill). While you can learn all this without having to spend points in character generation, it's really useful for someone starting out. Just make sure you know archery is a "Body and Mind" type of deal. You want at least 12 strength to draw all bows, since crossbows and bows draw faster according to your strength, and can only be used to their full potential if you're strong enough. Also put some points into perception for more accurate shots.
   Guns are cool too, you can mod them and make them yours. They're just damn hard to find, ammo can be scarce and if you're unskilled they're not to good for your health - Noisy too, but mods will help. In capable hands with a survivor who knows where to find ammo and a target - Guns make THE GAME. So pick up that .50 cal rifle and blast a zombie a mile away. (Also, if you have a high enough mechanics, fabrication, rifles, and marksman skill you can craft a pneumatic assault rifle from scrap. Fires pebbles, marbles, and bearings - super cheap ammo - and is silent and can fire full auto. Arguably one of the best weapons in this game.)

   If you want to go melee however, put points into dodge - usually one or two points. This will IMMENSELY help you, as you can dodge most attacks and be agile. My character has 10 dodge and I can walk into a horde of zombies, sit in the middle, and slash at them with my katana and barely sustain any damage as I slaughter all of them.
   Good early game weapons consist of knife spears and makeshift crowbars. If you're in a lab, a machete or combat knife (Obtained from manhacks.) End game weapons are awl pikes, katanas/longswords, rapiers, machetes, just pretty much anything with a corresponding combat art.
   Speaking of combat arts, hand-to-hand is super fun to do, but make sure you have a decent unarmed skill and an actual martial art for it. There are a ton of different martial arts for both weapons and unarmed alike.

   Weapons are your friend, so is your brain. Think outside the box. You can kill zombies in a plethora of ways in this game. Molotovs are super good for early game survivors, cheap to make and effective. Just make sure it's not raining or else the rain will douse the fires.
   Some ways for molotovs can be used is to make a crap ton of noise, lead a bunch of zombies in a house, and run through with them behind you - closing doors and running through windows. Once they're preoccupied with bashing doors down you can now chuck molotovs on the house and watch as you burn it down with the zeds inside.
   I did this tactic at a mall where i used a crossbow to shoot out sections of glass windows and threw molotovs in front of it, letting zeds funnel through and die before they reach me. Another viable tactic is to find a working vehicle and ram zombies with it. A common thing to do is craft a massive deathmobile. - explained later
   I've also dug pits in a checkerboard pattern and filled them with spikes - only to lead zombies to stumble in and die in my death pits. Same thing can be done for strategically placed flammable objects and lighting them on fire to lead zombies into.

   The more encumbered you are, the slower you move, and the more 'turns' a monster has. The faster you move, the more 'turns' you have. So by being speedy with the traits Fleet footed and Quick, as I explained above, you can attack faster and move quicker than pretty much any monster. Allowing you to high tail (with ") it out of there if things get hairy.
   Of course it drains stamina like other physically demanding task so you should rest (with | - to the right of the ]/} key) whenever you get the chance to replenish it. Indefatigable helps to reduce the amount of stamina drain, so you can run, swim, attack and carry heavy shit over long distances more.
 Now movement points are something, people recommend you to crawl over empty windows for good reason - you get an extra 2 hits in with a zombie as it's crawling through the window because it's using it's points to move through and cannot attack you. So here's where Parkour Expert comes in, it allows you to traverse these movement point eaters without cost. So press X and look at the movement points for something, if it's 400 or something, that's what you want. Empty windows, bushes, etc.

   Encumbrance is a big thing, try to find the most bang for your buck clothing-wise. 'Cause if you don't, and you're a melee fighter, you WILL miss and stumble on every attack and monsters will get a free human happy meal.
   You want something that protects you from the elements, damage, is light and not very encumbering, and is weatherproof. Early game this may look like a t-shirt and a sweater underneath a leather jacket - Late game could be something like a survivor suit (
   As a general rule for myself, I never go over 29 encumbrance on pretty much anything. 30 encumbrance is OK, but make sure you're not going over 39 if you really want to push it.

Note that these enemies are the more common one's you'd face, read more about other types here:
  ZOMBIES: From regular zombies to special ones and even infected wildlife - These enemies make the game. At first zombies are quite difficult to beat if you don't know what you're doing but specials are even harder. Generally the one's to avoid if you're starting out are Brutes, Hulks, anything with 'shocker' in it or anything that is related to acid, (corosive, etc.) Special zombies have a certain trait that sets them apart from everyone else, Hulks & Brutes are super strong, skeletons can't be shot, masters and necromancers raise the dead, children give you guilt and are hard to hit, etc. Taking the time to write about every one will take way to much time, so read up more here:
   WILDLIFE: A lot of wildlife are harmless, but few are dangerous. Generally everything that you'd avoid in real life, take the same measures in the game. Bears and Wolves will easily tear you a new one. Moose are a notorious newbie killer, due to their supposed aggressiveness and their high damage and speed. Coyotes and Bobcats are mostly just annoying rather than a threat, but still, do take caution. Wildlife in general have a negative amount of aggressiveness (Only wolves have 0, the rest are in the -15 to -20 range) so when spotting any animal that you're sure aren't skittish (And are potentially dangerous), make sure you do your best to avoid them. More on them here:
   FUNGUS AND TRIFFIDS: Fungus and Plants are both weak to fire and poison gas. General rule is to avoid melee combat with fungus unless you want to die a painful death due to spores - unless you have good protection (Gas mask, cleansuit, etc). Triffids are good fighters, so it's not recommended that you engage in melee either unless you're properly prepared/good at melee. General rule for these - KILL IT WITH FIRE. Flamethrowers and molotovs galore.  or
   INSECTS AND SPIDERS: Insects are quite a strange one, they possess chitin exoskeleton, so some have decent bashing/cutting protection. Wasps, Bees, and dermatriks are one's to look out for since they're fast and are hard to hit. Others are not too much of a threat. Spiders are generally difficult to hit, the real one's to watch out for is Black Widow Spiders and Wolf Spiders and Trapdoor Spiders. These are generally aggressive, and black widow's are very very venomous (Obviously.). or
   NETHER CREATURES: Most common ones are Grackens, Krecks and Mi-Go. They're pretty rare but still dangerous to new players. Just lead them into zombies or whittle their health down. Mi-Go are quite cowardly and will run once you deal enough damage. Generally if you hear things like klaxon blaring or people talking, etc. It's a Mi-Go parroting things that it was said to it during it's captivity. Once you locate them they're generally surrounded with corpses of either soldiers or scientists - both hold very good loot.

A rule about monsters is that look at your skills and weapons. New players are recommended to flee than fight, when fighting however do use some advanced tactics like firebombing houses with zombies trapped inside to making a check board pattern of spike pits to kill your enemies. Do you best to avoid enemies early game or until you get a decent weapon. Dying is a thing in game, and even this guide can't guarantee your survival. It's called RNG and he's a cruel, cruel being.

   Nothing better can be said for books - they're your everything in this game. By reading books, you can learn recipes for stuff like explosives to crafting weapons and tools like longswords or crowbars, you can of course, speed through and gain a ton of levels with the least amount of effort. Books are basically one of the most efficient ways to level, just behind NPC teachings.
   Once you set up a decent base with food, water, your character is clothed and has a good weapon, your next priority is books. Books level you up and can prevent you from dying. Not to mention help you make a more efficient base and survivor.

   Your average house for all your basic needs - but be on the lookout for basements as they can have incredible fortune or misfortune (Like gun basements, weed farms, labs, and spider nests, etc.)
   Other places are your average Gun store, Police station, etc. For obvious reasons. Antique stores are great too, if you're lucky they'll have an actual sword you can use  with maybe some flintlock guns too.
   Grocery stores, Hospitals, and any kind of tool stores are good for specifics, whether it be food, electronics, meds, or building supplies. Dojos, boxing gyms, etc are great if you want martial arts books for blades, blunts, and fists.
Mansions are awesome spots to loot. In the entrance of the mansion there could be medieval weapons, European or Eastern. Inside can contain booze, guns, food, and books. Libraries, Pools (AKA infinite water sources), bars, etc. ALL are good pickings. Mansions may even contain a rare weapon martial art(s), like ones for Longswords, Awl Pikes, Katanas, and Rapiers, etc.
   Just keep a open eye (by pressing V) to inspect all items in your vision, it helps so you don't have to examine every container or corpse.

    LORE: In the lore that was written, acid rain poured from the sky due to caustic space pollution (For lack of better words) being belched into the atmosphere via portals, thus getting mixed up with the rain and poured back down somewhere else which destroyed (or at least damaged) vehicles and other things. Thankfully acid rain is turned off due to it being a newbie killer and that it shit on all local wildlife (Including yourself) and vehicles that were unfortunate enough to be outside.
   THE CARS LEFT BEHIND: Now they're just damaged clunkers - repairable, damaged clunkers. To repair these things you need a welder, welding goggles and some skill. It uses the mechanics skill, easily obtainable by books, and less easily obtainable by repairing gear using a soldering iron or taking out batteries from cars.
   MAKING A SUPERCAR: Now here's the fun part - To make a true deathmobile, you going to need some tools (Wrenches, hacksaws and a welder/acetylene torch). Tools can be salvaged from garages (Marked as a white O on the map), which are prime areas for tools, and other things like car parts. After you get tools, you need materials. You can start by going to a vehicle and removing parts with 'O', this trains your mechanics skill and gets you raw car material.
   WHAT YOU CAN DO: You can do plenty of stuff to vehicles like add more batteries, remove things like trunks (650-ish Volume capacity) in favor for cargo carriers (1000 capacity) to cargo dimensions (Believe it's a million). Even change what type of fuel you use and strap armor to your car - Mad Max style.
 My favorite thing to do is get a car, change it's fuel to gasoline (Gasoline is easiest to find) then remove the trunk space and add cargo carriers for that storage and then armor the hell out of it. Also remove the passenger seat in favor for a bed and use the rest of the space to add things like more battery storage, solar panels, a spiked ram in the front, etc. Point is, it's your car, do what YOU want.
    CARS THAT ARE AVAILABLE: On the topic of cars, the best cars are generally military vehicles, namely humvees. I say this because they're not too big, they're well armored, plenty of initial space for items, and can easily hold you and other goodies like crafting stations and such. APC's are too big, and Tanks for me are just great for their materials. Of course this is my opinion, you may have a different view but it's fine.
  Civilian cars that I recommend are the armored car (Think of a civilian version of the humvee, with steel plates over military composite plating.) Security van, police car, and if it comes down to it, regular cars, trucks, etc. will do. I like security vans since they're decently common, they have plenty of space for cargo and crafting stations, they're armored, and they're not too cumbersome. You can make due with any vehicle (As I like to do, make supercars out of anything.)
   FUEL: On the topic of fuel and what your car can use, there are your basic bare bones stuff like gasoline, diesel, and electricity to more exotic fuels like hydrogen, plutonium cells, and the tears of your enemies. Gasoline is the most common fossil fuel, I can spent 10 minutes real time siphoning 2 tanks full in a city, bad thing is that makes noise when used, like all fossil fuels. Diesel is a bit more rare, but if your cooking is high enough, you can make diesel yourself, noise is the same with Gas. Electricity is quiet and basically renewable. Bad thing is that you need decent solar panels and a large amount of battery storage to make it viable. Plutonium and hydrogen are good fuel, but this is offset due to the fact that they're so rare it's basically pointless to use them as fuel.
   ARMOR:Topic on Armor - Military composite is the best, It's strong and decently light. Steel plating/Hard plating is next on the list, very easy to acquire and make but they're a bit heavy. Decent at withstanding damage however. Superalloy is light and OK as armor  but it's so rare it's basically pointless to armor your car out of it with it's less-than-mediocre armor rating. Spiked plating is OK, but I'd rather slap it on the front of the car or places with high contact with zeds as rams or something to maximize killing potential. Next up is things like Wooden armor and Chitin platings. Don't know much on this, but if resources are plentiful and you really don't have any other alternatives, give this a try.
   EXTRA NOTES ON CARS: You need two steerable wheels, and two stationary ones (The latter preferably in the back.). Acetylene torches need welding gas, previously they were unreloadable but had 1000 'units' of use. If you go to a garage, there are cranes and stuff that can be used to lift your vehicle so you can install things like wheels without 90 strength. You refill your vehicle on the spot where the tank is located, same thing for siphoning, you need a rubber hose and an empty container for that. When you're driving, be careful that you don't go over the speed your engine is capable of handling, otherwise it'll break down. E.G. It'll say 60/82 mph - if you go over 82 it'll damage and eventually destroy your engine. Your engine has a specific fuel it will take. Gasoline engines will take gasoline, diesel ones diesel, electric motors electricity, etc. The higher the number the more powerful, V8 is better than V6, V12 is better than V8 and V6.

   Ahh, the finer parts of the game. Hit that crafting menu with '&' and provided you have the right materials, skills and recipes, you can craft pretty much everything. From drugs, to explosives, weapons, clothes, food, etc. Best ways to get recipes are books (which generally you get all your recipes from.) Now here's a good tip, if you crafting a ton of one item - good example is boiling water for consumption - is to batch craft. Hit '&', go to the desired item to craft in bulk and press 'b' this allows you to make up to 20 of one item. That way you save time, frustration and resources. You can light a splinter on fire and boil 20 units of water using batch crafting, don't ask how, just know it works and is good.
   On the topic of building, it's tedious and takes a ton of resources, but is damn cool. Get the required consturction level, tools, materials press '*' and you can rebuild this world one medieval doom castle at a time. It allows you to make things like smoking racks and charcoal kilns to concrete walls and spike pits.

THIS SITE RULES (and others of course...)
   All in all if you have a question about a certain thing go to this site -
It's an item browser, I.E. It has a massive list of all the monsters, and items, what it does, how to craft it, etc.
   Also the fourms (The one you're currently in) is very happy to help with any questions.
   Also, things like mutations and bionics are left out due to them being more of a mid to end game thing.
(PS - sorry for any spelling mistakes or gaps in/missing information, it's a bit hard to keep track of this massive post)
Feel free to add to this, put it in the wiki, etc.

Discuss what you personally like, the benefits, and how you deal with the drawbacks.

I love chimera, basically makes you a murder machine and once you get the two bionics which reduce the amount of food and water you need it becomes manageable with the hyper metabolism. Apex predator, various combat mutations, and the ability to eat to heal health (That includes zombie corpses)

I one time nearly broke both my legs and arms after getting pinballed by a massive group of hulks and corresponding zombie masters in a football field, after barely surviving that I just munched on the corpses and restored from near death to full health.

Good jack of all trades, little drawbacks except maybe reduction of intelligence (Apex Predator) and some troublesome mutations like club tail which limits what you could wear for armor.

It feels good to not have any focus drain for combat with apex predator, fast levels.

My files call me "Subject #925" - But for your sake, it's just "subject"

I was human, once.
I still have human facial features, a normal looking human body.


I can't consider myself to be a human. To be frank, i'm akin to what you'd call a monster.

Just like the mythical creatures of old. Frankenstein. Vampires. Werewolves.

Subjugated. Hated.


I pulled back the hood of my cloak and clicked the button on my combat armor. The protective mask and helmet slid back and revealed my face and head.

I stared at myself in the mirror. Piercing, golden eyes stared back at me. I flicked on the light and surprisingly, the lights flickered on hesitantly. My eyes slowly dilated back into a regular shape as I touched my face and felt stubble. Is this really what they are afraid of?
I don't think I look particularly repulsive. I've seen pictures of supermodels on magazines and they look about as good as I do.
No, I don't think that's the problem.

A locket jingled around my neck, I looked wistfully at it and released the clasp. I saw myself.
It wasn't me, it was what I was. Normal. Smiling.

I look back up and I see a piercing gaze.
It's someone who has seen death and... perhaps yearns for it. Someone who's been hated.
He closes his eyes and hears nothing but screams, gunfire, and the groaning of the dead.
He smells nothing but death and blood. Prey.



I shake my head to remove the thought from my head. It was hard at first to control the urges, but it's much easier now. Before I became what I am, I was a scientist working on the mutagenic properties of the 'blob'. I was hand-picked as a test subject and willingly went through with it. PE065 - "Chimera". I was strong enough to survive the process, and I became stronger.

However, the cataclysm struck. I barely escaped, but my fellow co-workers didn't. If they were alive or dead, they all died by my hands.

I've unfortunately lost some higher reasoning at first, I was impulsive, prone to outbursts of anger, and was extremely aggressive and violent. Then the strong urges came. When times were lean, I turned to my co-workers to supplement myself. I'm trying to repent and recuperate. I won't let these urges get to me anymore.
It's a subtle evil. Always there. Tempting. Nagging. Coercing me to give in.

The door suddenly flung open.

"THERE'S THE BASTARD!" one man said as he pointed a rifle toward me. Four others followed suit.

"There's a good amount of money for your head." One said with a smile.

"Killing him won't bring my little girl back. But I'm gonna enjoy putting your head on a stick, you sick FUCK!" A man said, knuckles white from gripping his rifle - teeming with anger.

Give in.

My cloak fell to the floor with a soft thud. My hands gripped the sink and the porcelain cracked and shattered.
Hairs stood up, and my lips peeled back to reveal the fangs of a predator. Claws were itching to rend something apart, while a low beastly growl emerged from my throat.




High-caliber rifle rounds peppered the walls, ceiling, and myself as I pounced on one man and ripped the head off another. The remaining two fell back to retreat, quickly shutting the door behind them and blocking it.

"GRAB THE EXPLOSIVES!" One shouted as he held the door.

No use. I swiftly kicked the door down with ease, pulled him out beneath by the shoulders, hoisted him up in the air, and tore him in two.
Gore splattered on me as I tossed the two remaining halves of what was a person. My eyes narrowed and looked upon the last remaining person. Frozen with fear. Serves these hairless apes right.

A distant echo whispered in the back of my consciousness.


I looked at him. The thing that killed my family. It looked human but it wasn't. I couldn't move, couldn't control myself. I pissed my pants.

Please don't come any closer.
I'm sorry sweet pea, Dad wasn't able to avenge you.

All I saw was death. All I saw was-

"Can't move, can you?"

It spoke with a growling voice. Like a tiger that could speak words. As rough as a wolf snapping at prey. It was toying with me.

All of a sudden I was punched in the chest. It felt like getting hit with a truck. I could barely breathe. I think my ribs are crushed.
My eyes drifted upwards. I saw the sky.

"I'm coming, sweetheart. I'm coming." I managed to barely whisper.

I slowly came back to my senses. Adrenaline was coursing through my veins, underneath my foot was the head of the last man. Squashed like a bug.
I heard what he said. I couldn't bear it.

My wounds were pulsing and running with blood. I stared upon the corpse beneath me. A insatiable hunger permeated from my stomach. The irresistible urge to feed. It was as if I was watching a movie. No input, it just happened. The man I just crushed with my foot was the same man i'm feasting upon. As I was doing this, my wounds slowly closed and bleeding stopped. Chunks of lead were slowly being forced out by the rapid replacement of tissue and fell to the ground with a light 'ting'.

I looked upon the carnage and the sky. I returned to the rest stop bathroom.


My cloak fluttered in the autumn breeze. Maroon. I've become used to this color.
The color of conflict. Anger. Blood.

I continue to travel, maybe I will find peace. Maybe I will finally get what I deserve.




I was foraging through the forests earlier and saw a large spider nest.

And I wondered. "Why can't I harvest this and make something useful?"

Then it hit me. We should be able to harvest the webs of spiders and make them into suits of armor.
Spider silk is 10x more stronger than steel, 3x stronger than kevlar, and more elastic than nylon. It's not extremely rare, and it should be made to something that a PC can wear.

So I propose this, you can harvest webs and process it into fibers of silk, and use those fibers/thread to make cloth, which in turn can be turned into solid plates of armor.

So the process would look like: Webs > Fibers/Thread > Cloth > Plates

Individual pieces of armor could be the suit, gloves, boots, and mask.

The cost to make each piece of armor would be
(click to show/hide)

Suit stats:
(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

To balance this, the only way to repair damage done to this is using spider silk cloth, and using spider silk thread. Also, the process to make this should be difficult, long, use up a lot of resources, and require a high amount of fabrication, cooking, and tailoring to make.

Not to mention, the only way to craft this armor is to find a certain, top-secret file detailing the making of this suit of armor, like files you can find in the labs. But once you do this, you can build the necessary items needed to process webs to fibers, and so on.

I'm thinking of this to be a good mid-late game alternative to survivor armor, and to be somewhat of a craftable version of the RM13 combat armor, with less encumbrance and dependency on plutonium cells.

Anyway, you are free to suggest any suggestions or modifications to this, as it really isn't an ironed-out idea (I just came up with this about 45 minutes ago.)

EDIT: In response to the general consensus that the stats are way too high, I lowered them a bit to slightly surpass normal survivor gear.

It could be a funny encounter with a certain NPC, maybe a glorious death, a peculiar sight, a lucky find; really, just, anything.

I'll start with one I remember:

I was walking through the forest some time ago, maybe a year - i'm not too sure. Anyway, I stumbled across a half finished/wrecked cabin, with a single "grave" with an old teddybear placed on top - next to it was a human corpse, an empty M1911, and 2 empty .45 casings.

I buried the body next to the grave of the child and made a sign reading some heartfelt words.
I kept the M1911 as some sort of remembrance and camped at the cabin for the night.

Very few games had made me be immersed in such a level.

The Library - Lore, Stories, and Creative Endeavours / Mud and Blood
« on: October 04, 2016, 03:51:30 PM »
My name is...
Not really important, actually. Matter-of-fact, just call me 'Nine'.
It has a nice ring to it, and to be frank, nine minutes was all it took.

It's been almost two months since the 'cataclysm' started. Before it all, I was a Elementary School student. Still am, I guess. Learning new things, everyday. I never thought it would be "How to efficiently butcher an animal" or "Spetznaz knife fighting".

All in due process I suppose.
I've started from a timid and weak 5th grader to a battle-hardened survivor. I'm now someone who can kill with knife or gun, execute dead and living.
My loss of innocence is saddening, but those who fail to adapt will die.

It started with a loud shatter, a man climbed through a window with a shotgun. Just minutes before this I was napping in the library, now the dead swarm outside and start to trickle in.
He sat there in worried panic. I saw the dead tear the living, my former classmates and teachers ripping who was left apart.
The man was being followed, I was scared. So scared. I pleaded that he should come and protect me, that I was scared and didn't know what to do.
He agreed, he instructed me to collect any books that seemed important - survival, cooking, mechanics, anything. I agreed and got to work, picking up books - manuals, the things that kept me alive during the first few weeks.

He was fighting off the dead, we broke off from the mob and ran down hallways, ducking and weaving past any infected that got close, he dared not fire a single shot, lest we would be killed. We ran, I picked up a weapon to defend myself. A wooden baseball bat. I wasn't strong, but I was quick, flexible, and I have eyes of an eagle.

We looted the cafeteria, the science lab, and then we made a mad dash to escape the oncoming dead. I was lagging behind, tired. Scared. Shocked. So many things.

We stopped when we were far enough, the dead still looming behind us. He gave me his Mossberg 500, a bunch of shells, a trench knife, and a leather jacket. He showed me his bites. Four sickly looking bites around his leg and lower back. He wasn't going to make it, we didn't have any medical supplies. He told me to run and he would stay back and keep them 'busy'. I cried and couldn't leave. He comforted me saying that I would be okay, and that I need to live.

He bolted toward the mob following us, shouting and yelling, leading them away from me. I ran. Fast.

A stranger gave his life, and I didn't know his name.

I stumbled across a three story house with a battered tank outside, a few infected milling about. Town was pretty far away, so I shot them all. Revenge, hatred, all these emotions piling up had an outlet. Granddad taught me how to shoot, and I thank him. It wasn't much, but it was enough to point, fire, and when it was done, reload.

I made the house my home. Reading, eating, sleeping. I absorbed all this knowledge while scavenging about like a rat. I scoured the forests for food, preserved my freshly butchered meat using salt from the swamps, raided the town nightly, and eventually, with careful planning and being cautious, I piled up resources, guns, ammo, protective clothing, and knowledge. His jacket will always be on me. I will use the knife to protect myself, and the shotgun will be stowed away safely.

The almighty rolling fortress was slowing being repaired to full strength.

I ponder whether my parents, if they're alive, will recognize me if they see me right now. I am taller, more solidly built and flexible, and have vision so great I can see and perceive with great detail.

I've killed raiders, I've helped the old guard and became a marshal. I live in a light tank.

My skills are varied, I can craft explosives, shoot like an elite sniper, fix vehicles, electronics, and people. I can barter better than any merchant, and rally the most stubborn of people to my side.

My body is filled with bionics, and my mutations make me better. Stronger. Faster. Smarter. More Dexterous. Perceptive.


Should I... regret? Lament? Hate what I have become?


This world has changed, and so will I, with it.

My current equipment is posted here, also maybe new notes or feedback to how 'Nine' is doing sometime in the future.

I'm in an ice lab right now, and at level -7 the temperature drops to -212 Fahrenheit (-135.556 Celsius) - That's almost twice the lowest temperature ever recorded on Earth, which is  −128.6 Fahrenheit (−89.2 °Celsius). That record was made in Antarctica!

So my question is, if ice labs can reach temperatures below the world record, can they reach 'absolute zero'? Maybe even below that?

Entry #1 - A thorn in my side

My eyes slowly started to force themselves open, daylight peered through the blinds of a window above my bed, illuminating the area with natural light. The air was stuffy - I coughed, my mouth was dry and it was hard to swallow - a pounding headache forced me to sit up and get something to drink.

Suddenly a sharp stabbing pain pierced my side, I threw off the blanket to check what it was and saw bandages wrapped around my stomach, a gauze pad under it on my left side. I peeled the bloody dressing off to see the state of my wound - quite a nasty cut, Stitched, not swollen or filled with pus; thankfully no signs of infection. How the hell did I get this? - Another sharp headache, I touched the spot and found yet another dressing, no mirror in sight so I can't check the damage, not that I can get up anyway.

I finally noticed the IV in my arm which was connected to a empty saline bag on a metal IV rack. I yanked the IV out and tossed it on the floor.

I focused my attention to the room around my bed and saw a drab bedroom, a dresser with a clothing rack near it, a desk to my right and a small refrigerator to the left of that; Weights and a bench sat in the middle of it all - bits of clothing strewn everywhere with a laundry basket in the corner.

I saw something at the edge of the desk and I reached for it, a bit of discomfort from my side, but I grabbed it anyway. It was a tape recorder - I hit play. Immediately I heard a young man's voice - No, It was mine, I listened with rapt attention

Testing, testing! Heh, this was a nice find, a bit of therapy via talking and hearing my own voice doesn't hurt to bad. I-I dunno, I don't have much to talk about these days... Other than 'the world going to shit and i'm hold up in this dingy apartment far away from home'. I hope it's fine there but I doubt it... Uhh, introductions? My name is... Ken;  Mom's choice, you know the deal.

Anyway, I am a graduated med student, not much in the way of on-the-job experience, before everything went down anyway. However, I knew my way around the scalpel and needle, saved my ass a bunch of times - Other people too. So I was raised as a military brat, moved around overseas a lot. Asian and American heritage, I-

I hit the fast forward button then stopped

Uhh, anyway I moved stateside for college and got accepted into a med school, Mom and Dad were proud. Decided to go into Trauma Surgery, and damn well it did help in this day and age. Saved plenty of people in exchange for some needed food and supplies on caravans and survivor encampments. The latter one was before they all-

I hit the fast forward again and stopped

Oh, and I almost forgot to tell you that the damn world is crumbling as we know it! The dead walk the earth and eldritch monstrosities pour from portals, giant creepy crawlies and fucking walking fungi and giant plants! It's crazy, and it's difficult to survive, but i've managed. 
This type of world as we know it, society has collapsed! - people are rebuilding I know, but some just take and loot. I've had to kill actual living people and the dead... It's strange, I took a doctor's oath not to hurt anyone, but does it matter for the 'dead' that have come back? The people who point a gun at me and threaten to take my life and others? The sheer irony. Hell, Maybe I should've just majored in philosophy-

I skipped ahead

Anyway, It's about two months since 'The Event' started, others may know it as the end of the world, apocalypse, etcetera. I've done a lot to get up to this point-

I stopped the recording there. There was much more to it, but I didn't want to listen to it right now. It was a lot to take in and memories started to return. I slowly got up and walked toward a few bottles of water with the support of the desk, drank it all down slowly.
I peered out the window and saw that I was in the edge of town, sixth story building in a small apartment, a few dead walked the street, the sun was up, I estimated it to be around 10 am.

I yawned and carefully made my way to the door, made sure to not disturb my side too much. I was in the living room when I exited the bedroom door, kitchen to my right, bathroom to my left. I headed towards the bathroom and looked in the mirror.
I need a shave. It's been a day or so - but first this dressing. I pulled apart the dressing only to find a healing cut with stitches, bruised and painful but otherwise fine. I'm pretty sure the skull is fractured but it's healing. I swallowed some strong painkillers and downed it with water.

I stared at my reflection and thought:

What a great start to a day.

The Garage - Bug Reports and Technical Help / Hostile NPC bug.
« on: September 07, 2015, 10:36:10 AM »
I was reading in my large tent outside of town when I heard a noise outside. Turned out it was a hostile NPC and it attacked me with a nail board. I swiftly hacked him to bits with my Katana and now i'm suffering morale penalties "Killed Innocent" as if I had just killed a friendly NPC.

It's irritating now that I have to sit here in the dead of night with -100 morale. Can't read, and I don't want to explore. Any way for me to reset my morale using the debug menu?

EDIT: Forgot to mention the build i'm playing is 3660. Changed it because StatsThroughSkills is working here.

12 - Starting out as a survivor in the cataclysm

That is, if I don't do Challenge Lab - Which requires a different method.

What's YOUR method of starting out?

Recently I've just fixed up a motorcycle in one of the newer builds and spent a reasonable chunk of time making everything in pristine shape. I started driving it around for a test run and after some time my engine died on me and I couldn't figure out why.

It gave me some prompts about how my engine was making irregular noises but I couldn't fire out exactly why it was doing this.

So I spawned a couple different vehicles and the ones I tested gave the same result.

Any answers to this?

As I'm currently on a road trip and I'm on my phone browsing the fourms, I couldn't help but wonder if I could play Cata on my phone.

I was wondering if this was possible, and if so what would be the problems/drawbacks that may come with it.

As this is only a guess, I suppose the main problem of porting the game to your phone would be controls and the amount of space a large game would have.
Maybe this could be combated with limited amount of characters and only one map?

What about the updates? Would it be like Cata nowadays where you can update it when you want?

Answers much appreciated.

I've made a long list of craftable armors like bone gauntlets and boiled leather armor.

Materials range from leather to metal and bone to chitin. But while I was busy clearing out a fungal bloom and butchering corpses, I noticed that I can't seem to find any kind of material that ties with the fungal creatures in the game.

From frogs you get leather, from bees and wasps I get chitin, and from almost everything else I get bone. But from fungal creatures I don't get what I think should be in the game which are fungal plates.

If you didn't know, plants and fungi are separated kingdoms in the "tree of life", a couple of the differences being that fungi cannot produce their own food while plants can, and that plants are made of cellulose while fungi are made of chitin.

Yes, Chitin.
The material found in insect exoskeletons and bird beaks. That tough material that makes mushrooms hard to bite into

I believe the material would be easier to acquire and is obtainable in greater quantities then regular chitin, and that it would be slightly stronger than insect exoskeleton. However the downsides would be a large increase in weight and encumbrance and it to be very susceptible to fire.

So in conclusion fungal plates need to be a thing, it should be a valid material for crafting, and I want to add mushroom armor to my collection.

Tl;dr - Fungal plates need to be an item that you can butcher off fungal enemies and it should be a valid crafting material for armor.

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