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Is it true that one can see every possible map feature, if he travels the entire area generated at start?

The co-ordinate starts at 0, goes to 0'179, then to 1'0, then to 1'179, so a 179x179 map seems a default unit, and is exactly what one sees when he reveals map. This is small though, and does not have every features.

How large is the area generated when the player character spawns? How many 179x179 blocks does it contain?

edit: 180x180

In the apocalypse people can make diesel that fuels truck and tank.

Producing bio diesel looks promising but is rarely talked about, if it has ever been done. The process turns out to be very complicated as I take a closer look at the recipe. It involves brewing alcohol, extracting oil from seed, a bit of lye powder, and the farming to get the ingredient. As difficult as making rock nut oil soap in dwarf fortress.

So I plan to build a bio diesel plant surrounded by canola and blueberry field.

The Library - Lore, Stories, and Creative Endeavours / Zombie shark
« on: August 01, 2017, 08:50:15 AM »

And its prey.


Lava crawling through the cemetery, a book of tall tales, a willow, and a gravestone splattered with boiled squirrel blood, was what Dastot Tri-Lakes saw in this rainy autumn morning.

Does DURABLE_MELEE make a weapon more durable smashing windows and corpses?


Both katana and fire axe are DURABLE_MELEE, are they durable to the same extent?

I can't find the recipe, and haven't seen a welder in its natural habitat since the item spawn change.

Fortunately, I found a usable car, but I have to be very careful if it can't be repaired.

Zombie cavalry is a formation of zombies that consists of zombie horseman.

Zombie horseman wears plate mail and shield, moves as fast as horse, and charges with reach3 awl-pike. It can leap over walkable obstacle including trap. Fire, pit, caltrops, and acid, only damages the horse but not the rider. When the horse is killed, the horseless horseman walks slowly, but is still formidable. When a zombie horseman is killed before its horse is, it turns into a galloping zombie horse brute with plate mail, and doesn't follow formation.

With the speed, damage, armor, weight, and number, zombie cavalry requires tactics to deal with.

The existence of zombie cavalry needs thematic reason, though. It could be a player triggered event that happens in temple, museum, or other reasonable places.

The Bunker - Gameplay, Tactics, and General Discussion / Grappler
« on: February 24, 2017, 04:20:08 PM »
I thought they have long arms - the range of shocker or spitter. I saw a lone grappler grazing on the vast grassland of New England after rain, and approached with care.

And it grabbed me, only when we were one tile apart! The grappler's arms aren't any longer than your knife spear.

I was reading chemistry textbook while enjoying the sax I played. A zombie appeared on the door, and then walked over the sink to me. There was harvested oat on the sink. I threw 2 javelins and killed the zombie, but all oat was destroyed!

Then I remembered that projectile damages item in furniture. Another reason not to build or use furniture!

The Bunker - Gameplay, Tactics, and General Discussion / Roadstop problem
« on: February 11, 2017, 02:29:51 AM »
I've been using the roadstop for a base since spring, and only recently began to notice that one house is different from another.

In the south house I use, there is floor. In the north one, however, there is no floor, and grass grows on ground.

Why does grass grows on ground over there? Is that how women's room is, since I've never been in one?

It is logical for flaming eyes to have night vision, but they didn't in older versions.

Now they can see you in darkness, and can beam you across the screen, but the longest gun can't shoot farther than 30 tiles. I used to shoot them at night. Their meat is not tainted, and can even be appetizing when properly cooked. I miss the canned floating eye, and the chilled eye aspic.

edit: I edit the title in case it is considered spoiler content.

General Discussion / What are the CDDA News on Top Right?
« on: January 29, 2017, 09:41:36 AM »
I see random texts appearing on top right of the page labeled as "News", but I can't click and check out the stories. What are the news actually?

The Library - Lore, Stories, and Creative Endeavours / Cosmic Lava
« on: January 29, 2017, 05:57:28 AM »
Glowing jelly flew through dimension and landed on meadow surrounded by forest. It sat there for a millenium, before five men come by. They are three cataniers and two pikemen, patrolling the new border between Tom the Butterfly–Eyed King's land and the rapter–men horde's territory.

While heating up hotdog with his awlpike over the glowing jelly, the pikeman said, "It's the molten skin of an ancient spaceship. It doesn't burn the grass, but it can eat through your legs."

I come to the 'a. get trained b. not get trained' menu, when NPC agrees to train me. Neither pressing a, b, nor ESC does anything. The game does not freeze or crash, but cannot continue either.

The Library - Lore, Stories, and Creative Endeavours / Sinking Zombies
« on: January 18, 2017, 09:32:26 AM »
Following distant sound, zombies roam the abandoned land. They smash houses, and bash down trees, and destroy cars with their flesh arms – some are blown away by explosion, but more move on – but now they come to the bank of river.

One by one they jump into the water, like migrating zebra. Unlike living animal, they cannot swim and just sink to the bottom. Submerged zombies lose track of the sound on land, and aimlessly move underwater.

Thus, river and sea gradually collect all zombies.

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