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Topics - §k

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Zombie cavalry is a formation of zombies that consists of zombie horseman.

Zombie horseman wears plate mail and shield, moves as fast as horse, and charges with reach3 awl-pike. It can leap over walkable obstacle including trap. Fire, pit, caltrops, and acid, only damages the horse but not the rider. When the horse is killed, the horseless horseman walks slowly, but is still formidable. When a zombie horseman is killed before its horse is, it turns into a galloping zombie horse brute with plate mail, and doesn't follow formation.

With the speed, damage, armor, weight, and number, zombie cavalry requires tactics to deal with.

The existence of zombie cavalry needs thematic reason, though. It could be a player triggered event that happens in temple, museum, or other reasonable places.

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The Bunker - Gameplay, Tactics, and General Discussion / Grappler
« on: February 24, 2017, 04:20:08 PM »
I thought they have long arms - the range of shocker or spitter. I saw a lone grappler grazing on the vast grassland of New England after rain, and approached with care.

And it grabbed me, only when we were one tile apart! The grappler's arms aren't any longer than your knife spear.

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I was reading chemistry textbook while enjoying the sax I played. A zombie appeared on the door, and then walked over the sink to me. There was harvested oat on the sink. I threw 2 javelins and killed the zombie, but all oat was destroyed!

Then I remembered that projectile damages item in furniture. Another reason not to build or use furniture!

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The Bunker - Gameplay, Tactics, and General Discussion / Roadstop problem
« on: February 11, 2017, 02:29:51 AM »
I've been using the roadstop for a base since spring, and only recently began to notice that one house is different from another.

In the south house I use, there is floor. In the north one, however, there is no floor, and grass grows on ground.

Why does grass grows on ground over there? Is that how women's room is, since I've never been in one?

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It is logical for flaming eyes to have night vision, but they didn't in older versions.

Now they can see you in darkness, and can beam you across the screen, but the longest gun can't shoot farther than 30 tiles. I used to shoot them at night. Their meat is not tainted, and can even be appetizing when properly cooked. I miss the canned floating eye, and the chilled eye aspic.

edit: I edit the title in case it is considered spoiler content.

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General Discussion / What are the CDDA News on Top Right?
« on: January 29, 2017, 09:41:36 AM »
I see random texts appearing on top right of the page labeled as "News", but I can't click and check out the stories. What are the news actually?

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The Library - Lore, Stories, and Creative Endeavours / Cosmic Lava
« on: January 29, 2017, 05:57:28 AM »
Glowing jelly flew through dimension and landed on meadow surrounded by forest. It sat there for a millenium, before five men come by. They are three cataniers and two pikemen, patrolling the new border between Tom the Butterfly–Eyed King's land and the rapter–men horde's territory.

While heating up hotdog with his awlpike over the glowing jelly, the pikeman said, "It's the molten skin of an ancient spaceship. It doesn't burn the grass, but it can eat through your legs."

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I come to the 'a. get trained b. not get trained' menu, when NPC agrees to train me. Neither pressing a, b, nor ESC does anything. The game does not freeze or crash, but cannot continue either.

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The Library - Lore, Stories, and Creative Endeavours / Sinking Zombies
« on: January 18, 2017, 09:32:26 AM »
Following distant sound, zombies roam the abandoned land. They smash houses, and bash down trees, and destroy cars with their flesh arms – some are blown away by explosion, but more move on – but now they come to the bank of river.

One by one they jump into the water, like migrating zebra. Unlike living animal, they cannot swim and just sink to the bottom. Submerged zombies lose track of the sound on land, and aimlessly move underwater.

Thus, river and sea gradually collect all zombies.

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I'm looking for a patient record.

I traveled through field and forest, rested on abandoned campsite at night, sneaked by shocker brute and turrets, and finally arrived at the doctor's office. Many zombies followed me through the window, and were impaled by knifespear. I searched through every table in every office, and all the lockers and racks, but did not find the patient record. There are four safes, though. I cracked one of them for several hours and did not succeed.

Did the doctors put their patient record in safe? Or there's no such thing there at all?

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Other than comparing the releasing time of experimental and submitting time of github post? Then what time zone is dev.narc.ro in?

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I suggest that one can build a chunk of rock wall that takes up a whole map tile which zombie horde can neither spawn on nor pass through. Of course, this majestic construction will take 24x24x24=13824rocks, and 6x24x24=3456hours. It becomes faster when you have NPC helpers.

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General Discussion / The Wiki
« on: November 10, 2016, 02:10:30 PM »
The wiki doesn't look right.

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I camped in a town near a triffid grove. They produce vegetable, oil, and thread.

Today I went down into the tree house to investigate further. I slashed through a handful of various triffids very quickly, and entered a room called triffid heart. There was only one biollante, and there was nothing else after I killed it. Wiki suggests that "the heart beats", but it was quiet down there.

Is triffid heart a creature or a place? Is the triffid grove dead now?

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So far I haven't found any.

Either the Angband macro, or DF macro, can help with the extensive item interaction.

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