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Topics - redxlaser15

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   This is effectively that an NPC will ask you to do something like kill 'x' amount of zombies or maybe zombie brute. A non-allied NPC can maybe also get targeted for a mission. I am not sure how the details in it would work but things like this seems like a really cool idea to me.

   I keep having trouble with mission. Half the time they aren't programmed in or something like that. and whenever I start a mission if I train before I complete it no longer allows me to finish; the chat option to finish it never pops up.

   My story is simple, I run around punching everything to death. Muay tai plus 20 strength and amazing armor with max skill in unarmed combat and melee means one hit kills on many of the existing enemies. Roland also likes to eat people and is slightly insane.

   I don't know if this is already going in or anything, but more interactions and options to talk with your followers and random NPCs would be interesting. I also am not certain if traits for NPCs would be added at some point. I think I might have once been told but I forgot. I'd love if even just a mild verso. Of that would be added. What is the point of even showing where the traits would be in NPCs info if it is NEVER used? You might as well get rid of it entirely.

   I am not entirely sure this would go here, but I have been trying to figure out how to make the useless  (to me) notifications about different forum discussions that I don't care to see ever again. I sometimes only intend to comment like once or twice and not care about the discussion after that. Any help?

   I could simply be a derp and notice this being a thing, but would it be possible to store storage? Not like the tardis of course, but smaller objects can go in large ones. If there is not a big enough storage option I feel like you should be able to make a 'mystery meat' storage. either had a could of people in or a couple of zombies. Or other stuff for that matter. and also a form that keeps it cold.

   I'm not saying this to be a pervert or anything, I am simply being realistic. The apocalypse has happened and few people are left, sooooo eventually after you are set up and safe enough it would make sense to eventually er, 'make love,' if nothing else but the continuation of the human race. Either you have kids or you clone yourself (Which I don't think has been invented yet, Right?).
   Also, I feel like NPCs should get traits, and your children would get a mixture of the mother's and father's traits (With a small chance of unique ones, or at least as they age.) I imagine that to make it no too much of a waste of time, it would take like two or three season for the child to at least reach teen level. And what would also be cool, is if you die you can choose to be your child rather than a brand new character.
   There is of course the part of them being WILLING also. If you assist someone a lot it would make sense they they would be more willing, and maybe a relationship thing can happen in more detail. Speech skill and traits/mutations will also matter to some extend. Why would a normal human be easily willing to sleep with someone who has fangs, a tail and fur? Also, a new starting trait possible would be cool, something like 'non-racist' as a positive (And for realism 'racist' trait as bad) Also, once again for realism, the option of character gen would be your skin color (Which also factors into what can happen to NPCs) You could simply have neither and be neutral toward any skin color too. You COULD add rape, but me being a major hater of that (Cuz it is messed to a very large margin) would prefer not. But of course, realism.
   Realism type things have been added quite a lot in CDDA as of late if I recall, but you detailed you would want to go is up to you.

   Let's just cut to the chase, I don't expect multiplayer to be easy or fast to program in, but it would be amazing:)

     I am simply a bit curious as to more details of how wander spawns work. Not into things like coding or anything, but it seems like with wander spawns there is a LOT more enemies; I lowered the spawn rate to 0.80 and hordes seemed to cover at least 1/4 of the map. I could just be wrong, but in the past when I used wander spawns there would be a lot of enemies but not that much. Also, just to verify, the 'Z' on the map represents a large amount of zombies right? Like a horde or something? I figured that is what it is.

   EXCUSE ME?!?! I love spam! It is amazing! It is not an uncommon like either. I like it cold, I like it hot, I like it with beans too. Spam is tasty, why would I not like it? I'm not a vegan or anything like that! Spam is worth at least 20 enjoyability in my opinion. This needs to change ASAP! If I knew how to make mods I make one simply to make Spam increase moral by 20 or something like that. Is this biased or something? (And I'm not just being biased since many people like spam. Hawaiians eat a bunch of it, I know that)
   REAL Trivia Fact: Consumers in the US eat 3 cans per minute. They don't eat it for no reason! (Of course this does not show how many people eat it, but it must be a lot for 3 a minute!)
   Have the creators of CDDA simply never had good quality spam? Get Spam brand spam if nothing else; Make sure you aren't just trying really low quality crappy luncheon meats. Do you not understand taste? When I found a can of spam, I ate it immediately expecting that I'd get a good mood buff, but SUPPOSEDLY it is gross. Why? Just why?

   To sum it up: Spam is considered tasty by a very large amount of the people in the world; it should not give a moral debuff, but a bonus to moral instead; Making Spam 'not tasty' in the game seems rather biased; I, knowing that an Incredibly large amount of people LIKE spam, am NOT being biased (However that misconception would be understood despite not being true)

     I use a CDDA launcher and it SAYS that arcana and magic items is installed, but as far as I can tell I can't use it. I really want to use it since magic is awesome, but I guess it is possible that it is installed but I just haven't noticed? I figured it would show up in world gen options like other mods do :( Any ideas about this?

     I haven't played in a long time, and I noticed that for some reason I couldn't craft with the leather I had gotten from some zombie clothing. I have the stuff to sew, and thread, and the level, and I made sure I had plenty of leather, yet it would not work. Do you need to clean leather now or something to use it? I believe that rags would work when dirty, but just not leather. I know 100% I have the supplies to make it, so I'm not sure what is wrong. Whether in my inventory or right next to me it still won't work :(
     So is it that it needs to be washed similar to how clothing right off zombies does? Is it just some sort of glitch in the game? Do I need to wash the clothing before I cut it up? I don't see why it would change like this, I'd be okay if it turned into dirty clothing when made from dirty materials, but it doesn't seem to let me make ANYTHING out of leather. It is plenty bright also.

The Bunker - Gameplay, Tactics, and General Discussion / Slimy Spiral
« on: June 17, 2017, 05:36:31 AM »
     This might just be in a mod i have, but i haven't played in a while so if anyone knows what in the world a slimy spiral is please tell me

     I feel like when I shoot a gun there should be some sort of noise with that, which the player ACTUALLY hears. Also, I don't know how 'loud' something is for it to be 'bad.' Also, Why is there an option for music that isn't there? There doesn't need to be much sounds that you hear, but I feel like I need to have a youtube video or something in the background so my brain doesn't rot from complete silence in everything but the first options when you enter the home screen. It doesn't even continue to the options tabs and stuff! You don't  necessarily need something like you character saying 'uf' when they are hurt, cuz that might actually be really annoying at some point. But roars should make noise, guns should make noise, maybe make some sort of minecraft-villager-ish when chatting maybe. Silence only is nice to a point, I feel like I might die more of there being no sound than of a zombie ripping my face off. If nothing else, make the alarm on your watch/phone etc. do something. :P

     Out of curiosity, I made a character with max cooking to see the different types of mutagen. There are a lot you can make in any case. But I don't know which one I'd want to make if I don't know what they do at all! I can get an idea of what each type of mutagen would do but I've hardly delved much into ACTUALLY doing mutagen before. I simply have always worked more on other things since getting high cooking is simply annoying.
     I'd like to have some sort of focused direction to go with mutations, sounds like I can be a spider-plant guy, but what would that do? But in the end those two options may give me bonuses that I don't care much about. And mutagen is a pain to get in any case, so I'd like to just make it easier and know the possibilities beforehand.
     I can live with bad effects, it is my choice to risk mutagen after all, but some 'good' effects I don't care about much. For example: I almost never go 'swimming' or near those areas, just cuz I don't care to, so why would I need the 'gills' mutation? I'm a fist fighter so claws would be better.

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