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Topics - Inconspicuous

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A long time ago on the Cataclysm forum games section, there was a game where people role-played as the mythological beings of a new world, hero or villain. It seemed like such a great idea, but unfortunately, died due to lack of interest. So, I am going to attempt to organize one like it. This is my first ever rp/forum game being organized, so some help would be appreciated. Would anyone be interested in a sort of "reboot" of it?

One of the most difficult parts of playing Cataclysm (for me) is creating a character. Trying to pick the right stats, skills, and traits, so that I can survive the first week or so of the apocalypse. So, I was wondering if you could share with me some of your favorite/good character builds.

General Discussion / Does anyone use IRC?
« on: April 17, 2017, 11:08:47 PM »
I just read a quick IRC tutorial, and every time I try to chat on a channel, I get no response. Whether there are 15 or 50 people, I never see any chatting happen at all. Even on the C:DDA server.

So I was messing around one day, trying to survive, when I found a small town, full of irradiated wanderers. What was even more interesting was that there was a two tile church that didn't look like any I'd seen before (In this game), and a bunch of strange craters. About to die, I decided to scrap the character and go into debug mode to check it out (Yes, I know, I'm a cheater. But who really cares in a single player game?).

NOTE: I'm pretty sure this is something spoiler heavy, which I didn't really mind ruining for myself, but if you do value that spoiler free play-through, ignore the rest of this.

(click to show/hide)

Does anyone have a clue as to what this is?

Well, what the title says. I've mostly figured this game out, but I have a few more questions regarding the very early game.

1: Which weapon do I use? Knife spear? Makeshift crowbar? What?
2: Character builds. I just can't get the hang of them. What's the best character build you have for surviving?
3: Day raids, or night raids? Can't figure out which one to do.
4: Is wilderness survival more easy?

The Bunker - Gameplay, Tactics, and General Discussion / RNG loves me.
« on: April 08, 2017, 05:07:06 PM »
I started a random character, and as soon as I spawned in, grabbed the bottle of water in the basement, and checked the lockers for gas masks...

I found a humming tube in a pile of rubble literally right next to the shelter.

I don't know what it is, or what it does, but it's got three charges, and I've never seen it before, so I'm going to screw around with it a bunch.

RNG loves me.

Other Games / More survival roguelikes?
« on: March 28, 2017, 06:06:46 PM »
Are there more survival roguelikes out there? The only ones I know of are C:DDA and Wayward. Just curious.

What the title says. I came up with an idea for a simple way to add this, without the player having to manage their inventory a whole lot.

So, here's what it might look like:

Storage item || (Worn, durability is shown) [(Current space taken)/(How much item can hold)]:
      Item [(Volume)/(weight)]
      Item 2 [(Volume)/(Weight)]
This would be shown in the LEFT side of the inventory screen, not in the clothing part [(Space taken)/(How much item can hold)] could still be shown to the right of durability in the clothing part.

If a player picked something up, it would automatically go inside the item with the greatest max volume that still had space left. If we wanted to get really complex (Which I don't), we could even nest things like "Left pocket" and "Right pocket" inside of "Jeans".

The player might be able to sort their inventory in a way similar to the clothing layering system. Press a key (Maybe "m" for "Move items between containers") and then select an item, then move it. Trying to put an item in a container with not enough space, and you get the "Not enough room, try moving or dropping something from here" message.

That's the basics, it's a pretty simple idea. Let me know what you think, feel free to make any suggestions.

So, my survivor "Doc", just made it to Summer, day 9. Most of my other characters die on day 7 or 8, so this is a pretty big achievement for me. I have a base in a church, a WIP RV named "Lucy" with steel plating and a vehicle mounted machine gun, as well as a vehicle forge and chemistry lab.

I have a HUGE supply of strong and weak alcohol (As far as I can tell, you use the strong alcohol for crafting, and drink the weak stuff for a little strength boost), a barrel collecting water (Did I mention I got fabrication to level 9?), a metalworking station with all the tools I need, and a fire ax with level 4 in melee and bashing, as well as a M1014 and an M1911, just in case I run into particularly nasty zombies. I also carry a sledgehammer for breaking into gun stores and other buildings.

 Using the StatsThroughSkills mod, I have gotten all stats up to 11, and dexterity to 12. I have Karate, Tae Kwon do, and Aikido styles, as well as a decent skill in unarmed combat. My town is completely cleared out of zombies. The only nasties left are a few shockers and spitters in the very north, and a chicken walker to the northeast, as well as a few zombies in the back of a gun store (Very bad, can break the glass and summon eyebots.). My character took on a MOOSE.

So, I think it's safe to say I'm at the start of the mid-game. I accidentally blew my arm off with a homemade grenade, but once that heals up, I can fill the RV up with water from the fire engine to the north, and prepare for a journey.

The question is, where? What do I do now that I've left the early stage of fleeing every zombie child I see, and entered the one where I can confidently take on large numbers of zombies in melee. And I'm lost. I have no idea what to do now that I've gotten a good character going. So, what do I do in the mid-game?

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