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Topics - Inconspicuous

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A long time ago on the Cataclysm forum games section, there was a game where people role-played as the mythological beings of a new world, hero or villain. It seemed like such a great idea, but unfortunately, died due to lack of interest. So, I am going to attempt to organize one like it. This is my first ever rp/forum game being organized, so some help would be appreciated. Would anyone be interested in a sort of "reboot" of it?

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One of the most difficult parts of playing Cataclysm (for me) is creating a character. Trying to pick the right stats, skills, and traits, so that I can survive the first week or so of the apocalypse. So, I was wondering if you could share with me some of your favorite/good character builds.

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General Discussion / Does anyone use IRC?
« on: April 17, 2017, 11:08:47 PM »
I just read a quick IRC tutorial, and every time I try to chat on a channel, I get no response. Whether there are 15 or 50 people, I never see any chatting happen at all. Even on the C:DDA server.

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So I was messing around one day, trying to survive, when I found a small town, full of irradiated wanderers. What was even more interesting was that there was a two tile church that didn't look like any I'd seen before (In this game), and a bunch of strange craters. About to die, I decided to scrap the character and go into debug mode to check it out (Yes, I know, I'm a cheater. But who really cares in a single player game?).

NOTE: I'm pretty sure this is something spoiler heavy, which I didn't really mind ruining for myself, but if you do value that spoiler free play-through, ignore the rest of this.

(click to show/hide)

Does anyone have a clue as to what this is?

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Well, what the title says. I've mostly figured this game out, but I have a few more questions regarding the very early game.

1: Which weapon do I use? Knife spear? Makeshift crowbar? What?
2: Character builds. I just can't get the hang of them. What's the best character build you have for surviving?
3: Day raids, or night raids? Can't figure out which one to do.
4: Is wilderness survival more easy?

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The Bunker - Gameplay, Tactics, and General Discussion / RNG loves me.
« on: April 08, 2017, 05:07:06 PM »
I started a random character, and as soon as I spawned in, grabbed the bottle of water in the basement, and checked the lockers for gas masks...

I found a humming tube in a pile of rubble literally right next to the shelter.

I don't know what it is, or what it does, but it's got three charges, and I've never seen it before, so I'm going to screw around with it a bunch.

RNG loves me.

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Other Games / More survival roguelikes?
« on: March 28, 2017, 06:06:46 PM »
Are there more survival roguelikes out there? The only ones I know of are C:DDA and Wayward. Just curious.

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What the title says. I came up with an idea for a simple way to add this, without the player having to manage their inventory a whole lot.

So, here's what it might look like:

Storage item || (Worn, durability is shown) [(Current space taken)/(How much item can hold)]:
      Item [(Volume)/(weight)]
      Item 2 [(Volume)/(Weight)]
     
This would be shown in the LEFT side of the inventory screen, not in the clothing part [(Space taken)/(How much item can hold)] could still be shown to the right of durability in the clothing part.

If a player picked something up, it would automatically go inside the item with the greatest max volume that still had space left. If we wanted to get really complex (Which I don't), we could even nest things like "Left pocket" and "Right pocket" inside of "Jeans".

The player might be able to sort their inventory in a way similar to the clothing layering system. Press a key (Maybe "m" for "Move items between containers") and then select an item, then move it. Trying to put an item in a container with not enough space, and you get the "Not enough room, try moving or dropping something from here" message.

That's the basics, it's a pretty simple idea. Let me know what you think, feel free to make any suggestions.

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So, my survivor "Doc", just made it to Summer, day 9. Most of my other characters die on day 7 or 8, so this is a pretty big achievement for me. I have a base in a church, a WIP RV named "Lucy" with steel plating and a vehicle mounted machine gun, as well as a vehicle forge and chemistry lab.

I have a HUGE supply of strong and weak alcohol (As far as I can tell, you use the strong alcohol for crafting, and drink the weak stuff for a little strength boost), a barrel collecting water (Did I mention I got fabrication to level 9?), a metalworking station with all the tools I need, and a fire ax with level 4 in melee and bashing, as well as a M1014 and an M1911, just in case I run into particularly nasty zombies. I also carry a sledgehammer for breaking into gun stores and other buildings.

 Using the StatsThroughSkills mod, I have gotten all stats up to 11, and dexterity to 12. I have Karate, Tae Kwon do, and Aikido styles, as well as a decent skill in unarmed combat. My town is completely cleared out of zombies. The only nasties left are a few shockers and spitters in the very north, and a chicken walker to the northeast, as well as a few zombies in the back of a gun store (Very bad, can break the glass and summon eyebots.). My character took on a MOOSE.

So, I think it's safe to say I'm at the start of the mid-game. I accidentally blew my arm off with a homemade grenade, but once that heals up, I can fill the RV up with water from the fire engine to the north, and prepare for a journey.

The question is, where? What do I do now that I've left the early stage of fleeing every zombie child I see, and entered the one where I can confidently take on large numbers of zombies in melee. And I'm lost. I have no idea what to do now that I've gotten a good character going. So, what do I do in the mid-game?


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