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Messages - StopSignal

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1
Or we could go hacky and make the horse disappear and give an speed buff (?

Things like this are actually quite common in games, and not really that hard.  Change the graphic (optional), get a speed buff (actually, just make movement cheaper), and have all hits have a 50/50 chance (or 60/40, or whatever) chance of which one is hit, then handle as usual.  If the mount dies, the buff is removed, and possibly a bad effect happens (chance at damage if thrown from the animal, or something).  It's mildly hacky, but not terrible, and, as I said, it's really a common way to handle mounts in many games.

Considering I have tried making games myself, I know! However I find it a bit simple, my ideal implementation would be like a slower bike with a chance to fumble that varies depending on the horse and your riding ability, and no crashing stuff, but easier to aim from than a bike and just one tile sized, and also to have some cool zombie killing from horseback with some speed bonuses maybe?
However that's too much to ask, hahahah
Still would be neat to have the simple way, even! After all, simple doesn't mean bad, it's still pretty good. Just give me the ability of being knocked down by big forces and it would be fantastic to make the stories this game makes way more rich!

2
Or we could go hacky and make the horse disappear and give an speed buff (?

3
Well that's a good argument there, now. I see your point!

4
The Lab - Contributions and Mods / Re: No Funs: Weapon Spawn Rebalance
« on: April 22, 2017, 05:59:28 PM »
But why? Right now estmated number of guns per 1000 residents in US is 1126... :)
It makes gameplay spicier and weapons more valuable, I quite like his idea actually. Not gonna use it yet though!

5
Well, there are certain things that aren't really bad that OP said, like reloading tools or just eating aspirins or antidotes. I mean, don't have to be so close minded. It could work fine!

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The Bunker - Gameplay, Tactics, and General Discussion / Re: Licensing
« on: April 22, 2017, 04:33:18 AM »
Well, he had already specified that he wasn't going to use any code from the game, just the mechanics and a few item stats, so I'm sorry but I don't see your point!

7
I'd say be faster than everything that could eat you! Really fast. Until you get power armory, that is.

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Welcome, Rumpelstiltskin!
Actually I tried to write rumpel but the phone corrected it and I seriously love that name so I'm really really sorry
Little does my lady dream Rumpelstiltskin is my name!

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The Lab - Contributions and Mods / Re: Really bad Day custom variants
« on: April 22, 2017, 04:21:30 AM »
Hahahah, I love the descriptions. And wow, that prison one seems nasty.

10
I didn't know there was such a complex system for that, that's really quite good. I hope one day the AI is good enough to actually hide instead of running away and that kind of things. Would be great! Anyways, thanks for replying!

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As long as you can only do it while in safe mode or have the option to only do it while in safe mode, this actually isn't bad at all!

12
The Bunker - Gameplay, Tactics, and General Discussion / Re: Licensing
« on: April 20, 2017, 07:28:33 AM »
Game mechanics usually aren't licensed. We wouldn't have many shooters -to give an example- that way! So do it! And then show us your cool game!

13
The Garage - Bug Reports and Technical Help / Re: v6393 A few bugs
« on: April 19, 2017, 04:44:20 AM »
The complete darkness thing depends on the moon! If it's a full moon out there tonight, it shines quite a bit.

And that's weird about the NPCs not defending themselves. They used to do so last time that happened to me. Quite a long time ago though.

14
The Drawing Board - Suggestions, Comments, and Future Plans / Threaten
« on: April 19, 2017, 04:42:05 AM »
What about a general "Threaten" command? Just generally waving your weapon around and making noise. Would make certain creatures to flee.

Waving torches or sticks in front of animals to scare them, or threaten NPCs with guns. It's really a simple concept, i can't really add much. What do ya think?

15
Just started with a new template and I think I like it.  I took most of the mods, including stats through skills.  It makes sense to me that someone doing lots of physical stuff gets stronger, IQ related stuff gets smarter, etc.  Just the basic survivor.

===
"MARTIAL_ARTS2","PACKMULE","TRUTHTELLER","QUICK","HYPEROPIC","ROBUST","TRIGGERHAPPY","MYOPIC","FORGETFUL","HEAVYSLEEPER","BADHEARING","NIGHTVISION"
===

Str: 12, Dex: 8, Int: 10, Per: 10

First times I ran this build, I went to get a rock and got killed by a Slave Fighter and then a Moose immediately outside of the shelter.  3rd time around, I'm doing okay, got a longbow and I'm killing dogs, Moose, coyote and a few of the mild zombies.  I'd love to get skills up enough to add eye-mods to get rid of the near/far sightedness, but until then I'll keep collecting bifocals. 

Wait, didn't Stats Through Skills make your starting stats useless, as it'd default to 8/8/8/8?

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