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Messages - StopSignal

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1
I always reset my world after dying to get the full Roguelike experience, but the fact that I have to manually do this instead of having it done automatically proves that finding your previous character's stuff is an intended feature.

Wasn't there an option to do so though?

2
It's so awesome to see how good you got at drawing with time. When you posted your first drawings you were quite shy, but holy poop you got good. Cheers!

3
Last time I played I remember a "speed" setting for monsters. It replaced the old "slow zombies" mod. I quite like the functionality, really! But it affects all creatures, right? Isn't there a way to make it affect just zombies?

I haven't played in a long time but I'm planning to go back, so I decided to clear this doubt. I really wish there was a way to make it just affect zombies, but I won't complain if it can't!

It affects everything.

See PR 19398. Seems making the rule selectively enforced is not easy

Man, what a shame. I guess i won't be playing until they fix that, kind of a game breaker for me!

4
Last time I played I remember a "speed" setting for monsters. It replaced the old "slow zombies" mod. I quite like the functionality, really! But it affects all creatures, right? Isn't there a way to make it affect just zombies?

I haven't played in a long time but I'm planning to go back, so I decided to clear this doubt. I really wish there was a way to make it just affect zombies, but I won't complain if it can't!

5
Idk pal, try to tweak around world settings? I for one got asskicked so much by fast zombies that I only play with slow ones now. Sadly I think now the new speed thing makes ALL monsters slow, which isn't really what I like, but oh well.

It's the most moddeable thing in the world! Just tweak it, it's not like you are cheating. And if you were, it's just a singleplayer game. Tweak it all!

6
Welcome to the forums! Have a cozy stay! Always awesome to have devs around, hehe

7
There was someone making awesome mansions in the forum. Wasn't it egomassive? How did that end up?

8
This is pretty freaking cool! Even if you don't end up coding an actual somethingsomething to make this work with the game, it's still quite awesome to watch the images and wonder how it'd be. Thanks for making this!

9
Or we could go hacky and make the horse disappear and give an speed buff (?

Things like this are actually quite common in games, and not really that hard.  Change the graphic (optional), get a speed buff (actually, just make movement cheaper), and have all hits have a 50/50 chance (or 60/40, or whatever) chance of which one is hit, then handle as usual.  If the mount dies, the buff is removed, and possibly a bad effect happens (chance at damage if thrown from the animal, or something).  It's mildly hacky, but not terrible, and, as I said, it's really a common way to handle mounts in many games.

Considering I have tried making games myself, I know! However I find it a bit simple, my ideal implementation would be like a slower bike with a chance to fumble that varies depending on the horse and your riding ability, and no crashing stuff, but easier to aim from than a bike and just one tile sized, and also to have some cool zombie killing from horseback with some speed bonuses maybe?
However that's too much to ask, hahahah
Still would be neat to have the simple way, even! After all, simple doesn't mean bad, it's still pretty good. Just give me the ability of being knocked down by big forces and it would be fantastic to make the stories this game makes way more rich!

10
Or we could go hacky and make the horse disappear and give an speed buff (?

11
Well that's a good argument there, now. I see your point!

12
The Lab - Contributions and Mods / Re: No Funs: Weapon Spawn Rebalance
« on: April 22, 2017, 05:59:28 PM »
But why? Right now estmated number of guns per 1000 residents in US is 1126... :)
It makes gameplay spicier and weapons more valuable, I quite like his idea actually. Not gonna use it yet though!

13
Well, there are certain things that aren't really bad that OP said, like reloading tools or just eating aspirins or antidotes. I mean, don't have to be so close minded. It could work fine!

14
The Bunker - Gameplay, Tactics, and General Discussion / Re: Licensing
« on: April 22, 2017, 04:33:18 AM »
Well, he had already specified that he wasn't going to use any code from the game, just the mechanics and a few item stats, so I'm sorry but I don't see your point!

15
I'd say be faster than everything that could eat you! Really fast. Until you get power armory, that is.

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