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Messages - StopSignal

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2
Oh thank God. I needed this place to get into lame discussions with the people of always! For real though, I missed y'all. Good thing to be back.

3
MY SWEET SWEET FORUMS ARE BACK. Love you people, never leave. Anyways hi Inconspicuous! Have a nice time here!

4
Strangely some people get very upset when the experimental versions experiment.

Quite clever, there, pal.
Though it is mostly a thing that well, the people upset is the result of the experimentation, and through critical thinking is the only way of making the feature better. There are whiners yeah, but there are people that know how the game works that can and do help here in the forums.
Also, there is a tendency that experimental features don't get rolled back or remade, and sometimes not even improved, they just stack. I still want to use filthy clothes, but i don't want to get a river and the world's most evasive soap bar.

5
General Discussion / Re: Acronyms and Slang Phrases
« on: March 13, 2017, 10:18:09 PM »
Well, you can find most meanings if you look them up, though i'll tell you those for now!

IIRC is If I Recall Correctly. IRC is, indeed, the chat. Dakka, ehh, i never really thought out a definition, i guess it'd be firepower. More dakka!

Apparently it comes from the sound automatic guns make. Y'know, dakkadakkadakka. It comes from the orks in Warhammer 40k, and i just realize i should have remembered that!

6
If possible, avoid weapons and overpowered stuff please. There are those basements already, and they are quite frequent. This would be to make this op basements more rare and therefore exciting!

And if possible make some variations. I'd love to see the basement with the dead body and sandbags if i didn't see it every time! I think a nice "normal" version of it would be awesome.

7
Well, the game is quite METAL itself sometimes.

8
I would but i never knew how. I'd just ask to not make new terrain please. I still can't find time to tile!

9
Not many people at this hours! However, just to let you be calm, i know there is indeed a way, looking at the savefile, i just don't know exactly how. But it exists! Goodnight pal, hope someone can tell you how! (maybe search in the forums with the search thing? I would do it for ya, but i really gotta sleep)

10
General Discussion / Re: KA101
« on: March 10, 2017, 04:57:24 AM »
He was quite a nice guy, I wish he was still around, I really do. If you read this, Ka, I hope you the best! Have a good life, pal.

11
We might need also more places to enter/get out of them. If possible, even in the back of some houses or inside public places. Just to have a more strategic approach to use them to avoid enemies and being seen. Right now is "go from this street to this one" and it usually leaves you in everything but a good place.

12
The Garage - Bug Reports and Technical Help / Re: Random lockup
« on: March 09, 2017, 07:58:09 PM »
I would take a guess that the game slowly adds everything you do to a pile of what it has to save, and when you do save, it throws it out the window as it does not need it anymore! Just a guess though.

13
The only way I see to cimcurvent the longer turn times for X things would be that to craft and sleep players would need to all get together and have like a "set up camp thing" where a menu pops up, and you'd manage the time you have to read and sleep and do activities that take longer than that, like fixing cars and stuff (everything needed for that should be in the zone for the camp itself, even the vehicles) and THEN there would be a time skip.
Otherwise, crafting would be instant, only taking a turn, but you wouldn't be able to sleep or read or fix cars.
Every other time taking action thats not as long in the game would be reduced to a few turns. Max 10, in extreme cases.
If all people are in a time taking action time would skip.
Construction would need all people to be in the action, though it would be faster. If one gets attacked while the time skips it stops. Clumsy, but possible at least.

I don't know what other use cases would make problems with this setup, and the netcode would be nigh impossible considering the amount of data the game works with not counting zlevels, so yeah. Hard.

14
The Garage - Bug Reports and Technical Help / Re: Random lockup
« on: March 09, 2017, 04:39:07 AM »
There have been various errors with that cemetary lately, as i have seen on the forums. Can't find the threads though. Better check that up! Won't fix your stuff, but may help.

15
Totally off-topic, but I'd love to see a total-conversion for Cata that is set in a dystopian cyberpunk city. I'm sure the engine could handle it, but that would be a huge undertaking lol.

Actually, I'd like to see any rogue-like game like cata set in a cyberpunk world... I need to look that up now..
With huge interconnected cities and lights and catwalks and dirty alleys and oh god yes please

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