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Messages - dahzee

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The Bunker - Gameplay, Tactics, and General Discussion / Re: Licensing
« on: April 20, 2017, 03:30:39 AM »
Gotcha, that sounds like a great way to do it. If I end up using the stats and recipes from cataclysm, i'll put them into a separate file with the license and attributions included.

The Bunker - Gameplay, Tactics, and General Discussion / Licensing
« on: April 19, 2017, 10:25:54 PM »
Hello, I have some questions about licensing and copyright. If I wanted to make a game, and wanted to use item stat numbers (volume, weight, damage, etc.) and possibly crafting recipes similar to the ones presented in cataclysm, but none of the actual code, would that fall under the license? I ask because I'm making a game that I plan to sell later, and I would rather people not be able to freely distribute said game because of the CC license being applied.

It's not as if I have any intention to steal, I would give proper attribution even if it didn't fall under license because of how this game inspired me to create mine, I just want to do everything fairly with regards to the licensing, and not offend any of the creators.

In particular, it is the 'Share-alike' part of the license that concerns me.

I am OK with coming up with my own item statistics and crafting recipes if this doesn't work out.

The best condensed advice i can really offer goes as follows:

Smash a locker -> make crowbar with a rock and pipe
Find a couple houses on the outskirts of town with minimal zombies, use houses to LOS
Use the crowbar to get in, you will need to find these things:

Volume (enough to carry the following at the very least)
Clean water bottles x2 (3 would be better)
a pot or frying pan (look in the oven/cupboards)

Then run your ass out into the woods, away from swamps. 'e' bushes for survival skill.
Wait for fires to go yellow before you cook.
Sleep indoors when possible.
Train your skills, play around. I like archery but there are plenty of other ways to play.

The next best tip i could tell you is to not carry a huge amount of food if you have survival to butcher things.
Don't carry things you can easily/quickly replace when you need them.

Get a vehicle later on.

Most of my characters follow this sort of plan, and the only time I die is if I do something stupid, like not prepare for things, or do something i know is a bad idea.
Sometimes the learning experience will outweigh the death though...... sometimes.

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