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Messages - stk2008

Pages: [1] 2 3 ... 34
1
The Garage - Bug Reports and Technical Help / Re: Warning for type scope
« on: October 03, 2017, 06:21:56 PM »
Thanks shall have a go at fixing this later then :)




2
The Garage - Bug Reports and Technical Help / Re: Warning for type scope
« on: October 03, 2017, 11:50:12 AM »
Thanks for replying in arts mod it doeas have it set though

"type" : "GUNMOD",
        "id" : "scope5",
        "name" : "V-XR Patrol Rifle Scope",
        "location": "sights",
        "sight_dispersion" : -20,
        "aim_speed" : 9,
        "description" : "A medium range scope used by hunting rifles.",
        "weight" : 450,
        "to_hit" : -3,
        "color" : "dark_gray",
        "symbol" : ":",
        "material" : ["aluminum", "glass"],
        "mod_targets" : ["rifle", "shotgun", "smg", "crossbow", "launcher"],
        "volume" : 2,
        "price" : 68000,
        "skill_required": 5

3
The Garage - Bug Reports and Technical Help / Warning for type scope
« on: September 28, 2017, 08:57:13 AM »
Hi all got this error and I think it might be one of the many mods I am running

https://imgur.com/a/zDRue

I get a few errors like this on world creation about a few scopes etc :(

4
Dude you kidding this is updated EVERY day 99.99999% of the time.
The comunity and contributers we have here are bloody amazeing mate truly.


5
The Garage - Bug Reports and Technical Help / Re: Parks and recreation mod
« on: September 27, 2017, 08:46:25 AM »
Thank you so much matey :).

Still getting errors now from other damn bloody mods :( small town and building pack :(.

I might have a look at what the cahnges are in the one ya fixed and compare them so I can have a go at tweaking it but yeah not any good at this stuff tbh :(

Thank you for your fix any ways :)

EDIT

Why did kevin make this change to the damn core game any ways its messed every bloody mod up?.
Dont get me wrong I am sure he had good reason LOL just gutted that none of the mods work at the moment :)
whats the gain from his changes?.

6
The Lab - Contributions and Mods / Re: PK's Rebalancing Mod
« on: September 26, 2017, 08:52:24 AM »
Morning I am still getting errors trying to create a world

about default ground cover

Thank you :)

7
The Garage - Bug Reports and Technical Help / Re: Parks and recreation mod
« on: September 26, 2017, 08:48:11 AM »
Hmmm this mod still aint been updated to work with latest CDDA :(.


8
The Garage - Bug Reports and Technical Help / Re: Parks and recreation mod
« on: September 20, 2017, 12:29:33 PM »
Hmmm did what ya said probably did it wrong though and still got errors LOL.
:( cant update to latest version till its fixed as it also happens in PK mod.

I shall wait hopefully all mods are updated soon :).


9
The Garage - Bug Reports and Technical Help / Re: Parks and recreation mod
« on: September 20, 2017, 07:48:25 AM »
Thank you :) shall do this later :)

10
Thought it was just me

Looking at the map and then scrolling jumbles up the map display of ant hills to.

11
The Garage - Bug Reports and Technical Help / Re: Parks and recreation mod
« on: September 19, 2017, 09:22:44 AM »
Ok this is the cause of this

Get rid of id_or_id (commit: e987920) — kevin.granade / detail

because if I use a CDDA version before this PR its all good :)

12
The Garage - Bug Reports and Technical Help / Re: Parks and recreation mod
« on: September 19, 2017, 09:18:11 AM »
NM removed that mod from the list and it now seems PK has same error so must have been an update that realy screwed thinsg up :(

13
The Garage - Bug Reports and Technical Help / Parks and recreation mod
« on: September 19, 2017, 09:16:09 AM »
Hi all just want to say there is an error now with this mod I shall get the error later as not able to right now.

info so far

CDDA version 6784 64bit tiles
Load game and have parks and rec buildings mod enabled try to create world and BAM error and sends ya back to main menu :(

Thanks :)

14
The Lab - Contributions and Mods / Re: PK's Rebalancing Mod
« on: September 16, 2017, 12:21:08 PM »
seems like the new "Use last character prestes caused this?" in one of the last updates

15
Some one years ago suggested on forum or irc cant rwm.
to place invisable blocks in between the space to prevent movement in that space could that work or?

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