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Messages - KA101

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1
Well, hindsight is 20/20, I suppose. Did no one else show any sort of glee at the mycus stuff you did after you finished with what you were doing? That's pretty sad, I'm sorry you didn't get your deserved props.

No, they did.  I've since seriously misallocated my priorities.

With any luck, I won't make that mistake again.

2
Would that you'd made that known months ago, Zaylin.

3
I don't think alarms cause eyebots to spawn. I think they just get generated with the rest of the critters when the map is created. Then again, I'm not looking at the code.

No, eyebots should spawn as an indirect result of alarms (those that trigger EVENT_WANTED, which brings in the eyebots).  Haven't had a chance to look into it; thanks for reporting, though.

4
The Garage - Bug Reports and Technical Help / Re: Picking a gun safe
« on: April 17, 2015, 07:58:10 AM »
Yeah, probably missed a connection somewhere.  Thanks for reporting.

5
The Lab - Contributions and Mods / Re: [SPOILERS] The Outpost
« on: April 17, 2015, 07:57:02 AM »
Cities have randomly generated names.  You could name it after the nearest city.

This is probably the best way to go: that way people will finally notice the city names pre-mortem.  (We use 'em in the memorial logs.)

6
Maybe check out a nearby public library or somewhere else with free internet and download the repository there onto a USB or something similar? Once the repository is downloaded you don't really need to do any huge future downloads, and you could just copy it over from the USB onto your computer and then add it as a repository through the computer application.

If you're talking the zip downloads, hoping you've better luck than I did.  I tried that back when I was setting up mine and had zero luck getting the GUI to cooperate.  >_<

7
The Lab - Contributions and Mods / Re: [SPOILERS] The Outpost
« on: April 16, 2015, 04:21:21 AM »
Supposed to be able to handle multi-missions, but IIRC we've never tested 'em.  Looks impressive, in any event; I'm curious re the field displaying that terrain-looking info (current state of field?) and don't have a great name for the commune.  "Agricultural" doesn't do much, I'm afraid.

8
That's really cool, I will play with it some more tomorrow when I have more energy. It's kinda strange that vampires aren't in the game already given how pretty much everything else is.

Combination of too-fantasy and code issues: if I could grab the species of a critter in the melee code, we'd have had in-combat biting for nutrition already.

9
What next, "Elf needs food badly!" when you get hungry enough?

Nah.  Too nethack-y.  (Yeah, I know, they copied that from Gauntlet.  Green Archer has gained a level.)

10
Sure, you can install machinery to do weird fire and gun things.  Having your *body* do that is another story: shocker zeds throw lighining with faulty bionics.

Firebreathing is a bit too fantasy.

If bat wings are to be ever useful, you could make them give flight to the player. This would make them useful by letting you avoid mines and pits and later could be easily changed to let you fly up/down z-levels.

This has been considered, one of many mutations that I've not had time to transfer from concept to code.  Hummingbird Wings would be the way to go for SMB2 Princess Toadstool* "flight", at significant expense.  Larger Bat/Dragon/Wev wings would be along the lines of a glider and would seriously benefit from z-levels.

(Basically, even if you run the wings off the humanoid arms, in similar fashion to birds, you can't get enough lift for a human without a wingspan of around 3x the human's height.  Shoulder-mount wings are similarly Large, plus the infrastructure to flap them isn't trivial.  So winged humanoids have no chance on Earth of flying...the Nether might have places with denser atmosphere but similar or lesser gravity, though...)

*KA101 pulls up some tall grass, revealing a turnip as large as xyr upper body.  Xe deadlifts it overhead and levitates off the ground.  And anyone starting that "Princess Peach" crap, well, I'mma make you eat your vegetables.  >;-D

11
Tough part is determining whether you were killed whilst at critical HP and Stunned.  ;-)

12
Yeah, dragons are a perennial requested-category and would likely be something the PC could develop once we got that functional.

Fire breath, not so much, but perhaps flammable gas or some caustic chemical.

13
is the wiki still updated? :(

To the degree that folks are able to do so.

14
Congrats, your character is officially overpowered.

KA101 awards Azrad a giant "I was OP" trophy, made entirely out of foam rubber

Be Nerfed.  ;-)

15
Not averse to a new gamemode or terrain for this sort of thing, inasmuch as our tutorial still doesn't support driving training.

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