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Messages - nick0010

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Stuff like this has been suggested before, and always rejected because while its more realistic, and wouldnt be difficult to implement, but adds more tedium to the game than fun. Such things are likened to having to trim toenails and wash clothes (thank god this was only partially implemented.)

The Garage - Bug Reports and Technical Help / Re: Z-level issue
« on: August 28, 2017, 07:06:25 PM »
Z-levels are only half (quarter) implemented. They exist but dont integrate well with anything. This leads to weird shit happening, like mi-gos being heard underground through 4 floors of concrete. (at least the last experimental i played)


The Library - Lore, Stories, and Creative Endeavours / Re: Just Stuff
« on: August 22, 2017, 01:46:01 PM »
I love her

What tileset is that that looks amazing

The Library - Lore, Stories, and Creative Endeavours / Re: Just Stuff
« on: August 09, 2017, 03:05:21 PM »
I love

God damn it i cant read today at all.

I believe it depends on what youre attacking. Regular zombies are easy targets and can only train you so high before its basically like swinging at a wall. Try bigger things that dodge better.

The game doesnt assume everything is completely flat though. Ive lost vehicles because it was over shallow water and i couldnt push it, but if i debugged it out of water, i could push it just fine.

The Drawing Board - Suggestions, Comments, and Future Plans / Re: NPC's
« on: August 07, 2017, 12:15:58 PM »
You can give them orders when to fight. I generally go with "attack things that ive attacked first", if i need to retreat, "dont fight unless your life depends on it". You can change this mid-combat by [c]hatting with them, and it only takes somwehere around one turn.

Im inclined to agree that the effects of rain on morale are a bit OP, but without any kind of preparation, being soaking wet is a sizable distraction. Just not to the point of being unable to cook the only food you have.

Fire control is pretty easy actually. A fire ring as mentioned by Miloch added by a mod, or with some sheet metal and a hammer you can make a brazier, or you can drop them in a pit (not a shallow pit) and it should be contained.

The Garage - Bug Reports and Technical Help / Re: v6393 A few bugs
« on: July 12, 2017, 12:51:32 PM »
Thanks for the heads up on perception. I tend to have very high value of it and never noticed this was a feature. I just played that way every game =)

How do I use Jumper cables and Heavy Duty Cables?

I couldn't jump a tank with them from a fully charged car. Also, does the connection have to be exactly where the batteries are? I stuck it to a bumper and the @$$ end of the tank with no idea wtf to do next.

Does it sit and wait? Does it need to have both vehicles in a mode I'm not aware of??

Attach one end to any tile on a vehicle, attach the other to any point on the other vehicle. The vehicles will now share an electrical system. When you try to start the tank it will tray to drain the batteries in the attached car just like the batteries were attached to the tank (with some small power loss for jumper cables, and a considerable one for heavy duty cables).

Solar panel calculations definitely occur outside the reality bubble (or are calculated for time outside the bubble when the entity enters the bubble). Im willing to bet funnels do too.

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