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Messages - DeWolf

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1
Does anyone know the math behind how much noise is made by a gunshot in this game now?

2
Flame resistant jumpsuit.

fireman jumpsuit.  I found 2 pk underlays, but they both are badly damaged.  And dont fit.
Ah that is actually what I thought at first but since I am using the 5.5.0 version of you mod I didn't know if you added a new item or not.

5
General Discussion / Re: Last Survivor Posting (Bubb is back~)
« on: October 18, 2017, 05:53:23 PM »
just shut the fuck up and bomb their entire country already, diplomacy is a waste of time in this situation and you don't give a toddler throwing a tantrum attention.
I wouldn't say the entire country but maybe just his house while he is in it, with a second one for good measure. But I agree he is a spoiled brat that needs to realize he is playing with fire while soaked in gasoline.

6
Crank the realism up to eleven: Rewrite the game to emulate the fact that the military totally has the technology and resources (solar powered laser turrets, CQC specialists, tanks, drones,
 tank drones, everything) to wipe out droves of zombies with little resistance.
The issue for the cataclysm wasn't so much the zombies alone but the widespread portals that allowed essentially every horrible thing from the sub prime to enter our world and essentially wreck everything that moved.
As far as I know no on the multiple tile monster entities. Also I should have mentioned that most of the portals that were in the New England area did close and as such most of the more sub prime dependent monsters disappeared.

What I got from this is that there is a distinct lack of portals spawning demonic horrors.  Also, has anything been done regarding multi-tile monsters? I want to fight a tyranid carnifex.

7
Crank the realism up to eleven: Rewrite the game to emulate the fact that the military totally has the technology and resources (solar powered laser turrets, CQC specialists, tanks, drones,
 tank drones, everything) to wipe out droves of zombies with little resistance.
The issue for the cataclysm wasn't so much the zombies alone but the widespread portals that allowed essentially every horrible thing from the sub prime to enter our world and essentially wreck everything that moved.

8
The Lab - Contributions and Mods / Re: PK's Rebalancing Mod
« on: October 17, 2017, 03:07:03 PM »
they spawn independent of labs.  they are made of fortified concrete and spawn doom mons at close range around them.

their conditions are slightly different as well.

but i recently added mapping ability to them.  im not sure if i can do the cvd stuff too, or if I should ...
Is that what the walls are? I thought it was probably normal concrete walls.

9
So can you mix and match power armor helmets and suits?(Like heavy Parmor mk2 suit with a light Parmor helmet) Can you activate the helmet, or is it just the suit that activates?
It seems only the suit.

10
Is sniping still a not posible thing? I mean shooting with a any rifle a target over 45 tiles from afar.
have you tried modifying said rifle and using different ammo?

11
General Discussion / Re: HUGLAGHALGHALGHAL
« on: October 15, 2017, 10:00:22 PM »
I spent 2 months prepping an eberon campaign only to find my friends all dropped out on me after one session.

to be fair our characters were obscenely powerful anyway which didn't make it easy for him, he once prepared a mini-campaign encounter complete with a whole enemy base complete with an routine that split the day into roughly quarters, forgot i had 20 driving skill and a (basically) semi-truck with orbital ion cannons on it, i rolled a crit and destroyed the entire base without leaving the vehicle or firing a shot.
What the heck are you playing?

12
I think you can manually load the racks into the turret like a magazine. At least, that worked for me with the giant slingshot.
No the guy was talking about the version that ships with the game not the semi fixed version.

OHH thank you i totally forgot to grab the updated version. Unfortunately, the updated version also doesnt allow turrets to reload automatically
You need to look for the version someone made that was a sort of makeshift fix. Blaze seems to have not updated this mod at all for almost a year now.

13
I see... well just got another quick question:

science labs are the only best place to search for plutonium cells? I remember some military outposts have plutonium generators which can be disassembled for a few cells but they are very rare.
Don't forget about the sealed crates.

14
I think you can manually load the racks into the turret like a magazine. At least, that worked for me with the giant slingshot.
No the guy was talking about the version that ships with the game not the semi fixed version.

15
For the crafting of pipe weapons are we assuming the weapons are or are not rifled?
Not rifled, of course. There is no rifling equipment in the required tools for crafting. It is essentially a simple pipe.
That would explain the crafting time although if they were button rifled they could still be done fairly quickly.

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