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Messages - DeWolf

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1
General Discussion / Re: Last Survivor Posting (Bubb is back~)
« on: November 02, 2017, 08:15:28 PM »
You did not give me my pants back.

2
Does the Chest Rig only hold 1 mag? Back in my army days our chest rig could hold 8 mags, 2 in each pouch with 4 pouchs on the rig..
Do i have to make the Chest Rig and 8 chest ammo pouchs and just imagen they are sown on?
I think the main reason it's like that is it allows addition item storage + a magazine also I don't know if it is possible to have a rig with multiple ammo pouches in the same way as you can have a belt that can sheath a knife and a sword at the same time (since those are separate holsterables)

3
Disposal is easy. Burn with flamethrower, or run over in a car.

Utilization is slow.
I now plan to make a separate build item for chainsaws as surly a chain saw would be much faster than any axe.

4
is there a benefit in the blood effect from an artifact?
I think the blood fields can overwrite acid fields.

5
General Discussion / Re: Last Survivor Posting (Bubb is back~)
« on: October 30, 2017, 03:48:18 AM »
*activates remote explosives that were in pants*

6
General Discussion / Re: Last Survivor Posting (Bubb is back~)
« on: October 29, 2017, 01:01:07 AM »
Can I still have my pants back?

7
General Discussion / Re: Last Survivor Posting (Bubb is back~)
« on: October 28, 2017, 05:05:44 PM »
(I guess I should have put it in parenthesis.)

8
What would be the best site to host a download of a mod I might make?

Github

That way people always have access to earlier versions, updating to newest version is easy, hosting is free, there is no need to zip anything manually, you can specify which files to include and exclude, version control is handled by git so people can see what you changed even if you're too lazy to make a proper changelog, text can be linked to directly (say, line x in file y is broken), and you have a free pseudo-forum for discussions and bug reports.
Thanks.


9
shoun't be :/, i seacherd handcuffs and no results, it says if am creative i can escape, how to i remove the electric handcuffs?

I haven't been cuffed in a LONG LONG time, so this might be out of date, but it used to be that you could just wait until the charge ran out, then they could be removed.

You can wait it out. Just be sure to be somewhere safe and have a lot of food & water on you. It takes a while.
When it said get creative I actually thought it meant to try smashing them with something (like for example zombies or concrete walls as it is an item that goes into you held item spot)

10
What would be the best site to host a download of a mod I might make?

11
The Lab - Contributions and Mods / Re: Adurnsyl Assorted Arms and Armour
« on: October 27, 2017, 05:05:57 AM »
Cool.

12
I would recommend slime cart parts, but they are kinda mid game (if i recall correctly you need like around 6 cooking), but they are pretty neat, you can make everything foldable as long as it doesnt has something internal (like a motor or an alternator)
Isn't slime stuff also really heavy?

13
General Discussion / Re: Last Survivor Posting (Bubb is back~)
« on: October 26, 2017, 06:15:01 PM »
I was already not in the room.(teleported remember) with that said I think I might have left my pants in there could you please throw them out the window (if applicable)

14
General Discussion / Re: Last Survivor Posting (Bubb is back~)
« on: October 26, 2017, 04:16:49 AM »
What's so funny?

15
General Discussion / Re: Last Survivor Posting (Bubb is back~)
« on: October 25, 2017, 10:18:06 PM »
Boo you hijacked my trick... oh well. *teleports leaving a note in your hands* "to be honest I don't know what either of us would do with this but either way, shitposter AWAY!" *note teleports too*

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