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Messages - lol2121

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The Lab - Contributions and Mods / Re: Coolthulhu's patches
« on: August 26, 2017, 03:03:24 PM »
What do I do in order to have the fixed aiming maths for ranged weapons? I already have a save, and i don't want to start over.

Mr. Candlebury, do you accept 2nd and so-on requests of a single user?
EDIT: Do you also accept non-CDDA-related requests?

****DISCLAIMER: This is mine first attempt of writing a story on this forum, and I'm not a good storyteller, but I'll try my best to write a story. Anyway, here we go!****

One day, I was relaxing in my mansion, when someone knocked on my door. I walked to the door and asked "Who's there?". The guy responded: "I've got terrible news!". I responded with a bit of fear in my voice: "What is it?". The chap said: "I'm a journalist and I'm here to tell you about a "strange disease" that changes people into zombies.". I've responded: "They for sure are terrible news! But can I do anything about it?". The journalist responded with confidence in his voice: "Their zombification is irreversible. You need to disable their brain, let it be through an electrical shock, or a bullet to their head, to eliminate them.". I responded: "How dangerous are they? Also, is a microwave gun able to disable them?". Journalist responded: "The real danger is that they can infect you. However, you can cure the initial infection (about 6 hours from it) by disinfecting the wound. Also, s microwave gun could be a wise idea for defeating them.". After this conversation, I've sent the journalist away, locked the doors shut and went to the workshop. I've spent about 2 hours on construction of a two-handed laser gun, but it was worth it - its beam travels at the speed of light, and it can be recharged. Once I've finished the weapon, I peeked out of a window to check where the zombies (relatively) are. They were about 150-200 metres from my mansion. I went to the workshop again, this time, to attach a scope to the gun. It took me another 20 minutes. I opened a window, and started shooting at the zombies. Due to the laser's (relatively) silent operation, I was virtually undetectable (aside from the beam), although the zombies wouldn't see it, anyway. I've took like two dozens of them before having to recharge the weapon. The reason behind that was I was unable to find better cells.
I decided to recharge it, and in meantime, I constructed a device consisting mainly of electrochemical cells and a bit of circuitry - its purpose was to recharge most portable devices on the go - an utility that could save one's life one day.


I'd say it's quite good, but my character hasn't got a beard or something like that...

That's surely a lot of work for you. Keep on drawing!

Are you working on my survivor? Not that I'm hurrying you, just kindly asking.

I think I can list rough minimum and recommended requirements of this game.
486DX CPU or better (Treah proved it can work even on 486DX (watchcdda, at least)).
50 MB HDD,
Any graphics card,
Windows XP or later (tested on Windows 2000, doesn't work), Linux, Android KitKat (4.4.x)( (Play Store said the version is too old on Jelly Bean (4.2.x)), unsure about Mac OS.

2 GHz CPU or better,
500 MB HDD (if you want to run multiple saves, or play one save for a couple of in-game years),
NVIDIA GTX 310 or higher (any if playing on curses),
Windows 7 (it's still supported by Microsoft), Linux, Android, unsure about Mac OS.

I've got a suggestion (I don't know whether it's already been mentioned or not, because 77 pages seem like a lot of stuff to read), if it's been mentioned, then feel free to correct me. Anyway, here it is:

Mortar, which would be quite unique in that it isn't a vehicle, but can't be fired simply by pressing 'f', Instead, it must be deployed by pressing 'a' key. That action would make it able to fire, but at the same time render the user unable to move (unless he'd stop using the weapon while it's still deployed).

The shells would take some time to reach the target and its accuracy wouldn't be too high and would have a low rate of fire. However, firepower of the larger ones would rival that of tank cannons and it would have a very long range. Also, because it fires in arc, the projectile wouldn't hit stuff in the way to the target.

So essentially you get a bulky, heavy, slow-firing and a bit inaccurate cannon that renders its user unable to move in exchange for high firepower, ability to shoot over long distances and the fact that the projectile wouldn't hit anything in its way to its target.

Is joining the game still possible? Also, can I post mine character here?

Here's my day 6 survivor with Stats Through Skills III. So, here are the screenshots:
Armour sorting:
(click to show/hide)
(click to show/hide)
UI and traits I:
(click to show/hide)
Traits II:
(click to show/hide)
(click to show/hide)

I've got rest of my stuff in the LMOE shelter.

EDIT: You can ignore the stuff like purses and backpacks, also, please draw the scarf around the neck.

Translations Team Discussion / Polish translation
« on: May 13, 2017, 07:22:27 AM »
Hello, I'm currently translating the game to Polish together with mr_sep on Transifex, and I need someone to coordinate the translations and update the game .po files. Any help is very much welcome!

Polish translation project:

OK, mine first attempt at OCing, 3.6 GHz, 1.275 V, runs all fine and smoothly.
AMD FX-8320.

I've got view port settings suiting my 1280x1024 screen.

Computer specifications:
Gigabyte GA-78LMT-USB3 Ultra Durable series motherboard.
3.0 GHz @ 1,15 V (from 3.5 GHz@ 1,275 V) AMD FX-8320 32nm Vishera CPU.
NVIDIA GeForce GTX 650 Ti BOOST graphic card with 2 GB GDDR5 and DirectX 11.
1280x1024 DELL 1704FPT 17" screen.
Western Digital Caviar Blue 1 TB SATA III HDD (WDC10EZEX).
Titanum Multimedia Wired USB Keyboard.
Esperanza Wired 6D Gaming Optical Mouse.
Microlab SOLO6C speakers.
9 USB ports (including 3 USB 3.0 ports).
Microsoft Windows 7 Home Premium operating system.

EDIT: Updated hardware info.
Oh, and also I'm playing this game on a Lubuntu 17.04 VM, because I can't get it compiled to Windows, and I want to mess with the code to make the game suit my preferences better. For example, I've raised the per-tile item limit from 4 096 (2^12) to 65 536 (2^16). The aforementioned VM has got 5120 RAM and 6 CPU cores assigned to it, so playing on it may not reflect full power of my PC.

As the subject says, I'd like to know what are the minimal and recommended system requirements of this game?

BTW: I've under-clocked mine CPU from 3500 MHz to 2500 MHz. 

Well, I have some ideas:
1. Introduction of animal NPCs, which would require food on a regular basis, but would produce e.g milk as a result (you get the idea). - Quite easy to implement, but a bit wonky and unrealistic.

2. Kiln-based animals, which would be just charcoal kilns, but mobile and with different inputs and outputs. E.g: food + time -> milk (for a cow/sheep/goat). - Also easy to implement, but IDK how the game would react to moving animal-like kilns. (Moving kilns, what?!)

3. Proper animals with realistic mechanic (thirst, food and environment at the very least), whose growth rate depends on the satisfaction level of those needs. They could be slaughtered and butchered, but could also die of natural causes. It would look like this: Food + water + appropriate temperature -> growth + milk + wool (if a sheep or a goat, only milk in case of a cow). - Harder to implement. but the behaviour would be the most realistic out of all of the options.

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