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Messages - Zhilkin

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1
I blaim my deathmobile in deaths of all of these poor zeds.

2
The Bunker - Gameplay, Tactics, and General Discussion / Re: Licensing
« on: April 21, 2017, 10:54:12 AM »
Game mechanics usually aren't licensed. We wouldn't have many shooters -to give an example- that way! So do it! And then show us your cool game!
It is not about game mechanics, but the game data.

You can use image of demon in your game without violating any rights, but you shouldn't use image of a demon from some other game violating that game's license.

3
Quick, Fleet-Footed, Indefatigable 20/20/20/20 Parkour Expert character on rollerblades usually has no issues until running to some nasty things, like helidrone.

4
The Toolbox - Code Help / Re: Trouble with adding multiple jobs in mod
« on: April 10, 2017, 10:46:16 AM »
Watch yo parenthesis

Code: [Select]
[
{
        "type": "profession",
        "ident": "marinesoldier",
        "name": "Marine",
        "description": "You were a regular marinish cannonfodder. Your field operation mission get interrupted by a national emergency.  As far as you can tell, military command abandoned you in this hellhole when you missed the emergency evac. ",
        "points": 4,
        "skills": [
            {
                "level": 2,
                "name": "gun"
            },
            {
                "level": 2,
                "name": "rifle"
            },
            {
                "level": 1,
                "name": "stabbing"
            },
{
    "level": 4,
                "name": "swimming"
}
        ],
        "items": {
            "both": {
                "items": [
                    "winter_pants_army",
                    "army_top",
                    "winter_jacket_army",
                    "helmet_liner",
                    "helmet_army",
                    "balclava",
"gloves_liner",
"gloves_tactical",
"chestrig",
"kevlar",
"modularvestceramic",
                    "winter_gloves_army",
                    "socks",
                    "boots_combat",
                    "binoculars"
                ],
                "entries": [
                    { "item": "knife_combat", "container-item": "sheath" },
                    { "item": "m4a1", "ammo-item": "223", "charges": 30, "contents-item": "shoulder_strap" },
{ "item": "m1911", "ammo-item": "45_acp", "charges": 7, "container-item": "holster" }
                ]
            },
            "male": [
                "boxer_shorts"
            ],
            "female": [
                "sports_bra",
                "boxer_shorts"
            ]
        }
    },
    {
        "type": "profession",
        "ident": "icelance",
        "name": "Ice Lance",
        "description": "You watched anime, ate chips and smoked your favourite cigarettes Belomorkanal. But suddenly, Cataclysm happened and you had to run for your life.",
        "points": 3,
        "skills": [
            {
                "level": 2,
                "name": "computer"
},
            {
    "level": 1,
"name": "electronics"
    }
        ],
        "items": {
            "both": {
                "items": [
                    "jeans",
                    "longshirt",
                    "socks",
                    "wool_hoodie",
                    "sneakers",
                    "money_bundle",
                    "crackpipe",
                    "crack",
                    "crack",
                    "cig",
                    "ref_lighter",
                    "backpack"
                ]
            },
            "male": [
                "boxer_shorts"
            ],
            "female": [
                "sports_bra",
                "boxer_shorts"
            ]
}
}
]

5
What can Lua actually do?

Toggle player gender and increase INT by 1 once a minute.

Code: [Select]
local MOD = {}

mods["ZS_LuaSandbox"] = MOD

function MOD.on_minute_passed()
game.add_msg("One minute has passed! Swapping gender!! You are getting smarter!!!!")

--local m = player.male
player.male = not (player.male)

player.int_max = player.int_max + 1

end

6
There won't be Lua in any form, so console won't be available.

7
I believe graffiti only changes background color of the tile in the ascii-mode (makes it red).

8
2017-04-01: Integrated into core (see https://github.com/CleverRaven/Cataclysm-DDA/pull/20270).

9
The Lab - Contributions and Mods / Re: Cataclysim 40K
« on: March 30, 2017, 07:40:56 AM »
Cataclysim? Should be Cataclysm, I presume.

10
The Toolbox - Code Help / Re: The Minor JSON Questions Thread
« on: March 29, 2017, 10:20:25 AM »
Is there a way for an item blacklist to remove items from the basegame?
It seems to disable crafting, and spawns although items still start with various professions are are still visible in the wish menu.

I was talking to some people on discord, and the main option appears to be redefining every base object that I don't want to 'none'.
I beleive you can just create new core mod and start new game without dda.

11
Mods can be dependent on other mods. There are should be two mods: main mod and sub mod which depends both on main mod and crazy_cataclysm.

[
  {
    "type": "MOD_INFO",
    "ident": "WH40KGuns",
    "name": "WH40K Guns",
    "authors": [ "Wulfle" ],
    "maintainers": [ "Wulfle" ],
    "description": "Adds a bunch of weapons from WH40K.",
    "category": "items",
    "dependencies": [ "dda" ]
  }
]

[
  {
    "type": "MOD_INFO",
    "ident": "WH40KGunsCrazy",
    "name": "WH40K Guns (Crazy stuff)",
    "authors": [ "Wulfle" ],
    "maintainers": [ "Wulfle" ],
    "description": "Adds a bunch of crazy stuff from WH40K.",
    "category": "items",
    "dependencies": [ "dda", "crazy_cataclysm", "WH40KGuns" ]
  }
]

12
You can mod out solar panel by increasing its "epower" value in vahicle_parts.json.

13
The Lab - Contributions and Mods / Re: Tileset Studio 0.10 (Win only)
« on: March 28, 2017, 09:48:49 AM »
Sorry, it seems I've deleted it from my PC.

14
Don't be so excited - I've heard factions are broken. :)

15
Json syntax was incorrect: missing commas, missing parenthesis, missing quotation marks.

You can compare files in some text compare tool to see what was changed.

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