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Messages - redxlaser15

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     I use a CDDA launcher and it SAYS that arcana and magic items is installed, but as far as I can tell I can't use it. I really want to use it since magic is awesome, but I guess it is possible that it is installed but I just haven't noticed? I figured it would show up in world gen options like other mods do :( Any ideas about this?

     I can't screenshot either, so I'll just say my character:
     I have nomad gear (but not on the head); My weapon of choice is nail knuckles cuz with muay thai and high strength unarmed is OP/also a good bow for those cases of bloated zombies and other annoying enemies of the likes; kevlar plated chitin boots (don't mind if you make it more like steel boots if it is easier); Filter mask on my mouth; Safety glasses with shades over that (so don't mind only doing the shades); A cowboy hat over a balaclava (I'm fine with just the cowboy hat)
     Traits/bionics: Bionic muscles/ high natural strength (So I am crazy buff); My dex is great; I have tough trait as well as scout and cannibal; I am also super fast on any terrain and stealthy
     I like the idea of having my person with a flowing nomad cloak in some sort of sneaking pose or stoically standing on a rock:)
     I am perfectly fine if you simplify it, and BTW the other ones you made are great! Can't wait to see mine too.
     one last thing, if you want I also have an friend NPC with a broken arm using a shotgun :P (I told him to stay away from most enemies but he decided to attack a zombie brute anyway)

     I haven't played in a long time, and I noticed that for some reason I couldn't craft with the leather I had gotten from some zombie clothing. I have the stuff to sew, and thread, and the level, and I made sure I had plenty of leather, yet it would not work. Do you need to clean leather now or something to use it? I believe that rags would work when dirty, but just not leather. I know 100% I have the supplies to make it, so I'm not sure what is wrong. Whether in my inventory or right next to me it still won't work :(
     So is it that it needs to be washed similar to how clothing right off zombies does? Is it just some sort of glitch in the game? Do I need to wash the clothing before I cut it up? I don't see why it would change like this, I'd be okay if it turned into dirty clothing when made from dirty materials, but it doesn't seem to let me make ANYTHING out of leather. It is plenty bright also.

      So my slimy spiral has questionable usefulness? That is annoying. I have never seen this before as far as I know, it was indeed in a pile of rubble. I wielded it since I had no more inventory available (It was right next to spawn) so I'm not sure it it mattered. It did not give off any electricity and no noise came from it as far as I noticed. i ended up dropping it nearby cuz I had no use for it and it was just taking up space.
     If you have any more specifics available then I'd appreciate it, or at least a way to find out how it works.

The Bunker - Gameplay, Tactics, and General Discussion / Slimy Spiral
« on: June 17, 2017, 05:36:31 AM »
     This might just be in a mod i have, but i haven't played in a while so if anyone knows what in the world a slimy spiral is please tell me

     My death was, to a point, pleasant. I had started to get kinda bored in a game, getting in one of my 'gaming moods' again. So I found 100 portions or so of spam and bacon and ate till I died of dehydration (had waited until I was practically starving so I could eat it all at once). TECHNICALLY, I didn't die from that, but I went really slow afterwards from being so out of water. I walked outside to get some more tasty, salty, bacon and between my thirst and encumbrance from leg armor - I like to pack tons cuz spitters and acidic zombies seems more common than normal ones sometimes - I got badly wounded from a sudden shocker brute punching me through a wall.
     Since there was no possible way I could manage to escape, I just closed my eyes, laid down and enjoyed the pain till I died. The pain felt so gooood...

     So that would include the experimentals also? Cuz I only use those, not the 'complete' versions.

     I feel like when I shoot a gun there should be some sort of noise with that, which the player ACTUALLY hears. Also, I don't know how 'loud' something is for it to be 'bad.' Also, Why is there an option for music that isn't there? There doesn't need to be much sounds that you hear, but I feel like I need to have a youtube video or something in the background so my brain doesn't rot from complete silence in everything but the first options when you enter the home screen. It doesn't even continue to the options tabs and stuff! You don't  necessarily need something like you character saying 'uf' when they are hurt, cuz that might actually be really annoying at some point. But roars should make noise, guns should make noise, maybe make some sort of minecraft-villager-ish when chatting maybe. Silence only is nice to a point, I feel like I might die more of there being no sound than of a zombie ripping my face off. If nothing else, make the alarm on your watch/phone etc. do something. :P

     Haha, ya. "Oh ya, you can be immortal from enemies, but you'll die in your sleep from decomposing. Or you'll kill all your friends and family from radiation!"
     I feel like some of the options really need some changing, although it does make sense that there are possible side effects. Does vomit act as a ranged attack or something? Also, how would some of the other attack things like a tail and claws go into place? I'd hate to keep activating the ability EVERY TIME I wanted to use it. Also, I have a tendency to not used melee weapons other than my fists anyway. Muay thai is crazy powerful with high strength and it is just like WRECK EVERYTHING! But I hope that things like nail knuckles would still work with fist-damage mutations. Claws + high strength + Muay Thai + high unarmed skill + nail knuckles would be like 1 shotting all of the basic-ish enemies. "Oh hello zombies horde" *One shots everything but a brute*

     That stuff is pretty cool, is it possible to have a 'second' mutation tree, simply one that isn't pass the threshhold? I think I'd like plant as a focus but I'd like a secondary mutation line if possible.

     EDIT: Also, is it possible to get only good mutations? Or is it a 100% you'll get it at some point. (Not including if you ALREADY have all the good options) I dislike save scumming, but some of the possibilities I'm just like "Ya right, I'm totally gonna die if I get that" :P Of course I'll keep most of the bad ones cuz I don't like cheating, but in terms of mutations that make people dislike you, most of them tend to be dead. So doesn't really matter anyway! Even boosting up the NPC rate a bit still can keep them rare.

     Out of curiosity, I made a character with max cooking to see the different types of mutagen. There are a lot you can make in any case. But I don't know which one I'd want to make if I don't know what they do at all! I can get an idea of what each type of mutagen would do but I've hardly delved much into ACTUALLY doing mutagen before. I simply have always worked more on other things since getting high cooking is simply annoying.
     I'd like to have some sort of focused direction to go with mutations, sounds like I can be a spider-plant guy, but what would that do? But in the end those two options may give me bonuses that I don't care much about. And mutagen is a pain to get in any case, so I'd like to just make it easier and know the possibilities beforehand.
     I can live with bad effects, it is my choice to risk mutagen after all, but some 'good' effects I don't care about much. For example: I almost never go 'swimming' or near those areas, just cuz I don't care to, so why would I need the 'gills' mutation? I'm a fist fighter so claws would be better.

      Well, this was a long time ago, not my last time but I'm sure that's fine. Right?
      I was still new to the game and I was still figuring out some of the basics even. I managed to get the NPC in the shelter to follow me. Then we went outside to visit town. We went near a forest while doing so and ended up running into a giant worm. I was just like, uh, drat? Luckily a zombie distracted it for me.
      So I skirted around the fight and went into a house. I got some fairly good stuff from the one house then walked outside. I was greeted by a zombie brute across the street. I was just like, "um, Jane you stand here while I 'go and and get backup...' Jane? Where are you?" Since Jane was somewhere else, I tried to run away like a coward. The brute was faster than me and punched me across the street, and he kept at it as i tried to guide him through bushes and stuff. But as everyone knows, pain makes you stupid! Right? It happens to me at least, get a little bruise and I lose intellegence.
      Then I came back into the world and happened to come across Jane again! We went in the opposite direction of the hulk to look some maybe-possible safer houses. But as I came back out of the house I met up with that giant worm from earlier. Well, half of him. R.I.P. This time Jane had the excuse of fighting the other half of it instead of running away.
      Restarted again and SOMEHOW found Jane by the corpse(s) of the worm. She was almost dead by still alive. So we continued and ran into a Mi-go. Any bets on how this ended? I was trying to assist Jane in the fight since she was badly hurt and I didn't know how strong the Mi-go was, but I got a lot of pain. So i was like: "Wait a moment Jane, gotta take some asprin" little did I know how long it would take to swallow one freaking pill. So the Mi-go killed Jane,  and I was just like, crapppp, that thing is gonna kill me now!
     Jane and I managed to hurt it a good bit, and seemingly enough that the Mi-go stupidly backed off instead of slaying me! Yay! It could have obliterated me if it fought me, even if it did have lowish health. So I ran away...
     Into the same zombie brute who killed me before. Or his twin.
     I was just like, okay then, NEW WORLD!

     I do love that whole future apocalypse stuff. Guns and power armor and stuff. But I also love magic! Yes you have necromancy, but from what I can tell it is not PROPER necromancy. We need to have the ability to posses your friends with demons! And brew strange potions with strange effects! Do rituals and stuff to get more magic! Find other wizards! Have sniper battles with fire balls! Limited mana so you can't spam too much! Levitate the your opponents! Or simply their weapons! Preferably not their clothing cuz, ew, dude, that's gross...
     Of course this could easily get out of hand and stuff, so there can be balancing like for example, you slowly kill hurt when doing magic, thus putting on limits. Or maybe the magic spell could fail. You're trying to light a campfire when you instead like YOURSELF on fire!
     Plus there can be new mutations/species! Such as a vampire or a werewolf. Maybe you were secretly a zombie all along! (You gave your soul to live) Or maybe your profession is to be a monster hunter!
     New items like silver bullets! Plus stakes too. Don't wanna get to close to that vampire? try throwing your stake at them! It may-or-may-not work. If it doesn't and you still wanna stay away use a stake on a stick! Basically it is a stake attached to a stick for extra reach. Why is it that the stick can't be a stake? Because magic type stuff has rules bro.
     A good place to find vampires is in graveyards or woodland mansions. Werewolves in the hills,er, forests aren't too rare. Zombies still don't like you if you are a vampire or werewolf tho.
     Vampires have OP night vision. They cannot bleed and are less likely (but still possible) to get hurt from bashing damage. Big downside, you light on fire if you go into the sun! Canines will get aggravated wear nearby a vampire and deal extra damage to said vampire. Vampires naturally make little to no sound and have an ease at walking on all terrain, but unfortunately never managed to grow wings. Vampires can feast on blood to quench thirst, add a mood buff and temporarily gain several boost: speed, strength, dexterity, damage. (not stackable) Has a small chance to 'bite' an enemy when fighting if the mouth is not too encumbered, this gives a boost similar to drinking blood, but smaller. You can feed off of your followers in their sleep without turning them if you so wish. But there is a chance that the follower will wake up, and they'll most likely do so aggressively. If they like you enough they'll let you feed off them when awake! You can turn them into vampires also, but then you wouldn't have as good of a blood source since zombie blood is gross!
   Werewolves have most of their effects only on at night. Canines will never attack them unless provoked. They always have a small boost in strength, dexterity, and speed, and have SOME night vision (but not as good as a vampire). They don't get a debuff from cannibalism, but neither to they get a boost. At night (not specifically a full moon) werewolves turn into their beastly form. They deal decreased damage when wielding items due to their claws, but deal more damage without wielding anything. Their fun grants a little natural encumbrance and warmth, when in their wolf form they get a small mood buff for having no cloths on... (Well, wolves don't wear cloths after all. And they are covered in fur!) Hearing is greatly increased also. Unfortunately, while you don't 'wolf out' only on full moons, the further away from one, the weaker you'll be! On a new moon you'll be practically a normal human!

The Drawing Board - Suggestions, Comments, and Future Plans / Pigs...
« on: March 21, 2017, 06:32:53 AM »
      We need pigs. Because bacon. Also friendship. Pet pigs too. And bionic pet pigs, with fedoras. You can name pigs too. And breed them for more pigs. So that we can have more fedora-wearing, bionic pig friends who may-or-may-not later become bacon.
      We also need a pig emoji.
      If possible, we must find the cult of Pinky. Pinky is the god of pigs. We cannot find Pinky. Pinky is high above where we cannot reach him. But we can join/kill Pinky's cultists. If we join them we go to piggy heaven. If we kill them (Maybe for their tasty human noms) we go to piggy hell. If neutral, then, um, I dunno.

     I might be getting this completely wrong, but I don't seem to have noticed a difference, if anything, my night vision seems to have gotten worse when it went to 'high' instead of regular night vision

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