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Announcements / Re: smf.cataclysm.com has migrated to discourse.cataclysmdda.org
« Last post by latogato on November 17, 2017, 07:24:51 PM »
i also made this really REALLY misarble wiki... like seriusly, i searched "Cataclysm: Dark Days Ahead" and it gave me 6000 pages to go through, there was age of empires, how is that even... anyeay heres the like, am RainBoom in there btw
http://cataclysm-dark-days-aheaf.wikia.com/wiki/Cataclysm:_Dark_Days_Aheaf_Wiki
You wrote the game name wrong...
This game is years old, we have wiki already.
Btw, did you read the first post, this forum is closed, don't expect answers. :)

New forum: https://discourse.cataclysmdda.org
CDDA wiki: http://cddawiki.chezzo.com/cdda_wiki/index.php?title=Main_Page
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Announcements / Re: smf.cataclysm.com has migrated to discourse.cataclysmdda.org
« Last post by Brony RainBoom on November 17, 2017, 06:03:20 PM »
i also made this really REALLY misarble wiki... like seriusly, i searched "Cataclysm: Dark Days Ahead" and it gave me 6000 pages to go through, there was age of empires, how is that even... anyeay heres the like, am RainBoom in there btw
http://cataclysm-dark-days-aheaf.wikia.com/wiki/Cataclysm:_Dark_Days_Aheaf_Wiki
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I think you mean Discourse instead of Discord in that link. https://discourse.cataclysmdda.org/ for those confused as to why the new site seems dead :P
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Announcements / smf.cataclysm.com has migrated to discourse.cataclysmdda.org
« Last post by Kevin Granade on November 16, 2017, 07:42:15 AM »
These forums have been hosted by GlyphGryph for the last 4 years, but that time is coming to an end.

I've acquired new hosting at Discord Inc. and I've migrated the entire forum contents (300,000 posts!) there.  The new site is accessible at https://discourse.cataclysmdda.org

Please join me there where we can continue to discuss cataclysm (among other things).

This site will stay up in read-only mode until some time in March when the current contract expires, at which point it will go down.

I have a plan for redirecting smf.cataclysmdda.com links to the corresponding posts in discourse.cataclysmdda.org that I'll try to get working before then, so that external links won't break.
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I've had a dream for a long time of a base building mechanic revolving around rescuing scientist and engineer NPCs and having them research and develop new tools to help you fight the apocalypse.

A giant part of blandness in the game comes from player's ability to "specialize" in everything, given time.
Having a player be only able to fulfill a limited set of roles could be good both for replayability and NPCs.
Say, a mechanic player would not be able to craft mutagen without a scientist NPC to help, a scientist player would not be able to utilize all bionic slots (once those are ready for the game) and high-tier bionics without the help of a cyborg engineer etc.

Though I have no idea how could the specialization picking be done. All complex jobs are learned over many years in pre-cataclysmic universities. But then, having a literal moron craft a railgun all by himself isn't any more sane than arbitrarily picking a specialization and having it only get "truly unlocked" later. Could require having non-zero skill - ie. can't pick mechanic as specialization with 0 skill in it at chargen.
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The Rec Room - Forum Games and Roleplaying / Re: Adventures of the Catawastes.
« Last post by DemAvalon on November 02, 2017, 08:31:55 PM »
*Litppunk fires his DMR if hits Benedict's 2nd head cracking the skull!*

Benedict's 2nd head goes limp

*Biker 2 and 3 full-auto fire their SMGs, Benedict's body is riddled with small caliber bullets! further more the bullet spray hits Benedict's 1st head and 4th head!*

*Momotaro pulls a large block of C-4, charges at Benedict and jams the C-4 in the hole opened by the metal spike's explosion and back flips back to his original position*

Momo:"Everyone gets back!"

Benedic the abomination:*tries to take the C-4 off, clawing at it, but its paws are too distorted and unwieldy for such a task*

Biker 1 jumps away and assumes a fetal position, Helena runs and jumps away covering her head, the mutated dogs run to Biker 1 , Biker 2 and 3 look at each other and haul ass in an inelegant manner, Litppunk is already a safe distance away and turns his back to Benedict

*Momotaro presses a hidden switch! the block of 3kg of c-4 detonates from within Benedict! sending a shower of gore everywhere!! *

every living thing  and object in a radius of 60m is now covered in blood and guts

{Benedict has been struck down}

{COMBAT OVER!}

Biker 1:*looks up* "is... is everyone ok?"

Biker 2:*wipes chunklets of Benedict, from his face* "I will check on Carl" *runs toward Biker 4*

Biker 3:*Squeezes his long luscious hair like a piece of cloth and a lot of Benedict's blood comes out* "I will check on Brian!" *runs toward Brian the mutated dog*

Helena:*gets up* "aw gross!" *starts wiping her back*

Momo:*shakes his body like a dog.... Slash and Eric do the same*

(given what you did with Brute and the needle, I though that would be something you would do :P )
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General Discussion / Re: Last Survivor Posting (Bubb is back~)
« Last post by DeWolf on November 02, 2017, 08:15:28 PM »
You did not give me my pants back.
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Something related, late last year there was a Wankel engine in the game. What happened to it?
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I tried debugging rifles and marksmanship to 20 and targeting systems with it after an unfortunate encounter with a zombie super sniper. No change in accuracy. It reaaaaly is ticking me off.
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Just got me a heavy rail rifle and it SUCKS. For some reason I can't hit the broadside of a barn from 15 tiles away even the max range is 60. Was really hoping for something to combat zombie bio weapons and super soldiers.

probably need to work on your marksmanship and rifle skills more
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