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That is literally the first working link to the wiki I have found in the last week. I dont know if its just been down for me, or if I have just been finding bad links, but I have been searching for a long, long time. Thank you.

It was my understanding that the wiki was going offline, owing to a lack of maintenance and the cost of keeping it up. Looks like I'm wrong. Cool.

And sadly it turns out no matter how many flavours of serum I inject, as others have said, I can never become more than a slime beast. Sad days are sad.

Oh well. I'll just go "assimilate" some NPCs.
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General Discussion / Re: El Presidente Trump?
« Last post by deoxy on Today at 08:54:01 PM »
What was any of the science that I stated were incorrect ???, I mean I am beyond aware of the fact that scalling up can complicate things but on a atomic level a large deal of CO2 is produced by most popularly used forms of combustion of which ONE BARREL OF *petrolium* produces 51.89kg per barrel....How many barrels of oil or tones of coal are consumed a year by the US and China alone....I mean it goes without saying that humans are the lead contributer to CO2 emissions within the last 100,000 years of which on a atomic scale the trapping of IR rays through CO2 produces heat.....Meaning ???????

(congrats glabal warming is most likely very plausable given the scientific method and most people that want to do something about it by getting you to buy biofuel are scamming you)

(Btw someone stated once that plantlife would be able to absorb most of our issues https://www.globe.gov/explore-science/scientists-blog/archived-posts/sciblog/index.html_p=183.html)

I rather specifically didn't state that any of your "science" was incorrect, only woefully, ridiculously incomplete and oversimplified, and not really relevant to why the public doesn't believe in global warming.

And yes, global warming is certainly "plausible" - even on the extreme fringe "denier" side, exceedingly few claim that it is not "plausible".  The gulf between "plausible" and "reasonably proven" is where the vast, overwhelming majority of actual science takes place.

And these two statements are just plain hilarious:

- "I mean it goes without saying that humans are the lead contributer to CO2 emissions within the last 100,000 years" - the global carbon cycle is 750 gigatons per year, and human emissions are 29 gigatons per year (IPCC).  That is to say, human emissions at their height are less than 4% of the normal annual CO2 emissions in the world.  Human emissions for the last 100 years are far less than that, and human emissions for the last 100,000 years would something like 0.001% of emissions, at best.

- "scalling up can complicate things" - yes, and an atom bomb going off in your lap might have a mild affect on your health

Thank you for trying to lead me through your grossly, insultingly oversimplified case for the plausibility of global warming.  I've read quite a bit at the collegiate level, to the point that I'm tired and burned out on the whole thing, and you're giving me the kindergartner's summary with the attitude that I'm the ignorant one.  Crap like this is WHY I SAID TO STAY AWAY FROM THE TOPIC IN THE FIRST PLACE.
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AH! So it's assumed we start near our community? I always assumed we'd been bused off to a evac centre in the middle of nowhere.

There are several different types of maps already in the game, from survivor maps that list grocery stores and gun shops to tourist maps that have museums and restaurants.

It's a couple of minutes work to add items to the starting profession.

So I guess my question for ribblle is would starting with a tourist map in your inventory as the default survivor be a sufficient solution for you? Or having one spawn in every evacuation center which is more complicated but not impossible.

I think the road map is the biggy. Say what you will about the town, but everyone knows what their nearest city is and how to get there.

Once we get a few more starting scenarios, then it might be time to add specific maps for each profession.
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That is literally the first working link to the wiki I have found in the last week. I dont know if its just been down for me, or if I have just been finding bad links, but I have been searching for a long, long time. Thank you.
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The Toolbox - Code Help / Re: The Minor JSON Questions Thread
« Last post by pisskop on Today at 08:15:17 PM »
i try to limit what is and isnt mandatory

coregame thinks anything that has a c++ component is mandatory.
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wiki does work.

check my sig?
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I did see a machete back in the lab...

Ok, looks like I will be going with Pentjak with a machete for now, then. Seeing as I have absolutely no eastern weapons right now.
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Also, while responding to this post. I skimmed the forums a little. I kept reading about NPC becoming faction members? Whaaaaaaat?! That has to be new correct? I never recalled NPC being able to follow you. Everytime I would have tried to convince them back in the day. It would always fail and or they would run/attack.

No, this has been around... uh, since at least 0.B.

So....I have to keep trying to make the character and hope the map that is created for that character spawns whichever location I choose? If so that is odd and kind of funny

That's really only a problem for a very few locations that I know of - the usual starting places are plentiful and never have that problem.
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Ant hill or triffids are the easiest source.

Basements/sewers would be next - rats, sewer snakes, basement spider, sewerhanas, etc.

And conveniently, you don't actually have to worry about smoking the meat in winter...

If you're desperate, fungaloids actually can provide decent sustenance, as fluid bladders can be turned into dehydrated vegetables (or something dehydrated, forget which), so as to be more "food" than drink.

Foraging-wise, you can sometimes find hickory nuts in winter.  Also, several types of wood can be turned into sugar with the right tools/skills/recipes.

If you're REALLY desperate, you can eat tainted meat.  Not fun, but prevents starvation.
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As to zooming around in something pre-built, I dont understand the viability of that, given that riving an RV into a new town is going to have you swarmed in zero time.... so the need for armor, rams, turrets, etc seems mandatory.

Don't drive the vehicle into town?  Seriously, I don't usually bother with vehicles until a good bit into the game - say, late fall, early winter.  Until then, any working vehicle is fine... it's only purpose is long-range cargo carrying to get back to the (temporary) home base.

Eventually, yes, I go mobile, but there's not really any reason to for a good while.  As you said, you're spending most of the time period reading, anyway.
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