Recent Posts

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General Discussion / Re: Last Survivor Posting (Bubb is back~)
« Last post by Noctifer on May 29, 2017, 03:59:54 PM »
More like a single pellet shotgun blast.
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General Discussion / Re: Last Survivor Posting (Bubb is back~)
« Last post by TooDAMNMuch on May 29, 2017, 03:43:16 PM »
i guess you could say it was a stray bullet?
https://www.youtube.com/watch?v=SY1Js1KFt5w

ahh... 90s music...
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The Lab - Contributions and Mods / Re: Cataclysm++ Mod
« Last post by MorCel 374 on May 29, 2017, 03:38:00 PM »
Sounds good! Good luck and post any changes you make! It'd be sad for this mod to die.
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General Discussion / Re: Last Survivor Posting (Bubb is back~)
« Last post by Noctifer on May 29, 2017, 03:16:34 PM »
But I dodged it!
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The Lab - Contributions and Mods / Re: Cataclysm++ Mod
« Last post by Noctifer on May 29, 2017, 03:15:51 PM »
As a core "standalone" mod I would just copy the jaon folder from the game and chnage what needs to be changed, no creating new files necessary!

The sketch cabin has been fixed by Random_Dragon to have some of the slave fighters on your side making it easier.

As for the MCC, gotta say you are caugh up in the mod's lore!
(click to show/hide)

The Survivor Emcapments are bloted with loot.
(click to show/hide)
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well... my survivor had a productive session just now, next time i'll tear the tank down, it's taken me a month in game before (90 day season, as RL, no construction scaling though) and then i'll start work on my new legitimately (but with an insanely OP character) built tank-roadster.
this is an exciting part!

it's engines were fucked when i found it, so i stole one from a nearby bus as well as an alternator, i need to pickup my NPC friend though who stayed with the solar car i was using as a runabout.

i also replenished my food that i carry around with me since i found a large number of human corpses, score, was out for a day or two so i searched some out.

finally, i found out that i need to crop to screenshot a 21:9 aspect ratio, so that's why it's not the whole screen.

http://imgur.com/a/V7tVh
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I've installed Alarm System CBM and its description says: "1 PU/16 turns, 1 PU act."

I finally turned it on to use together with my light amp goggles on a night raid. Whenever it triggers it drains 100 PU instead of 1 PU! So I heard like 10 or something sounds and my 1000 PU powerbank was empty. I recharged and checked again - each triggering drains exactly 100 PU.

I do not think this one is intentional, right?
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"I ain't leavin' no one behind"
Geoff slings the woman over his shoulder.
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The Lab - Contributions and Mods / Re: Cataclysm++ Mod
« Last post by MorCel 374 on May 29, 2017, 01:41:53 PM »
I personally like the mod as it is. I don't think there are rebalances that could suit the mod.

You should try to focus on the mod and expand it as much as possible (in my opinion) instead of making it stand-alone, losing time on spawn-list rebalances. The Slave Fighters sure could use some love: make the Sketchy Cabin have Z-levels, add some Slave-Fighters with bionics (to make the encounter more... !FUN!). Maybe the scenario should make you a member of them automatically, instead of you having to cleave through the horde of NPC's to exit the cabin (this sounds hard, I think they're a Bandit-like faction right now, so you can't join them).

The Makeshift Command Center could have some remnants of the Bio-Weapon science team (as Router says), maybe you could learn some more lore from them, and learn skills from them. Also, more quests for them would be good.
(click to show/hide)

Found 2 Survivor Encampments, one full to the brim with zombies (Hulks, Shocker Brutes, Super-Soldiers and Bio-Weapons) and the other one full with robots (2 turrets at each house (!!!), around 4 security bots, and many skitterbots). Are they that loot-bloated as the legend says for the hordes to be there? I couldn't loot any of them. (I'm currently playing as an Experiment start with Genetic Chaos. Mutated into an insect with Chitinous Plate, still not post-thresh, going full melee. Hunting down some purifier, maybe I'll get another tree, right now bullets fuck me up badly.)
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General Discussion / Re: Cataclysm: DDA - Temporal Farming!
« Last post by Rot on May 29, 2017, 01:15:29 PM »
The flow of time itself is convoluted, with heroes centuries old phasing in and out.
The very fabric wavers, and relations shift and obscure.
There's no telling how much longer your world and mine will remain in contact.
But, use this, to summon one another as spirits, cross the gaps between the worlds, and engage in jolly co-operation!
- Solaire
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