Author Topic: Magical Items and Arcana Skill [Merged, also on Github]  (Read 26710 times)

Offline Random_dragon

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Magical Items and Arcana Skill [Merged, also on Github]
« on: August 09, 2015, 12:31:45 AM »
This is a mod idea I cooked up not long ago, first mentioned the idea over on the Drawing Board ( http://smf.cataclysmdda.com/index.php?topic=10987.0 ).

Series 1-5 were merged. More stuff was added before my being barred from the project, then others went into a cycle of fuckups and fixes without me. Due to discussion of axing this mod from the core game because no one wants to maintain this old mod, it can also be found here: https://github.com/chaosvolt/cdda-arcana-mod

As it stands now, this adds a number of items and content in general, with more planned.

Current Content:
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« Last Edit: November 03, 2016, 09:09:59 PM by Random_dragon »

Offline Artyom177

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Re: Magical Items and Arcana Skill [WIP, Dropbox'd]
« Reply #1 on: August 10, 2015, 06:59:01 PM »
I want a Necronomicon from the H.P Lovecraft books. So I can summon Cthulhu and shit down his throat with my plasma gun boat. Its not really a boat... Just a flat platform with .50cal and Plasma rifle turrets in every corner and down the sides. With crossbow turrets and a 155mm tank gun from your mod. Its great!
Zombies, Demons, Chicken flavored robots...

What could go wrong?

Offline Random_dragon

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Re: Magical Items and Arcana Skill [WIP, Dropbox'd]
« Reply #2 on: August 10, 2015, 07:10:26 PM »
Tempting. I was thinking that summoning items would be on the list of things to craft, mostly for existing nether monsters. Summoning a star-spawn though...you might need a bigger steamboat.

EDIT: Post has been yoinked for the purpose of holding development and lore-related lunacy.

Gameplay and development concepts:
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General lore concepts:
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« Last Edit: October 28, 2015, 05:39:49 PM by Random_dragon »

Offline WIndburns

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Re: Magical Items and Arcana Skill [WIP, Dropbox'd]
« Reply #3 on: August 11, 2015, 04:26:10 PM »
How about instead of Cthulhu, you run into a new faction of weird Mermen in the lakes from Lovecraft's Dagon.
The main difference is we focus on content and internal systems

Offline Random_dragon

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Re: Magical Items and Arcana Skill [WIP, Dropbox'd]
« Reply #4 on: August 11, 2015, 04:32:08 PM »
Deep ones, basically? Tempting, unsure where to put them faction-wise. Though if I could find a way to place mapgen entries in the middle of rivers, small isolated islands could be used for that maybe.

Also tempting: dragons. o3o

Offline Artyom177

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Re: Magical Items and Arcana Skill [WIP, Dropbox'd]
« Reply #5 on: August 14, 2015, 03:01:54 AM »
Oh god no not dragons... They'll take all my loot!
Zombies, Demons, Chicken flavored robots...

What could go wrong?

Offline Random_dragon

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Re: Magical Items and Arcana Skill [WIP, Dropbox'd]
« Reply #6 on: August 14, 2015, 03:02:24 AM »
And eat all your elves. <3

Offline WIndburns

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Re: Magical Items and Arcana Skill [WIP, Dropbox'd]
« Reply #7 on: August 14, 2015, 10:50:45 PM »
Would dragons be in caves or have their dungeons?

Edit:  Also dragon meat...yum.
The main difference is we focus on content and internal systems

Offline Random_dragon

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Re: Magical Items and Arcana Skill [WIP, Dropbox'd]
« Reply #8 on: August 14, 2015, 11:09:16 PM »
One could make mapgen entries for dragon lairs or other places to encounter arcane artifacts, maybe.

In Soviet Russia, dragon feeds you? D:

Offline WIndburns

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Re: Magical Items and Arcana Skill [WIP, Dropbox'd]
« Reply #9 on: August 15, 2015, 06:44:08 AM »
In Soviet Russia, dragon feeds you? D:

Dragon drops include fur hats and sickles :)
The main difference is we focus on content and internal systems

Offline Random_dragon

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Re: Magical Items and Arcana Skill [WIP, Dropbox'd]
« Reply #10 on: August 15, 2015, 07:58:30 AM »
Don't forget greatcoats, courtesy of a derpdragon. XP

Offline The Lone Badger

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Re: Magical Items and Arcana Skill [WIP, Dropbox'd]
« Reply #11 on: August 16, 2015, 12:45:05 AM »
Should be an alchemy recipe to turn blood into gasoline.

Offline Random_dragon

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Re: Magical Items and Arcana Skill [WIP, Dropbox'd]
« Reply #12 on: August 16, 2015, 12:50:49 AM »
That sounds absurd.

Now if we had a way to make a weapon with that effect on a targeted monster's blood...

Offline WIndburns

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Re: Magical Items and Arcana Skill [WIP, Dropbox'd]
« Reply #13 on: August 18, 2015, 11:24:39 PM »
There's no spells in in this mod right?  If there are do they have their own menu like mutations/bionics.
The main difference is we focus on content and internal systems

Offline Random_dragon

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Re: Magical Items and Arcana Skill [WIP, Dropbox'd]
« Reply #14 on: August 18, 2015, 11:37:16 PM »
Nope. No spellcasting for you. Adding a special menu for it would entail source tweaks, and shit tends to break when I do that. :V

That's the external, real-world reason behind it, sheer laziness and improvising with what I can accomplish using .json editing.

If you want in-game logic to explain why you don't get spells? I like the idea of magic items, elaborate rituals, and other elements being used to add a logical, discrete element to the abstract, to make it easier for the player character to wrap their head around the concepts behind the arcane. Magic in this mod is explicitly otherworldly, operating on different laws of nature. Giving it a prescribed ritual, and making a focus for it, gives it a grounding in the "reality" the survivor is used to.