Author Topic: Magical Items and Arcana Skill [Merged, also on Github]  (Read 26702 times)

Offline Kevin Granade

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Re: Magical Items and Arcana Skill [Series 2 PR'd, Full Version Dropbox'd]
« Reply #30 on: September 14, 2015, 05:09:17 AM »
I don't know what you mean powered, do they only darken if it's bright?  If so the game doesn't support that, since regular welding goggles will act the same.
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Offline Random_dragon

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Re: Magical Items and Arcana Skill [Series 2 PR'd, Full Version Dropbox'd]
« Reply #31 on: September 14, 2015, 06:03:04 AM »
Er, no. As far as I can tell, protection from flashes and the other welding-goggle effects come from having a glare-protect quality of 2, right?

I know some armor properties don't change properly when transformed via use_action, but I'm fairly certain glare quality SHOULD since other tool qualities can be added/removed that way (see chainsaws, electric carvers, etc). So an item that only has glare protection when switched on should be doable.

EDIT: Also just noticed that I'd forgot to add chip resistance to the version of this mod retained on Dropbox. Fixed.

EDIT 2: And series 2 is merged. Oh well, too late to ponder that idea now. Maybe another time. Also pondering some form of acid or poison weapon...
« Last Edit: September 14, 2015, 06:14:36 AM by Random_dragon »

Offline Random_dragon

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Re: Magical Items and Arcana Skill [Full Version Merged and Dropbox'd]
« Reply #32 on: September 25, 2015, 05:32:30 AM »
Now then, I've been pondering ideas for what to add. I think some form of acid and/or poison gas ranged magic weapon would be a good way to add variety, however...two things.

First, where do I implement it? I could add it as an uncraftable item like the Demon Claw, or I could associate it with a recipe book. If I do the latter, should it be any of the existing ones, or a new book? If I add a new book, what else might fit in with that theme?

Second, I hunger for suggestions on whether to make said weapon a reference to some other media. o3o

Offline Noctifer

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Re: Magical Items and Arcana Skill [Full Version Merged and Dropbox'd]
« Reply #33 on: September 25, 2015, 08:32:57 PM »
There is an item that I would suggest adding...The mini hakkero (magic reactor). If you are not familiar with the Touhou Project, this device allows for magical attacks using  magic (could use the essence in this mod's case) It fires magic projectiles and a humongous magic laser as a signature (Master Spark and its variants) ! It also doubles a a magic stove...
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Offline Random_dragon

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Re: Magical Items and Arcana Skill [Full Version Merged and Dropbox'd]
« Reply #34 on: September 25, 2015, 08:42:42 PM »
Hmm, that could be an interesting idea, if only because laser-style projectiles isn't a magic weapon niche I'd explored yet. I really oughta look into those games sometime. Most of my shoot-em-up experience is less danmaku and more old arcade stuff. ^^"

Does leave the question of how best to implement it in the mod, and where it'd be available. Something capable of a Master Spark style attack would fit in with the other Cleansing Flame magic items, since a few of the items in that recipe book reference assorted things.

Offline Xfin

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Re: Magical Items and Arcana Skill [Full Version Merged and Dropbox'd]
« Reply #35 on: September 25, 2015, 08:44:53 PM »
Poison/Acid... That reminds me of a tentacle plant monster known for it breath....
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Offline Random_dragon

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Re: Magical Items and Arcana Skill [Full Version Merged and Dropbox'd]
« Reply #36 on: September 25, 2015, 08:49:03 PM »
Ah right. Of all the items added to the game, I didn't think to add any FF references. The might actually be an interesting addition as a boss-type enemy for another mapgen addition. And thus make adding a poison or acid weapon at the end of it thematically appropriate.

Offline Noctifer

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Re: Magical Items and Arcana Skill [Full Version Merged and Dropbox'd]
« Reply #37 on: September 25, 2015, 08:53:52 PM »
Hmm, that could be an interesting idea, if only because laser-style projectiles isn't a magic weapon niche I'd explored yet. I really oughta look into those games sometime. Most of my shoot-em-up experience is less danmaku and more old arcade stuff. ^^"

Does leave the question of how best to implement it in the mod, and where it'd be available. Something capable of a Master Spark style attack would fit in with the other Cleansing Flame magic items, since a few of the items in that recipe book reference assorted things.

From what I understand from the touhou lore, the item was created by "outside world" (modern) technology reverse engineering and magic of course. I imagine a recipe that require high fabrication and arcana skill could be a way to create the mini hakerro. The recipe would be learned from a book of course.
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Offline Random_dragon

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Re: Magical Items and Arcana Skill [Full Version Merged and Dropbox'd]
« Reply #38 on: September 25, 2015, 08:57:59 PM »
Hmm. A book for that, it might actually be interesting to have a recipe book referencing examples of magitek from various media, in fact. o.o

Offline Xfin

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Re: Magical Items and Arcana Skill [Full Version Merged and Dropbox'd]
« Reply #39 on: September 25, 2015, 09:03:04 PM »
i google mini hakkero and i find this....as the 3rd image

(click to show/hide)


.....
i wonder if sub works with firearms...


(i guess jsoning the artifact effects/abilities is still pending?)
(on that note can you use the 'artifact_tool/artifact_armor' types in mods?...)
« Last Edit: September 25, 2015, 09:20:25 PM by Xfin »
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Offline Noctifer

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Re: Magical Items and Arcana Skill [Full Version Merged and Dropbox'd]
« Reply #40 on: September 25, 2015, 09:04:32 PM »
Somebody made a mini hakerro Gatling gun! GIMME!!!!
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Offline Noctifer

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Re: Magical Items and Arcana Skill [Full Version Merged and Dropbox'd]
« Reply #41 on: September 25, 2015, 09:06:34 PM »
The mini hakerro is just the thing attached to the front. The book you said dragon could be about a mage who traveled the land(s) to study magic to create their own grimoire.
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Offline Random_dragon

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Re: Magical Items and Arcana Skill [Full Version Merged and Dropbox'd]
« Reply #42 on: September 25, 2015, 09:10:53 PM »
Might be interesting. And yeah, artifact properties haven't been JSONized yet, far as I know.

(on that note can you use the 'artifact_tool/artifact_armor' types in mods...)

Eek. Gimme gimme gimme. Tell meee. Do the properties actually work? o.o

Offline Xfin

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Re: Magical Items and Arcana Skill [Full Version Merged and Dropbox'd]
« Reply #43 on: September 25, 2015, 09:12:14 PM »
Might be interesting. And yeah, artifact properties haven't been JSONized yet, far as I know.

(on that note can you use the 'artifact_tool/artifact_armor' types in mods...)

Eek. Gimme gimme gimme. Tell meee. Do the properties actually work? o.o

I was asking if you ever tried it. i guess not...

guess it doesn't work either...shame
« Last Edit: September 25, 2015, 09:15:21 PM by Xfin »
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Offline Random_dragon

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Re: Magical Items and Arcana Skill [Full Version Merged and Dropbox'd]
« Reply #44 on: September 25, 2015, 09:15:39 PM »
Oh. Derp. I misread that as "you can use" instead of a question. I've tried the artifact_tool item type and it pukes up a load error. The artifact use_action is usable, but it pukes up a "oi you dunce, this ain't an artifact" error message when a non-artifact is used with that action. There is also an "is_artifact" effect it checks for, but I'm assuming it is bound to the artifact item types. If I recall, I tried dropping that in as an item flag and it had no effect.