Author Topic: Magical Items and Arcana Skill [Merged, also on Github]  (Read 25451 times)

Offline ChairmanPoo

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Re: Magical Items and Arcana Skill [Merged, also on Github]
« Reply #165 on: December 06, 2016, 05:31:41 PM »
What's going on? This was one of my favorite mods :(

Offline Zelphir

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Re: Magical Items and Arcana Skill [Merged, also on Github]
« Reply #166 on: February 12, 2017, 07:22:08 PM »
Well I guess this is the way it generally is, when you decide to give up on a project for one a reason or another the people who use the mod and are sad to see it go come out of the woodwork and mention how much they like the work you do despite not once showing any interest in using your mod.

I like this mod a lot and I am sad to see it go. hope you start a new mod or find something else to occupy your time that is less... stressful.

Offline Random_dragon

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Re: Magical Items and Arcana Skill [Merged, also on Github]
« Reply #167 on: February 12, 2017, 07:26:37 PM »
...yeah. Rather helpful of people to come out and say they liked the mod after it's removed. Touching, but a bit late.

As for the reason for it being obsoleted? Everything Bork said, plus mutual salt between Mugling and I.

Offline ChairmanPoo

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Re: Magical Items and Arcana Skill [Merged, also on Github]
« Reply #168 on: April 30, 2017, 10:19:58 PM »


I really hope those remarks weren't aimed at anyone in particular.


Anyhow, free country and all that. I really did like your mod and expressed support for it  in the past. I will be sorry to see it go, but I'll manage. Best of luck for future projects :)

Offline mentos046

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Re: Magical Items and Arcana Skill [Merged, also on Github]
« Reply #169 on: June 23, 2017, 09:36:00 PM »
I have a question about one of this mod's enemies.

I just recently finished battling a flesh angel. Of course by "battling", I mean scrambling frantically around a square of nailboard traps, hoping that it kills itself before it does a terrifying roar and draws a bunch of hulks to my location.

After the "fight" was over, I noticed that all my characters stats were 0, except Intelligence, which is 2. The first thing that comes to mind is radiation, so I saved, then checked the .sav, but current radiation level is only 9. This character isn't receiving any damage from radiation, so that must be accurate, but what did the Flesh Angel do, and how long will it last before the stats return to normal?

Also, what is it supposed to drop, because it didn't drop anything.

Offline Zhilkin

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Re: Magical Items and Arcana Skill [Merged, also on Github]
« Reply #170 on: June 23, 2017, 10:14:04 PM »
It has `fear_paralyze` special attack.

Code: [Select]
bool mattack::fear_paralyze(monster *z)
{
    if( z->friendly ) {
        return false; // TODO: handle friendly monsters
    }
    if ( g->u.sees( *z ) && !g->u.has_effect( effect_fearparalyze ) ) {
        if (g->u.has_artifact_with(AEP_PSYSHIELD) || (g->u.is_wearing("tinfoil_hat") && one_in(4))) {
            add_msg(_("The %s probes your mind, but is rebuffed!"), z->name().c_str());
        ///\EFFECT_INT decreases chance of being paralyzed by fear attack
        } else if ( rng(0, 20) > g->u.get_int() ) {
            add_msg( m_bad, _("The terrifying visage of the %s paralyzes you."), z->name().c_str() );
            g->u.add_effect( effect_fearparalyze, 5 );
            g->u.moves -= 400;
        } else
            add_msg( _("You manage to avoid staring at the horrendous %s."), z->name().c_str() );
    }

    return true;
}

***

Code: [Select]
"death_drops": "angelic_drops", "//": "Assumed to be important part of the cult, so good loot"

Code: [Select]
    {
        "type" : "item_group",
        "subtype": "collection",
        "comment": "contains cloth for an average zombie, also essence and a high chance of magical loot",
        "id": "angelic_drops",
        "entries":
        [
            { "item": "essence", "prob": 100 },
            { "group": "magic_items", "prob": 25 },
            { "group": "magic_consumables", "prob": 25 },
            { "group": "magic_books", "prob": 50 },
            { "group": "magic_tools", "prob": 75 },
            { "group": "pants", "damage-min": 1, "damage-max": 4 },
            { "group": "shirts", "damage-min": 1, "damage-max": 4 },
            { "group": "shoes", "damage-min": 1, "damage-max": 4 },
            { "group": "jackets", "damage-min": 1, "damage-max": 4, "prob": 20 },
            { "group": "bags", "damage-min": 1, "damage-max": 4, "prob": 6 }
        ]
    },

Code: [Select]
[
  {
    "type" : "item_group",
    "id" : "magic_items",
    "items":[
      ["thunder_sigil", 5],
      ["bloodscourge", 5],
      ["bloodaxe", 15],
      ["spear_pestilence", 10],
      ["sun_sword", 10],
      ["ethereal_crossbow", 5],
      ["gilded_aegis", 10],
      ["armor_wyrm", 10],
      ["robe_shadow", 5],
      ["somen_clairvoyance", 5],
      ["revenant_crown", 10],
      ["gauntlets_necro", 15]
    ]
  },{
    "type" : "item_group",
    "id" : "magic_consumables",
    "items":[
      ["numbness_potion", 25],
      ["strength_potion", 20],
      ["speed_potion", 15],
      ["healing_potion", 10],
      ["scroll_sun", 5],
      ["scroll_moon", 5],
      ["scroll_artiface", 5],
      ["scroll_nature", 5],
      ["scroll_destruction", 5],
      ["scroll_subversion", 5],
      ["summon_kreck", 4],
      ["summon_blank", 4],
      ["summon_flaming_eye", 3],
      ["summon_hunting_horror", 3],
      ["summon_flying_polyp", 2],
      ["summon_mi_go", 2],
      ["summon_yugg", 1],
      ["summon_shoggoth", 1]
    ]
  },{
    "type" : "item_group",
    "id" : "magic_tools",
    "items":[
      ["offering_chalice", 25],
      ["offering_chalice_used", 30],
      ["blood_athame", 20],
      ["hexenhammer", 10],
      ["silver_glyph", 5],
      ["essence_dull", 5],
      ["essence_blood", 10]
    ]
  },{
    "type" : "item_group",
    "id" : "magic_books",
    "items":[
      ["book_magicfordummies", 5],
      ["book_potioncraft", 10],
      ["book_scrollcraft", 10],
      ["book_hexenhammer", 5],
      ["book_sacrifice", 10],
      ["book_bloodmagic", 10],
      ["book_summoning", 5]
    ]
  }
« Last Edit: June 23, 2017, 10:25:48 PM by Zhilkin »

Offline mentos046

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Re: Magical Items and Arcana Skill [Merged, also on Github]
« Reply #171 on: June 23, 2017, 10:31:11 PM »
Thanks for the information. I looked in the basement that it came from, and found a drained offering chalice in front of a portal, so I'm assuming that something else killed it once already, and that's what it dropped. That list says that essence has a 100 percent probability, and I didn't find any in there, though.

Offline TooDAMNMuch

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Re: Magical Items and Arcana Skill [Merged, also on Github]
« Reply #172 on: June 25, 2017, 02:14:22 AM »
that's a shame, i typically played with this mod activated as well.

still need to figure out how to do some magics, but i died to a flesh angel a few times at least.
1. disassemble lockers 2. disassemble broken console in the southeast corner 3. you now have the materials to craft a metal funnel, 60L tank and a brazier 4. find a second shelter or rip another 60L out of a car 5. you now have infinite clean water
people ask THAT often.

Offline mentos046

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Re: Magical Items and Arcana Skill [Merged, also on Github]
« Reply #173 on: June 27, 2017, 10:50:12 PM »
I found and killed another Flesh Angel, and once again, it dropped nothing. There was another drained chalice right next to another portal in that basement as well, so the chalice wasn't the Flesh Angel's drop. I think there's some sort of problem, either with the mod, or with other mods conflicting with it.

Offline jamie4523

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Re: Magical Items and Arcana Skill [Merged, also on Github]
« Reply #174 on: June 28, 2017, 10:15:43 AM »
Flesh angels are vanilla enemies, they're not added from arcana.

Offline mentos046

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Re: Magical Items and Arcana Skill [Merged, also on Github]
« Reply #175 on: June 28, 2017, 03:28:43 PM »
True, but since it has an entry in monsters.json in Arcana, I assumed that one would take precedence. Even the original entry says that it drops clothes like a normal zombie, but it isn't dropping anything at all.

Offline Garfink

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Re: Magical Items and Arcana Skill [Merged, also on Github]
« Reply #176 on: June 29, 2017, 05:55:06 AM »
No sure if this was asked before, but does this mod work with the github (new) version of PK rebalance and Cataclysm++ or will a patch be necessary?

Offline mentos046

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Re: Magical Items and Arcana Skill [Merged, also on Github]
« Reply #177 on: June 29, 2017, 04:26:20 PM »
No sure if this was asked before, but does this mod work with the github (new) version of PK rebalance and Cataclysm++ or will a patch be necessary?

I use it with Catactlysm++, PK's Rebalancing, and the PRM++ Patch included inside of PK's Rebalancing all the time, and no issues have arose as a result of those mods yet.

Offline Rot

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Re: Magical Items and Arcana Skill [Merged, also on Github]
« Reply #178 on: July 17, 2017, 02:31:33 PM »
Honestly love this mod, sad to see it not in regular recurring versions of the latest releases of cata.

Still, I play bloodborne and get arcana vibes - for obvious reasons.


First this knife, then, the World!