Poll

What would you like me to focus on in this mod?

Additions: More weapons, Tools , Armor, etc.
17 (20%)
Alternatives and Overrides: Make alternatives and changes to the core game. (recipes, weapons, items, scenarios, monsters, etc.)
8 (9.4%)
Professions and Scenarios: Make more/work on custom professions/scenarios.
6 (7.1%)
Buildings and terrain: More places to explore/work on the existing ones.
16 (18.8%)
NPCs/Lore: Work on Factions, NPC dialogue, in game notes.
36 (42.4%)
Monsters: More monsters/work on the existing ones.
2 (2.4%)

Total Members Voted: 69

Author Topic: Cataclysm++ Mod  (Read 77387 times)

Offline Noctifer

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Cataclysm++ Mod
« on: September 14, 2015, 10:07:24 AM »
   *WARNING*!!!: This mod requires the experimental builds for it to work.

News: Update 8/5/17
(click to show/hide)

This is the gigantic jabberwock of a mod that adds alot of content to the game. It adds new items,buildings,scenarios,monsters,etc. It also reworks and adds alternatives to many things from recipes to scenarios. It also adds a pseudo-story and lore on the works. The Bio-Weapon, Supper Soldier, Commandeer, Slave Fighters and the Old World Prepper NPC factions join the world. Seek the Bio-weapons, find loot,take down news monsters and invest in skills for new craftable items. Goodluck Survivor.

Github here:
Report bugfixes and make suggestions here if you have the know how. This does not mean I will ignore post here, it's just that github allows me to manage everything easier.

Download here:
Onedrive(Works on the most current experimental.) Direct link to download the mod, no hassle, just the file.
Github (Guaranteed to work until build 6661.) This is where all the release for the mod are made in github with their respective change log. You are able to download a previous version of the mod here.

Feedback is welcomed! Hope it’s fun.

(click to show/hide)
« Last Edit: August 06, 2017, 03:19:54 AM by Noctifer »
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Offline AseaHeru

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Re: Survivor Mod
« Reply #1 on: September 14, 2015, 10:25:55 AM »
 Adding a list of exactly what is in the mod (along with a alternate download locale, as Box wants everyone to have an account with them) may help perk interest.
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Offline Noctifer

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Re: Survivor Mod
« Reply #2 on: September 14, 2015, 10:29:19 AM »
For the list,will do. As for the other download,what do you suggest?
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Offline AseaHeru

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Re: Survivor Mod
« Reply #3 on: September 14, 2015, 10:36:40 AM »
 In my experience Dropbox works well, but it is a somewhat limited experience. Theres also Google Drive and the new Microsoft equivalent.
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Offline Noctifer

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Re: Survivor Mod
« Reply #4 on: September 15, 2015, 05:58:51 AM »
I decided on one drive. seems simple to use.
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Offline Foffy123

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Re: Survivor Mod
« Reply #5 on: September 23, 2015, 01:36:24 PM »
I like this mod so it has a spot in my load order (oh god we're going full Bethesda).

Offline Noctifer

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Re: Survivor Mod
« Reply #6 on: September 24, 2015, 04:08:17 AM »
Well, thank you, if you have any feed back or ideas I am all ears!
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Offline AseaHeru

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Re: Survivor Mod
« Reply #7 on: September 25, 2015, 05:53:40 AM »
 The prices for the professions seem a bit steep. I would personally knock atleast one point off the canned survivor, and the three expensive ones are really, really expensive. I mean, it goes from eight points to 12... Just seems slightly overpriced unless you are in the habit of ramping up your starting points.
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Offline Noctifer

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Re: Survivor Mod
« Reply #8 on: September 25, 2015, 03:28:29 PM »
That was one of my fears, guess I have to do some re balancing.
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Offline Noctifer

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Re: Survivor Mod
« Reply #9 on: September 28, 2015, 07:08:22 PM »
If anyone here knows how to implement a building, please send the info my way.
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Offline vache

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Re: Survivor Mod
« Reply #10 on: September 28, 2015, 07:14:12 PM »
What are you trying to do?  There's different processes depending on the type of building.  There's adding a new way for an existing building to spawn, adding a new building to cities, adding a new building outside cities, adding a new multitile building, and replacing buildings.

Offline Noctifer

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Re: Survivor Mod
« Reply #11 on: September 28, 2015, 07:48:22 PM »
I want to add a building that spawns in the forests.
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Offline vache

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Re: Survivor Mod
« Reply #12 on: September 28, 2015, 08:00:51 PM »
Okay, you need to make a "type":"overmap_terrain" (see overmap_terrain.json) that defines how it shows up on the map, then make a mapgen for it (you can use the building editor in the lab), then you need to make a "type":"overmap_special" (see overmap_specials.json) to make it spawn in the forest (see the definition for "cabin").

Offline Noctifer

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Re: Survivor Mod
« Reply #13 on: September 28, 2015, 08:53:18 PM »
Thank you very much for the info!
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Offline Noctifer

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Re: Survivor Mod
« Reply #14 on: October 01, 2015, 06:04:29 PM »
I apologies for deleting the Bio-Weapon and Bionic Infiltrator classes but I felt they did not fit in this mod.
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