Author Topic: Voxel Cataclysm  (Read 4413 times)

Offline tyomalu

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Voxel Cataclysm
« on: June 07, 2017, 06:51:45 PM »
The discussion starts here.
Here is some demo video.
Screenshot:

I have changed the code in Cataclysm DDA so it sends map around player to Unity Engine, which renders it with voxel tiles made in MagicaVoxel (check it out, it is free and very easy to use editor).
It is in a very early state, there are only terrain and furniture tiles.
A lot can be done: rain, snow, lighting depending on game time etc, but I'm pretty lazy, so I don't know :)
In the video, you can see tiles made of just 4x4x12 voxels, but even now I like how it looks. Later I will paint more detailed version.
A great disappointment for me was an absence of color bleeding for dynamically created scenes in Unity (if there are some Unity pros, please share your ideas).

Offline WIndburns

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Re: Voxel Cataclysm
« Reply #1 on: June 08, 2017, 02:47:59 AM »
This is really neat!
The main difference is we focus on content and internal systems

Offline darktoes

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Re: Voxel Cataclysm
« Reply #2 on: June 11, 2017, 05:44:13 PM »
That really looks beautiful. I can't wait to see some more locations and some enemies, so keep up the good work!

Offline snow dwarf

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Re: Voxel Cataclysm
« Reply #3 on: June 14, 2017, 12:25:53 PM »
PTW

Offline TooDAMNMuch

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Re: Voxel Cataclysm
« Reply #4 on: June 14, 2017, 03:43:11 PM »
nice, i was expecting mostly just still images, pretty cool to see it working in realtime.

i wonder, for items that are symmetrical, maybe the currently used tileset could actually be doubled on the diagonal so your visualizer could use that instead of having to make voxel tiles by hand, at least for ISO tilesets like chesthole and such.
1. disassemble lockers 2. disassemble broken console in the southeast corner 3. you now have the materials to craft a metal funnel, 60L tank and a brazier 4. find a second shelter or rip another 60L out of a car 5. you now have infinite clean water
people ask THAT often.

Offline tyomalu

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Re: Voxel Cataclysm
« Reply #5 on: June 16, 2017, 10:13:30 AM »
I have tried 15x15x45 voxels, but it looks more like pixel art)

I was surprised that it runs pretty fast with such detail.
And some simple water:
« Last Edit: June 16, 2017, 10:21:13 AM by tyomalu »

Offline tyomalu

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Re: Voxel Cataclysm
« Reply #6 on: June 16, 2017, 10:43:25 AM »
nice, i was expecting mostly just still images, pretty cool to see it working in realtime.

i wonder, for items that are symmetrical, maybe the currently used tileset could actually be doubled on the diagonal so your visualizer could use that instead of having to make voxel tiles by hand, at least for ISO tilesets like chesthole and such.
Voxel tiles are much easier to draw than iso pixel, you should try MagicaVoxel yourself!
Here is tiles folder used for the picture above: https://www.dropbox.com/s/24zz8be5czmi1xf/tiles15.zip?dl=0.
I spent just about 20 minutes to make it all. You can open .vox files in MagicaVoxel.



Offline Chezzo

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Re: Voxel Cataclysm
« Reply #7 on: June 16, 2017, 03:12:25 PM »
I would totally make a voxel tileset if we could play it in game.

Offline TooDAMNMuch

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Re: Voxel Cataclysm
« Reply #8 on: June 16, 2017, 06:39:11 PM »
nice, i was expecting mostly just still images, pretty cool to see it working in realtime.

i wonder, for items that are symmetrical, maybe the currently used tileset could actually be doubled on the diagonal so your visualizer could use that instead of having to make voxel tiles by hand, at least for ISO tilesets like chesthole and such.
Voxel tiles are much easier to draw than iso pixel, you should try MagicaVoxel yourself!
Here is tiles folder used for the picture above: https://www.dropbox.com/s/24zz8be5czmi1xf/tiles15.zip?dl=0.
I spent just about 20 minutes to make it all. You can open .vox files in MagicaVoxel.


that's pretty cool, i just thought maybe it would help reduce the effort for you if they could use existing ones.

i want to play the game with this mod way more than i really should. :)
1. disassemble lockers 2. disassemble broken console in the southeast corner 3. you now have the materials to craft a metal funnel, 60L tank and a brazier 4. find a second shelter or rip another 60L out of a car 5. you now have infinite clean water
people ask THAT often.

Offline Slax

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Re: Voxel Cataclysm
« Reply #9 on: June 28, 2017, 06:41:20 PM »
Release early, release often.
We don't want this goodness disappearing all of a sudden. :)

Offline tyomalu

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Re: Voxel Cataclysm
« Reply #10 on: June 29, 2017, 03:38:43 PM »
Oh, I thought everybody already forgot about it ;)

Offline Ioncloud

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Re: Voxel Cataclysm
« Reply #11 on: June 30, 2017, 04:33:30 PM »
No gone, growing ;)

I've been helping out the past couple weeks, it took some effort to get input flowing from Unity to DDA but now we can move the player around from Unity.
I've also started getting together a UI... I'm no artist but I should be able to put together something passable ;)

The project is slow going atm but should pick up steam as we work through the backend.

Offline tyomalu

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Re: Voxel Cataclysm
« Reply #12 on: June 30, 2017, 08:11:22 PM »
Yes, Ioncloud helps me really a lot. If someone wants to join, write us. Generations will shape a song about you.

Offline stone94

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Re: Voxel Cataclysm
« Reply #13 on: September 26, 2017, 12:34:09 AM »
did you guys get anywhere with this?
You can call me anything you like, just don't call me late for supper.