Poll

What would you like me to focus on in this mod?

Additions: More weapons, Tools , Armor, etc.
16 (22.5%)
Alternatives and Overrides: Make alternatives and changes to the core game. (recipes, weapons, items, scenarios, monsters, etc.)
5 (7%)
Professions and Scenarios: Make more/work on custom professions/scenarios.
6 (8.5%)
Buildings and terrain: More places to explore/work on the existing ones.
14 (19.7%)
NPCs/Lore: Work on Factions, NPC dialogue, in game notes.
28 (39.4%)
Monsters: More monsters/work on the existing ones.
2 (2.8%)

Total Members Voted: 59

Author Topic: Cataclysm++ Mod  (Read 71877 times)

Offline Noctifer

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Re: Survivor Mod
« Reply #30 on: October 14, 2015, 11:32:17 PM »
Fix successful, deleted all screwdrivers from recipes and changed it to tools with screw driving of one instead. I apologize for taking long.
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Offline Midaychi

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Re: Survivor Mod
« Reply #31 on: October 15, 2015, 02:50:04 AM »
Iunno. The pneumatic lmg doesn't seem like a thing I'd use often. 15000 time units to reload just 100 pellets?  You have to mod it to on high to the sky too unless you're a skill ace and at 8 mechanics there's other options. It's a shame you can't have a bulky ammo backpack feeding pebbles into it. Then it'd be useful for places like necropolis.

Offline Noctifer

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Re: Survivor Mod
« Reply #32 on: October 15, 2015, 02:54:43 AM »
I guess 15000 is a bit too much, My idea was that it would be re loadable from an internal cylinder and that is why it would take a bit long. I guess I should lower it to 15 minutes or something.
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Offline Midaychi

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Re: Survivor Mod
« Reply #33 on: October 16, 2015, 01:29:54 AM »
Well it was more that I was questioning what your usage scenario for this weapon was?

To me it seems like something you spend forever and a day loading, then go out and either use it as a 100 ammo single shot rifle or blow its ammo cap in 10 shots, then toss it away because there's no way you're going to reload that thing. That's assuming the gun hits anways despite the recoil and dispersion.

As to the UPS rifle, It says in the description that it can be used as a turret but I don't see it. I've tried applying it like a turret, installing it on a vehicle frame, installing it on a vehicle frame with a turret chassis, etc. Don't see any options.


Offline Noctifer

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Re: Survivor Mod
« Reply #34 on: October 16, 2015, 04:31:17 AM »
The pneumatic lmg and ups rifle should be mountable on a roof. Not the crank rifle however. Let me check if something it wrong.
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Offline Midaychi

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Re: Survivor Mod
« Reply #35 on: October 16, 2015, 06:03:32 AM »
.. huh. Not sure what changed, but I booted up to verify and suddenly I can practically mount the ups rifle anywhere. Doesn't even need a roof.

Offline Noctifer

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Re: Survivor Mod
« Reply #36 on: October 16, 2015, 06:09:15 AM »
Huh,Well I am about to finish some patch work and have tested the turrets. It should be fixed by then.
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Offline Noctifer

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Re: Survivor Mod
« Reply #37 on: October 20, 2015, 04:19:53 PM »
So I had actully updated the mod and the download links but not the info on the mod itself...This is why I can't have nice things...
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Offline Noctifer

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Re: Survivor Mod
« Reply #38 on: October 28, 2015, 07:03:18 PM »
Update 12 ready for Download!
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Offline Midaychi

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Re: Survivor Mod
« Reply #39 on: October 28, 2015, 07:20:26 PM »
Is the solar firestarter supposed to not have the CHARGEDIM flag?
Also is there a CHARGEBRIGHT flag? Wouldn't that be more applicable if so?

Also, if a flashlight has the charging off light flag, and it lights up the area, wouldn't it charge itself? o:
« Last Edit: October 28, 2015, 07:23:12 PM by Midaychi »

Offline Noctifer

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Re: Survivor Mod
« Reply #40 on: October 28, 2015, 07:26:29 PM »
It has neither of the flags mention. I simply took advantage of the new artifact effects jsoning and added artifact data to charge in the sun.
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Offline Midaychi

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Re: Survivor Mod
« Reply #41 on: October 28, 2015, 07:33:41 PM »
Looking at the solar firestarter though, it's just an electric firestarter with solar in the name. It doesn't have the artifact flag so it won't charge, right?

Offline Noctifer

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Re: Survivor Mod
« Reply #42 on: October 28, 2015, 07:41:29 PM »
Like I said, I added the artifact data to charge in the sun, not a flag but artifact data. Tested and confirmed to worked.
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Offline Noctifer

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Re: Survivor Mod
« Reply #43 on: November 05, 2015, 08:57:06 AM »
Update 14 available for download!
« Last Edit: November 12, 2015, 10:04:16 AM by Noctifer »
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Offline Noctifer

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Re: Survivor Mod
« Reply #44 on: November 15, 2015, 05:35:06 AM »
Update 15 finished!
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...Noctifer's incredibly loot bloated Survivor Emcampments™...