Poll

What would you like me to focus on in this mod?

Additions: More weapons, Tools , Armor, etc.
11 (18.6%)
Alternatives and Overrides: Make alternatives and changes to the core game. (recipes, weapons, items, scenarios, monsters, etc.)
4 (6.8%)
Professions and Scenarios: Make more/work on custom professions/scenarios.
6 (10.2%)
Buildings and terrain: More places to explore/work on the existing ones.
12 (20.3%)
NPCs/Lore: Work on Factions, NPC dialogue, in game notes.
24 (40.7%)
Monsters: More monsters/work on the existing ones.
2 (3.4%)

Total Members Voted: 58

Author Topic: Cataclysm++ Mod  (Read 61134 times)

Offline Noctifer

  • Survivor
  • ***
  • Posts: 2538
  • Evening Star
    • View Profile
Re: Cataclysm++ Mod
« Reply #555 on: April 16, 2017, 01:30:45 AM »
Most of that makes sense, although i feel focussing the beam would generally mean less damage since it would theoretically be smaller, burning away less flesh/metal.
It would be smaller but it would burn more where it does hit.
Im not sure it would make that much difference to be honest, but it would probably make more sense as an increase to armor piercing rather than damage.
That makes sense as well.
Random thought: Gears of War style chainsaw bayonet? Taser bayonet?
Chainsaws only work because they are two items that transform when they use them, that wouldn't work as a gun mod.
Tasers might work actually...
May mother Venus guide us all!

...Noctifer's incredibly loot bloated Survivor Emcampments™...

Offline darktoes

  • Zombie Food
  • *
  • Posts: 25
    • View Profile
Re: Cataclysm++ Mod
« Reply #556 on: April 16, 2017, 01:55:52 AM »
Random thought: Gears of War style chainsaw bayonet? Taser bayonet?
Chainsaws only work because they are two items that transform when they use them, that wouldn't work as a gun mod.
Tasers might work actually...
Could it be done as an auxiliary weapon? Like a 1 range attack using a bit of gasoline/ups like the aux flamethrower.

Offline Noctifer

  • Survivor
  • ***
  • Posts: 2538
  • Evening Star
    • View Profile
Re: Cataclysm++ Mod
« Reply #557 on: April 16, 2017, 02:19:41 AM »
There is no way that I know of to define that with a mod or limit it by ammo. Spear attacks are "ranged" but can't be limited by ammo/charges.
May mother Venus guide us all!

...Noctifer's incredibly loot bloated Survivor Emcampments™...

Offline darktoes

  • Zombie Food
  • *
  • Posts: 25
    • View Profile
Re: Cataclysm++ Mod
« Reply #558 on: April 16, 2017, 02:29:11 AM »
Couldn't you just copy the auxiliary flamethrower but remove the projectile and give it a maximum range of 1?

Offline Noctifer

  • Survivor
  • ***
  • Posts: 2538
  • Evening Star
    • View Profile
Re: Cataclysm++ Mod
« Reply #559 on: April 16, 2017, 02:41:02 AM »
That would not work since it would only work as a bayonet, static damage; there will be no on or off.
May mother Venus guide us all!

...Noctifer's incredibly loot bloated Survivor Emcampments™...

Offline darktoes

  • Zombie Food
  • *
  • Posts: 25
    • View Profile
Re: Cataclysm++ Mod
« Reply #560 on: April 16, 2017, 05:08:42 AM »
That would not work since it would only work as a bayonet, static damage; there will be no on or off.
Does it necessarily need to be? So long as it works properly and uses up charges of gas/UPS with each use it should be alright. Also, do we have a monomolecular bayonet?

Offline Noctifer

  • Survivor
  • ***
  • Posts: 2538
  • Evening Star
    • View Profile
Re: Cataclysm++ Mod
« Reply #561 on: April 16, 2017, 06:10:38 AM »
I guess I could make a "bullet" with one range and give it the properties of a chainsaw while on and give the item the properties of an off chainsaw.

That would not work since it would only work as a bayonet, static damage; there will be no on or off.
...Also, do we have a monomolecular bayonet?
Holy goddamn...this...so much this!!!
May mother Venus guide us all!

...Noctifer's incredibly loot bloated Survivor Emcampments™...

Offline darktoes

  • Zombie Food
  • *
  • Posts: 25
    • View Profile
Re: Cataclysm++ Mod
« Reply #562 on: April 16, 2017, 07:20:12 AM »
I guess I could make a "bullet" with one range and give it the properties of a chainsaw while on and give the item the properties of an off chainsaw.

That would not work since it would only work as a bayonet, static damage; there will be no on or off.
...Also, do we have a monomolecular bayonet?
Holy goddamn...this...so much this!!!
Out of curiosity, where does one get the monomolecular blade CBM? I have yet to find a single one...
In fact, this might be an opportunity to make it craftable from a superalloy plate/sheet, a burnt out bionic, etc.
« Last Edit: April 16, 2017, 07:22:35 AM by darktoes »

Offline Noctifer

  • Survivor
  • ***
  • Posts: 2538
  • Evening Star
    • View Profile
Re: Cataclysm++ Mod
« Reply #563 on: April 16, 2017, 07:54:54 AM »
I have yet to find it but after digging in the .json files it is an item that has a very low spawn chance. The sword variant in this mod mirrors the spawn rate of the blade variant.

In fact, this might be an opportunity to make it craftable from a superalloy plate/sheet, a burnt out bionic, etc.

That would be a bit too much. If crafting auto-guns is too much for core according to some devs then making a blade out of material that would need unknown machines and tools to manage. (The name monomolecular implies that the entire blade is a single molecule...No single person can make that with all the tools in the world, it require a dedicated team of specialists)
May mother Venus guide us all!

...Noctifer's incredibly loot bloated Survivor Emcampments™...

Offline darktoes

  • Zombie Food
  • *
  • Posts: 25
    • View Profile
Re: Cataclysm++ Mod
« Reply #564 on: April 16, 2017, 08:31:08 AM »
I have yet to find it but after digging in the .json files it is an item that has a very low spawn chance. The sword variant in this mod mirrors the spawn rate of the blade variant.

In fact, this might be an opportunity to make it craftable from a superalloy plate/sheet, a burnt out bionic, etc.

That would be a bit too much. If crafting auto-guns is too much for core according to some devs then making a blade out of material that would need unknown machines and tools to manage. (The name monomolecular implies that the entire blade is a single molecule...No single person can make that with all the tools in the world, it require a dedicated team of specialists)
Hmmmm fair point... Perhaps we could work out some form of improvised superalloy weaponry? Basically normal weapons but coated in or made from superalloy to make them lighter/more effective. Perhaps in a similar way to how diamond weapons are now handled so you don't need to add the new variants to martial art lists? Or of course just a cut out and sharpened piece of plating that's a bit better than standard weapons. Or atleast lighter, and so faster to swing. Perhaps even a bayonet version of said improvised superalloy murder stick?

OH MY GOD. LIGHTSABER. Hear me out now, I think this might work: See you have a laser emitter built into the end of a handle. Attached to the handle is a long thin rod with a small mirror on the other end to reflect the laser back. The rod of course is quite thin and/or sharpened and the laser would be fairly powerful, making for quite a powerful cutting implement, at a proportionately high UPS running cost, of course.
« Last Edit: April 16, 2017, 08:42:39 AM by darktoes »

Offline Kedrak

  • Zombie Food
  • *
  • Posts: 4
    • View Profile
Re: Cataclysm++ Mod
« Reply #565 on: April 16, 2017, 12:08:22 PM »
Quote
Hmmmm fair point... Perhaps we could work out some form of improvised superalloy weaponry? Basically normal weapons but coated in or made from superalloy to make them lighter/more effective. Perhaps in a similar way to how diamond weapons are now handled so you don't need to add the new variants to martial art lists? Or of course just a cut out and sharpened piece of plating that's a bit better than standard weapons. Or atleast lighter, and so faster to swing. Perhaps even a bayonet version of said improvised superalloy murder stick?

OH MY GOD. LIGHTSABER. Hear me out now, I think this might work: See you have a laser emitter built into the end of a handle. Attached to the handle is a long thin rod with a small mirror on the other end to reflect the laser back. The rod of course is quite thin and/or sharpened and the laser would be fairly powerful, making for quite a powerful cutting implement, at a proportionately high UPS running cost, of course.

In my opinion, this is  postapocaliptic world, so such all high tech will be off limits...  you could find an stored lightsaber or  kill a zed with one on him, but thats far away to be able to build one from scratch...  We are survivors just tryng to keep alive, we dont try to build spaceships to colonize Mars...

Offline darktoes

  • Zombie Food
  • *
  • Posts: 25
    • View Profile
Re: Cataclysm++ Mod
« Reply #566 on: April 16, 2017, 12:35:04 PM »
Quote
Hmmmm fair point... Perhaps we could work out some form of improvised superalloy weaponry? Basically normal weapons but coated in or made from superalloy to make them lighter/more effective. Perhaps in a similar way to how diamond weapons are now handled so you don't need to add the new variants to martial art lists? Or of course just a cut out and sharpened piece of plating that's a bit better than standard weapons. Or atleast lighter, and so faster to swing. Perhaps even a bayonet version of said improvised superalloy murder stick?

OH MY GOD. LIGHTSABER. Hear me out now, I think this might work: See you have a laser emitter built into the end of a handle. Attached to the handle is a long thin rod with a small mirror on the other end to reflect the laser back. The rod of course is quite thin and/or sharpened and the laser would be fairly powerful, making for quite a powerful cutting implement, at a proportionately high UPS running cost, of course.

In my opinion, this is  postapocaliptic world, so such all high tech will be off limits...  you could find an stored lightsaber or  kill a zed with one on him, but thats far away to be able to build one from scratch...  We are survivors just tryng to keep alive, we dont try to build spaceships to colonize Mars...
Wellllllll late game we kind of aren't. Once we get metalworking equipment together we're able to produce suits of armor, forge weapons, make basic guns... All from literal scraps of metal. We even produce complex electronics and chemicals. The point is moot really, this mod adds a laser rifle crafted from spare parts. A laser sword as I imagine it would basically just be a modified one of those with a stick and a mirror attached. It's not like we're making military grade bionics from scraps and installing them without so much as anaesthetic and a bottle of disinfectant or anything, that'd just be silly...

The biggest issue I see is balance. A laser sword would have to be pretty damn effective to be realistic and to justify using it over a normal sword, but then you risk totally overcoming all the normal melee weapons. Obviously it needs to be balanced with substantial UPS power usage, but then what's the point in using it when you could just unload a laser rifle into someone from a safe distance at a fraction the cost?
Damn, game balance is hard...
« Last Edit: April 16, 2017, 12:47:21 PM by darktoes »

Offline Noctifer

  • Survivor
  • ***
  • Posts: 2538
  • Evening Star
    • View Profile
Re: Cataclysm++ Mod
« Reply #567 on: April 16, 2017, 05:16:05 PM »
If a laser sword is to be introduced there will be two options: non-craftable sword or non-craftable sword and makeshift variant.
...The point is moot really, this mod adds a laser rifle crafted from spare parts...
Fair point but it adds a makeshift variant that is worse off than the once you can find but still worth crafting, this mod doesn't allow you to outright craft an A7 rifle.

So if you want craftable laser sword then they would be a makeshift variant based of a non-craftable one.
« Last Edit: April 17, 2017, 04:02:44 AM by Noctifer »
May mother Venus guide us all!

...Noctifer's incredibly loot bloated Survivor Emcampments™...

Offline darktoes

  • Zombie Food
  • *
  • Posts: 25
    • View Profile
Re: Cataclysm++ Mod
« Reply #568 on: April 17, 2017, 12:06:15 AM »
If a laser sword is tonbe introduced there will be two options: non-craftable sword or uncraftqble sword and makeshift variant.
...The point is moot really, this mod adds a laser rifle crafted from spare parts...
Fair point but it adds a makeshift varient that is worse off than the once you can find but still worth crafting, this mod doesn't allow you to outright craft an A7 rifle.

So if you want craftable laser spwrd then they would be a makeshift varient based of a non-craftable one.
Yeah, that makes sense. My point really being that we can already craft a laser rifle, it makes sense that we could cobble together a laser sword as well, even if it, like the rifle, is a makeshift variant with slightly lower stats to the found variant.

Offline darktoes

  • Zombie Food
  • *
  • Posts: 25
    • View Profile
Re: Cataclysm++ Mod
« Reply #569 on: April 29, 2017, 02:13:41 PM »
Having fought two of them now (And having a little peek at the code) I've noticed that the super juggernauts only have light military armor, which seems against the idea of a juggernaut. I'd expect them to have at least heavy military armor, or even heavy power armor. Also, their description says they wield an LMG, presumably the laser LMG I currently forget the name of. Instead, they have a fusion blaster rifle, making it nearly impossible to survive combat with them without very high end gear, or a long range weapon and plenty of early warning. Considering they spawn in town, that's kind of ridiculous...