What would you like me to focus on in this mod?

Additions: More weapons, Tools , Armor, etc.
15 (22.1%)
Alternatives and Overrides: Make alternatives and changes to the core game. (recipes, weapons, items, scenarios, monsters, etc.)
5 (7.4%)
Professions and Scenarios: Make more/work on custom professions/scenarios.
6 (8.8%)
Buildings and terrain: More places to explore/work on the existing ones.
14 (20.6%)
NPCs/Lore: Work on Factions, NPC dialogue, in game notes.
26 (38.2%)
Monsters: More monsters/work on the existing ones.
2 (2.9%)

Total Members Voted: 56

Author Topic: Cataclysm++ Mod  (Read 68831 times)

Offline Szara

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Re: Cataclysm++ Mod
« Reply #600 on: July 11, 2017, 04:00:44 PM »
Thank you for your kind word and glad you enjoy it!

As for you question, a quick comparison to other sheaths revealed no clear problems The only explanation I could have it's that the max_volume is too high...but even then there is no minimum volume...

I have a vague recollection of the minimum volume defaulting to some fraction of the maximum volume instead of 0 if not specified. Don't take my word for it though.

That did it, I added
      "min_volume": 0,
      "max_volume": 10,
and now it sheathes the butcher knife just fine. Excellent!
It's the end, the War has been lost,
Keeping them safe 'till the river's been crossed.
Not a battle, but a holding action!
Holding their ground to the final platoon,
Hurry Up! We're waiting for you!
Men of the 9th and civilians too.

Offline Noctifer

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Re: Cataclysm++ Mod
« Reply #601 on: July 17, 2017, 02:05:31 AM »
Updated the mod in the onedrive link once more. I have added a few encounter similar to the mi-go and dead scientist one but with this mod's NPCs and monsters. Also dropped the number of mandatory terrain even further, I did not know I had it so high...

Same download process, use the onedrive link in the OP. Happy gaming!
May mother Venus guide us all!

...Noctifer's incredibly loot bloated Survivor Emcampments™...