Author Topic: Building Editor  (Read 15870 times)

Offline vache

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Re: Building Editor
« Reply #15 on: January 07, 2016, 05:00:37 PM »
Thanks, I should have a mostly fully featured version out soon.  Been busy lately with holidays and moving, but finally getting settled down again.

Offline Cagone

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Re: Building Editor
« Reply #16 on: March 31, 2016, 11:33:42 PM »
Thanks for your work, editing the .json is a pain.

Offline T-RED

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Re: Building Editor
« Reply #17 on: June 13, 2016, 11:11:09 AM »
@vache is this program still alive?

Offline Richard Ralh

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Re: Building Editor
« Reply #18 on: February 14, 2017, 12:02:21 AM »
Sorry if this is a redundant or silly question, after we finish editing our building and have the .json file it generates, what do we do to make it appear in game? What steps come after that? Thanks in advance!

Offline Zhilkin

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Re: Building Editor
« Reply #19 on: February 22, 2017, 03:04:33 PM »
Sorry if this is a redundant or silly question, after we finish editing our building and have the .json file it generates, what do we do to make it appear in game? What steps come after that? Thanks in advance!
1. Put generated .json for new building to \data\json\mapgen.
2. Add ID of new building to \data\json\regional_map_settings.json using existing records as an example (only required for some building types).
3. Add one or more overmap_terrain entries to \json\overmap_specials.json using existing records as an example.
4. Add one or more overmap_special entries to \json\overmap_terrain.json using existing records as an example.
« Last Edit: February 22, 2017, 03:09:55 PM by Zhilkin »

Offline Alec White

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Re: Building Editor
« Reply #20 on: June 02, 2017, 07:49:09 AM »
This is a wonderful program and I would love to see it updated to current mapgen.

Offline Coolthulhu

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Re: Building Editor
« Reply #21 on: June 04, 2017, 07:19:06 PM »
Here's my crappy attempt at getting the latest version in vache's repository (2 years old) to work:
https://github.com/Coolthulhu/BuildingEditor/releases/tag/0.1

I don't know how much changed since then, but the newer version seems to have some initial work on overmap support (it doesn't seem to be working), support for rubble and similar extras and seems to be less slow than the version in OP.

I'm not sure if I bundled all the necessary libraries in my release.
I don't understand Qt (the graphics library used) well, but I might be able to get the editor back into tolerable shape.

Offline Alec White

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Re: Building Editor
« Reply #22 on: June 05, 2017, 12:03:17 PM »
I'm not sure if I bundled all the necessary libraries in my release.



It gives that error when trying to execute it.

Edit: And 0xc000007b when just using the exe with the old one.
« Last Edit: June 05, 2017, 05:09:28 PM by Alec White »

Offline nornagon

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Re: Building Editor
« Reply #23 on: June 16, 2017, 05:33:33 PM »
I'm working on a new map editor, aiming for an alpha release sometime this week.

I can't seem to attach an image or link directly to an external site, but here's a sneak peek: imgur.com/1Pydqtf

Only rendering ASCII tiles right now, but planning to add tileset support soon :D

Offline nornagon

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Re: Building Editor
« Reply #24 on: June 19, 2017, 06:33:05 AM »
Update: here's the pre-release if you want to test it out! https://github.com/nornagon/cdda-edit/releases

Offline AltonGreenbottle

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Re: Building Editor
« Reply #25 on: June 28, 2017, 07:39:07 AM »
Hi, I've just downloaded and run the .exe, but it doesn't seem to do anything. I get the screen to select my map, which I did, but doesn't do much afterwards. Any clue to what I'm doing wrong?

Offline nornagon

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Re: Building Editor
« Reply #26 on: June 29, 2017, 06:06:46 AM »
I drew up a quick tutorial that should hopefully explain how to get started: http://imgur.com/a/gZ8YS

Been busy at work this week so haven't been able to work on polishing it up, so it isn't very good at recovering from any errors yet, but hopefully should be able to get some work done on it over the 4th of July break!

Offline AltonGreenbottle

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Re: Building Editor
« Reply #27 on: July 01, 2017, 06:06:06 PM »
I've followed your tutorial, but it doens't work. I'm on PC though, fyi. When I start it up it asks me to select to folder/map in which save, config and data reside. Which I select, but it doens't follow through. The screen keeps to [select the....] without going further. I've found some config files in the %appdata%\cdda-edit and after deleting them I could reselect the folder again, but to no avail. Is there maybe a dependency I'm missing or st alike?

Offline Alec White

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Re: Building Editor
« Reply #28 on: July 03, 2017, 09:35:51 AM »
Update: here's the pre-release if you want to test it out! https://github.com/nornagon/cdda-edit/releases

Making locations with this is extremely easy to do. Is great.
I expect people will make mods with more locations soon.