Author Topic: Building Editor  (Read 11976 times)

Offline vache

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Re: Building Editor
« Reply #15 on: January 07, 2016, 05:00:37 PM »
Thanks, I should have a mostly fully featured version out soon.  Been busy lately with holidays and moving, but finally getting settled down again.

Offline Cagone

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Re: Building Editor
« Reply #16 on: March 31, 2016, 11:33:42 PM »
Thanks for your work, editing the .json is a pain.

Offline T-RED

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Re: Building Editor
« Reply #17 on: June 13, 2016, 11:11:09 AM »
@vache is this program still alive?

Offline Richard Ralh

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Re: Building Editor
« Reply #18 on: February 14, 2017, 12:02:21 AM »
Sorry if this is a redundant or silly question, after we finish editing our building and have the .json file it generates, what do we do to make it appear in game? What steps come after that? Thanks in advance!

Offline Zhilkin

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Re: Building Editor
« Reply #19 on: February 22, 2017, 03:04:33 PM »
Sorry if this is a redundant or silly question, after we finish editing our building and have the .json file it generates, what do we do to make it appear in game? What steps come after that? Thanks in advance!
1. Put generated .json for new building to \data\json\mapgen.
2. Add ID of new building to \data\json\regional_map_settings.json using existing records as an example (only required for some building types).
3. Add one or more overmap_terrain entries to \json\overmap_specials.json using existing records as an example.
4. Add one or more overmap_special entries to \json\overmap_terrain.json using existing records as an example.
« Last Edit: February 22, 2017, 03:09:55 PM by Zhilkin »