My suggestion would be to open source the project, in a similar way to the NetHack iOS port:https://github.com/dirkz/iNetHack
This will greatly increase the long term viability of this project for two reasons:
- As is always the case with a single contributor, updates may not occur at a pace that is needed for platform compatibility or may cease completely for unforseen circumstances. This was ultimately the fate of the NetHack iOS port, in which the single contributor stopped updating due to personal issues (illness) and the app eventually broke on iOS 7/8. As there was a public repo available, someone else eventually picked it up and is now running very well on iOS 8 ownwards and receiving regular updates.
- Since the arrival of Xcode 7, users no longer have to wait for the Apple Approval process and can simply compile and install the .ipa to their own device for personal use. An additional benefit is that if the app is pulled from the app store for whatever reason, users will still be able to compile + install.
On a slightly different topic, I have a long list of bugs and potential improvements that i've found during my time testing, but probably like other testers I am hesitant to invest in writing up a detailed, readable post with everything i've found until there is atleast a version on the app store, to ensure my efforts aren't in vain. There are real non-technical threats in having a game like this not published or pulled at a later date. For example the drug use/addiction themes would probably be enough to get it pushed back or eventually pulled. See this example of a game that was pulled for containing a theme that Apple didn't like: http://www.pocketgamer.co.uk/r/iPad/Sweatshop+HD/news.asp?c=49468&
. This is of course a pretty weak move, but it is a reality of developing for Apple.