Author Topic: C:DDA Extra Professions (& Gears... ;) )  (Read 10632 times)

Offline Marte

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C:DDA Extra Professions (& Gears... ;) )
« on: November 14, 2015, 10:04:34 AM »
So, here I am.

After a lot of playtesting and balancing, now it is time to share my work with the community.

My addon is called "C:DDA Extra Professions" ("Rebalance" category) and, as the name implies, it adds some new professions and gears to the game (plus recipes and spawning rules...).

In detail, we have:

- Heavy Assault Marine: A big bionic badass with a big, nasty f***ing gun. Imagine a "Doom Guy wannabe", but in the wrong game. Or Jesse "The Body" Ventura... ;)

- Ninja: Shinobi VS Zombies. ...And for more ninja flavor, I have also added: Bo, Nunchaku, Sai, Kusarigama, Shurikens and Happos (smoking bombs made from eggs... ;) ). With this profession and gears, you can also became a "TMNT", if you mutate the right way... :D

- Techno Ninja: A cybernetic ninja assassin.

- Hunter: You simply love to hunt and now the world is your safari.

- Crime Scene Analyst: CSI-Z? May be interesting... :D

- Bionic Surgeon: "ROBOMEDIC!!!". ;)

- Butcher: Slay & cook.

...And much more! Full L.O.C. in spoiler.

(click to show/hide)



I hope you can enjoy it ---> C:DDA Extra Professions.



EDIT: This mod is for "Experimental Builds"only.
« Last Edit: April 04, 2016, 04:35:25 PM by Marte »

Offline Trihook

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Re: C:DDA Extra Professions (& Gears... ;) )
« Reply #1 on: November 14, 2015, 10:14:08 AM »
I can finally be a NINJA!
This is much awesome, very thanks!

Offline Murphy

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Re: C:DDA Extra Professions (& Gears... ;) )
« Reply #2 on: November 14, 2015, 11:03:16 AM »
With this profession and gears, you can also became a "TMNT", if you mutate the right way... :D
I don't have objections towards mutations in general, or turtle mutations in specific, but... mutation that makes you teenage?

Offline Marte

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Re: C:DDA Extra Professions (& Gears... ;) )
« Reply #3 on: November 14, 2015, 11:10:14 AM »
I don't have objections towards mutations in general, or turtle mutations in specific, but... mutation that makes you teenage?
"Quella che conta è l'età che ci si sente.". Or "A man is as old as he feels", in english. ;)

Offline Noctifer

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Re: C:DDA Extra Professions (& Gears... ;) )
« Reply #4 on: November 14, 2015, 12:54:04 PM »
Should really spice up "play now!" option.
May mother Venus guide us all!

...Noctifer's incredibly loot bloated Survivor Emcampments™...

Offline Marte

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Re: C:DDA Extra Professions (& Gears... ;) )
« Reply #5 on: March 27, 2016, 02:29:57 PM »
Happy Easter, folks! :)

Here I am with a HUGE revision of my mod (it's about time, 'cause "autotransform" and "null" materials are now deprecated...).

So, the file linked in the main post is now updated and my work is (may be) fully functional (where "fully functional" = no alerts on startup and all my tests sort out no errors... But as you know, "AS IS" is behind the corner 'cause my coder ability is COPYPASTE powered! :D ).

By the way, now we have new professions, TONS of interesting new gears (sets from "MILTECH" and craftable "rioter" clothes, anabolic steriods, a neat trasformable balisong "butterfly" and nerdish items that you can lern to build reading comics... :P ).

Hope you enjoy it and many thanks to defrost256 for the support/advice/motivation! :)



EDIT: In the meantime, I'm workin on: a rioter shirt in two flavours, an interior plutonium lamp and a nasty screaming bomb... Stay tuned. ;)
« Last Edit: April 04, 2016, 04:46:10 PM by Marte »

Offline Noctifer

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Re: C:DDA Extra Professions (& Gears... ;) )
« Reply #6 on: April 09, 2016, 04:47:30 AM »
New stuff is neat, keep up the good work.
May mother Venus guide us all!

...Noctifer's incredibly loot bloated Survivor Emcampments™...

Offline Marte

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Re: C:DDA Extra Professions (& Gears... ;) )
« Reply #7 on: April 10, 2016, 11:32:55 AM »
Thank you very much. :)

Actually I'm polishing and reorganising armours in "tiers"... And the new "screaming bomb" is a real splendid decoy to lure and blow up the zeds! Tested (and fixed...) today, with satisfaction, in my "game testing world", where I do playtesting and I have fun in the same time! :D

Offline Noctifer

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Re: C:DDA Extra Professions (& Gears... ;) )
« Reply #8 on: April 10, 2016, 11:51:39 PM »
Heh, could probably use the zombie lure to blow up a couple of hordes. I like "conglomerate" mods like this that add a little bit of everything.
May mother Venus guide us all!

...Noctifer's incredibly loot bloated Survivor Emcampments™...

Offline Marte

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Re: C:DDA Extra Professions (& Gears... ;) )
« Reply #9 on: April 12, 2016, 02:13:34 PM »
Heh, could probably use the zombie lure to blow up a couple of hordes. I like "conglomerate" mods like this that add a little bit of everything.

Thanks again. In fact, I have coded my little mod having in mind all the "needful things" that I want but actually the game don't offer me... :P

By the way, as token of my appreciation, here you are the list of contents of the actual "polishing W.I.P. version" of this mod...

(click to show/hide)

...Look at those pesky "ceramic weapons"! ;) Chemistry + CDV machine + clay is the way! :P

Offline Noctifer

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Re: C:DDA Extra Professions (& Gears... ;) )
« Reply #10 on: April 13, 2016, 01:08:03 AM »
Well thats a lot of content all right. Nice to know what is from this mod since my game is heavily moded.
May mother Venus guide us all!

...Noctifer's incredibly loot bloated Survivor Emcampments™...

Offline Marte

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Re: C:DDA Extra Professions (& Gears... ;) )
« Reply #11 on: June 05, 2016, 05:37:48 PM »
Ok. Addon upgraded.

Full L.O.C. in spoiler.

(click to show/hide)

Enjoy. :)

Offline kazachastan

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Re: C:DDA Extra Professions (& Gears... ;) )
« Reply #12 on: June 19, 2016, 12:33:00 AM »
Some of the latest experimentals have broken the mod! Some items seem to still work like the basic rioter clothes, but other high tech items are found in the game as undefined items.

Offline Marte

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Re: C:DDA Extra Professions (& Gears... ;) )
« Reply #13 on: July 07, 2016, 05:02:57 PM »
Some of the latest experimentals have broken the mod! Some items seem to still work like the basic rioter clothes, but other high tech items are found in the game as undefined items.
True. But sadly now I have no time to study the changes and fix the code. :( If someone want to sitter my mod, may be it can be taken out from this limbo...

Offline Zhilkin

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Re: C:DDA Extra Professions (& Gears... ;) )
« Reply #14 on: October 15, 2016, 06:08:57 PM »
C:DDA Extra Professions & Gears fixed not to raise exceptions in Experimental 5714 - https://www.dropbox.com/sh/plared1zsifi4wo/AABOGASpc9eYwE1Y_Mexf8LGa/mods/ZSFixed_CDDAXP_2016-10-15.zip?dl=0