Author Topic: C:DDA Extra Professions (& Gears... ;) )  (Read 11799 times)

Offline Zhilkin

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Re: C:DDA Extra Professions (& Gears... ;) )
« Reply #15 on: May 18, 2017, 06:06:47 AM »
C:DDA Extra Professions & Gears was updated (recipes were set to use SEW quality and filament requirement, all files were linted) - https://www.dropbox.com/s/r4ay5uqdnyfp36j/ZSFixed_CDDAXP_2017-05-18.zip?dl=0

Offline Maddremor

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Re: C:DDA Extra Professions (& Gears... ;) )
« Reply #16 on: May 18, 2017, 08:44:49 AM »
Put the mod on GitHub?

Offline Outcast

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Re: C:DDA Extra Professions (& Gears... ;) )
« Reply #17 on: July 29, 2017, 03:29:48 AM »
Question:
What does the "AppleSoft portable personal assistant" do?

Offline Zhilkin

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Re: C:DDA Extra Professions (& Gears... ;) )
« Reply #18 on: July 29, 2017, 10:52:35 AM »
Question:
What does the "AppleSoft portable personal assistant" do?
gives +4 INT while active:

Code: [Select]
"artifact_data": { "effects_carried": [ "AEP_INT_UP" ] },

https://github.com/CleverRaven/Cataclysm-DDA/blob/3ebcd5bc0ff3eaf40c29ce444d5b214ea1145dfe/src/enums.h#L110

Offline Outcast

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Re: C:DDA Extra Professions (& Gears... ;) )
« Reply #19 on: July 30, 2017, 09:03:37 PM »
That device is pretty handy. ^_^

Thank you for the info.