Author Topic: **20170216 Big Sprite Update** MShock32Xottoplus Tileset Oversprite Tileset  (Read 21288 times)

Offline BorkBorkGoesTheCode

  • Survivor
  • ***
  • Posts: 713
  • What could possibly go wrong....
    • View Profile
Xotto: I made some changes to MShock's tileset recently. Among the changes: the mininuke launcher was changed due to its close resemblance to the Fallout 3 mininuke launcher.
You may want to include the new sprites in your tileset.

First PR:
https://github.com/CleverRaven/Cataclysm-DDA/pull/18380
Transparency fix for MShock24:
https://github.com/CleverRaven/Cataclysm-DDA/pull/18449
Inactive.

If you have questions about my posts, send me a PM.

Offline Subhazard

  • NPC
  • **
  • Posts: 100
    • View Profile
Whenever I try to use this tileset, everything turns into shotgun shells :(

Offline egomassive

  • NPC
  • **
  • Posts: 105
    • View Profile
    • egomassive.com
Whenever I try to use this tileset, everything turns into shotgun shells :(

The most likely solution is updating to the latest experimental build. I'm using experimental 0.C-5734 with this set. I'm also using the updated version of this set linked to in the post before yours.
« Last Edit: October 27, 2016, 05:14:24 AM by egomassive »

Offline BorkBorkGoesTheCode

  • Survivor
  • ***
  • Posts: 713
  • What could possibly go wrong....
    • View Profile
I don't know how the game actually works, so take this with a grain of salt:

The game organizes tiles by pixel quantity: 24, 32, etc., then overlays these units as a square grid onto the tilesets.png file, then assigns a number to each; moving from the top-left to the bottom right. When what you encounter happens, it could be caused by a discrepancy between the sprite id in tiles config and the tile in tiles.png, caused by changes in the organization of tiles in tiles.png.
Inactive.

If you have questions about my posts, send me a PM.

Offline egomassive

  • NPC
  • **
  • Posts: 105
    • View Profile
    • egomassive.com
Not sure if this is welcome, but I can't help spriting while playing CDDA. Here are my latest creations if anyone is interested in folding them into this (or any) tileset.

(click to show/hide)
These are Sandbag Wall, Sandbag Barricade, Straw Fedora, Prussian Blue Tablets, RA21E Medical Ampoule, RX11 Stimulant Delivery System, Lasagne Noodles, Cooked Lasagne Noodles, Lasagne, Human Lasagne, and Water Camel Pack. The last one isn't new, but it didn't make it into this set. On that note I'd also like to resubmit my chain-link fence since it rotates better than Waldo's. Maybe these were left out on purpose. If so, that is fine with me.

I kept running into these basements and I had to bring that sandbag barricade in line with the general feel of the set.


Finally, is there any interest in the wooden walls I was making? This set already has better walls than the sets it is based on, but they look more like Chesthole's style than Waldo's.
« Last Edit: October 31, 2016, 09:26:07 PM by egomassive »

Offline M.A.

  • Zombie Food
  • *
  • Posts: 16
    • View Profile
Update: I was wrong in my previous post, it isn't quite as simple as that.  Good news is I have made a merge between this tileset and chesthole32's and also fixed all the tile references that are missing in MShock32Xottoplus (all the ones I have encountered so far anyway.)  Which requires quite a bit of manual searching and comparing.  Just tested it in-game for a 5-6 hours and haven't encountered any missing tiles so far...

(Started a new game as a Submissive sex slave, started with nothing but latex in a burning building.  Surprising successful!  Got lucky and got that atomic flashlight and a keg/funnel on day one and found a base in a basement in town that isn't spawning too many zombies nearby.  I have the Zombie spawn rates at 1.5 so it could get hairy really fast.   I have gone for a spear melee build with a holstered shotgun for emergencies and a sling for hard to hit enemies, I have grinded out Tailoring to level 5, and a few of the other essential skills to level 2, still have a long way to go as contruction & mechanics are both still zero.  Currently using a forked spear.)

I will upload the resultant tile_config.json file and instructions as soon as possible, heading to Germany tomorrow on vacation, but should have some time in the evenings to do it.

Would you mind to explain how you fixed the problem? I'm encountering the same issue and looking for the solution. Thank you.

Offline egomassive

  • NPC
  • **
  • Posts: 105
    • View Profile
    • egomassive.com
@M.A.: This tileset is still compatible with Tileset Studio. Using it is the easiest way to edit the  tile_config.json. Otherwise, you can edit it with a text editor. The existing entries make good examples on how to make new entries.

Incidentally, I've been working on an update for this tileset. Is there a particular item you're seeing as ASCII that you want to update?

Offline StopSignal

  • Survivor
  • ***
  • Posts: 3412
  • Never stop drawing!
    • View Profile
    • You can see my drawings here!
Those look awesome, Ego! Just posting to say that.

Offline veedanya

  • Zombie Food
  • *
  • Posts: 8
    • View Profile
For anyone that cares, Nibelung44 and I modified the most recent release of this tileset and added all the critters from PK's rebalancing mod. You can download the json here and drop it the relevant gfx folder.

https://mega.nz/#!VA5mBQoD!k99vFSBlP3WvWbqJxNG_ff0VpeuRthJPao8pOXCB1Nc
« Last Edit: January 04, 2017, 01:52:04 AM by veedanya »

Offline M.A.

  • Zombie Food
  • *
  • Posts: 16
    • View Profile
For anyone that cares, Nibelung44 and I modified the most recent release of this tileset and added all the critters from PK's rebalancing mod. You can download the json here and drop it the relevant gfx folder.

https://mega.nz/#!VA5mBQoD!k99vFSBlP3WvWbqJxNG_ff0VpeuRthJPao8pOXCB1Nc

I've downloaded the json file and it works well! Thanks for your help.

Offline Nibelung44

  • NPC
  • **
  • Posts: 173
    • View Profile
I'll probably start adding PK mod weapons also, like the Ithaca or Klaxon shotguns etc.

Offline egomassive

  • NPC
  • **
  • Posts: 105
    • View Profile
    • egomassive.com
I'll probably start adding PK mod weapons also, like the Ithaca or Klaxon shotguns etc.
I wasn't expecting this. I'll have to wait until Nibelung44 and veedanya are done moddifying the tileset before I add my changes to it. I've made hundreds of changes (mostly insignificant), so comparing their version to mine is going to be painstaking. :/ Glad you guys are improving the tileset though. PK compatibility is not something I'll do. I had considered it until I came across the Kwama creature from the Elder Scrolls games. That was a critical blow to my ability to care about spriting for the mod. Some people like it though, so it's good that someone is doing what they can to make it work.


Offline veedanya

  • Zombie Food
  • *
  • Posts: 8
    • View Profile
I don't really intend on doing more than all the mobs (which are already done), since I spend most of my time working on the base game rather than mods.

That said, I am currently pushing the all-the-mobs patch and ottoplus to replace the default MShock32 tileset bundled with the game. It should become standard across all games in the next few days since there haven't been any objections to my proposal.

If anyone does add further tiles or sounds -- and you don't want (or know how) to use the github -- just send it to me and I'll have it added to the base game.

Offline egomassive

  • NPC
  • **
  • Posts: 105
    • View Profile
    • egomassive.com
@veedanya: Sounds good to me. XottoPlus is the dominant variant in my opinion. I can git it myself when the time comes.

Offline Nibelung44

  • NPC
  • **
  • Posts: 173
    • View Profile
I don't have done much these days, I only added 2 weapons and their ammos from PK to the list of tiles (and also modified the sound file to have them do some noise), so I believe you can update the file egomassive.

Happy to see Xottoplus recognized as the most updated and cool tileset. I imagine the Deon tileset with the huge babyheads for characters has some fans though...