Author Topic: **20170216 Big Sprite Update** MShock32Xottoplus Tileset Oversprite Tileset  (Read 21518 times)

Offline Arkenstone

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Re: **20170216 Big Sprite Update** MShock32Xottoplus Tileset Oversprite Tileset
« Reply #75 on: February 28, 2017, 04:53:59 AM »
Still the best tileset. Korean power!
« Last Edit: February 28, 2017, 05:01:52 AM by Arkenstone »

Offline xotto

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Re: **20170216 Big Sprite Update** MShock32Xottoplus Tileset Oversprite Tileset
« Reply #76 on: February 28, 2017, 02:11:39 PM »
To be one of default tileset in cdda experimental, there are any requirements or rules?

Offline Noctifer

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To be one of default tileset in cdda experimental, there are any requirements or rules?
As far as I know, since this would not be a change to gameplay just graphics, it's just to have the syntax consistent in files. Make a PR and apply feedback given and it should be fine.
May mother Venus guide us all!

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Offline pictusgale

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First Id like to say thank you so much for making this tileset it has made the game alot more enjoyable for myself over all. There is something that I would like to changed in the tileset. It is that npcs have the same base character tile as the player. It makes it feel like you are twins and the same as other npcs and if you have alot of followers its a little confusing. Making a separate tile for living npcs would be what id like.

Edit: I Have edited this tileset so npc's are different from the players tile what it looks like is down below

http://imgur.com/a/Iaf71

« Last Edit: March 10, 2017, 06:00:36 AM by pictusgale »

Offline Phillosopherp

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so is this the tileset that comes with the launcher under MShock32TilesetModded? Or is this a different one? I downloaded it from I believe the latest link and got a zip with MshockXotto+ and then a small and opaque tree and then a cosmetic folder. If it is different then do I make a new folder to stick all those into and the game will recognize it when launched?

Offline mentos046

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so is this the tileset that comes with the launcher under MShock32TilesetModded? Or is this a different one? I downloaded it from I believe the latest link and got a zip with MshockXotto+ and then a small and opaque tree and then a cosmetic folder. If it is different then do I make a new folder to stick all those into and the game will recognize it when launched?
This is a different tileset from MShock32Modded.
The cosmetic folder is a mod, it goes into the mods folder inside the data folder. The rest are the tilesets, and go into the gfx folder. Once they are properly placed, the tilesets will show up as available options under the graphics section of the options menu. For me, it is just past MShock32Modded and appears as MXotto+, MXotto+(opaquetrees), and MXotto+(smalltrees). The cosmetic mod shows up in the content section of mod selection when creating a new world. It appears as "Hairwigs".

Offline Aluminumfoil

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Great tiles!  I'm trying these out for a change of pace and they're very pretty!  Pretty, pretty zombies. 

Offline Brosef

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Missing a few tiles... like Bandits and such. But othe rthan that, great!

Offline xotto

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patch 7 : there is no additional contents. insert credit in tiles.png, and remove experimental hairmod. also cropped tree.png for performance.

download
« Last Edit: April 27, 2017, 08:52:14 AM by xotto »