Author Topic: **20170216 Big Sprite Update** MShock32Xottoplus Tileset Oversprite Tileset  (Read 38098 times)

Offline Arkenstone

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Re: **20170216 Big Sprite Update** MShock32Xottoplus Tileset Oversprite Tileset
« Reply #75 on: February 28, 2017, 04:53:59 AM »
Still the best tileset. Korean power!
« Last Edit: February 28, 2017, 05:01:52 AM by Arkenstone »

Offline xotto

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Re: **20170216 Big Sprite Update** MShock32Xottoplus Tileset Oversprite Tileset
« Reply #76 on: February 28, 2017, 02:11:39 PM »
To be one of default tileset in cdda experimental, there are any requirements or rules?

Offline Noctifer

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To be one of default tileset in cdda experimental, there are any requirements or rules?
As far as I know, since this would not be a change to gameplay just graphics, it's just to have the syntax consistent in files. Make a PR and apply feedback given and it should be fine.
May mother Venus guide us all!

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Offline pictusgale

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First Id like to say thank you so much for making this tileset it has made the game alot more enjoyable for myself over all. There is something that I would like to changed in the tileset. It is that npcs have the same base character tile as the player. It makes it feel like you are twins and the same as other npcs and if you have alot of followers its a little confusing. Making a separate tile for living npcs would be what id like.

Edit: I Have edited this tileset so npc's are different from the players tile what it looks like is down below

http://imgur.com/a/Iaf71

« Last Edit: March 10, 2017, 06:00:36 AM by pictusgale »

Offline Phillosopherp

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so is this the tileset that comes with the launcher under MShock32TilesetModded? Or is this a different one? I downloaded it from I believe the latest link and got a zip with MshockXotto+ and then a small and opaque tree and then a cosmetic folder. If it is different then do I make a new folder to stick all those into and the game will recognize it when launched?

Offline mentos046

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so is this the tileset that comes with the launcher under MShock32TilesetModded? Or is this a different one? I downloaded it from I believe the latest link and got a zip with MshockXotto+ and then a small and opaque tree and then a cosmetic folder. If it is different then do I make a new folder to stick all those into and the game will recognize it when launched?
This is a different tileset from MShock32Modded.
The cosmetic folder is a mod, it goes into the mods folder inside the data folder. The rest are the tilesets, and go into the gfx folder. Once they are properly placed, the tilesets will show up as available options under the graphics section of the options menu. For me, it is just past MShock32Modded and appears as MXotto+, MXotto+(opaquetrees), and MXotto+(smalltrees). The cosmetic mod shows up in the content section of mod selection when creating a new world. It appears as "Hairwigs".

Offline Aluminumfoil

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Great tiles!  I'm trying these out for a change of pace and they're very pretty!  Pretty, pretty zombies. 

Offline Brosef

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Missing a few tiles... like Bandits and such. But othe rthan that, great!

Offline xotto

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patch 7 : there is no additional contents. inserted credit in tiles.png, and removed experimental hairmod. also cropped tree.png for performance.

download
« Last Edit: May 11, 2017, 09:31:52 PM by xotto »

Offline Gunsmith

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Thanks for all the hard work! The best tileset, in my humble opinion. Keep up the awesome work!
« Last Edit: May 15, 2017, 03:48:46 PM by Gunsmith »

Offline Nanako

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Hi, i just installed this sprite pack, some things look wrong though



Those purple parts inside the vehicle are aisles. The ones outside the vehicle are places i can't see. Why are these using the same sprite?? Whats the need to change the sprite for non visible areas at all? And why do the aisles inside vehicles not match the color of trunks?

Also this new coloring for military composite armor doesn't apply to doors, it looks bad :(

And as can be seen, the grass textures dont seem to line up, and so its covered in black lines everywhere
« Last Edit: May 24, 2017, 08:48:36 AM by Nanako »

Offline Nanako

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Well these issues are really annoying me, so i tried to fix em myself

First, i restored the blackspace to pure black. I think having a busy pattern on it is a bad idea, it distracts the eyes. Doubly so when its a purple color instead of neutral

I made the interior of cars desaturated, this fits better.

The game is set in rural america, among fields, forests and rivers, not in a desert. So i decided if military armor is going to have any camo paint, then its going to be woodland camo, not desert. Color changed appropriately

I dont have a clue what to do about the black lines on grass though, it seems to be a blending issuemaybe



I noticed thatthe tiles.png actually contains sprites for military-patterned doors, but they dont seem to be used. any idea how to enable em?

Offline Arkenstone

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I rather like your changes - can you upload them somewhere?

Offline leebash

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And as can be seen, the grass textures dont seem to line up, and so its covered in black lines everywhere

Maybe you can try with and without software rendering.

It seems to be a bug of the game, not really the fault of the tileset.


Offline DeWolf

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Have you tried a hatch. I think that's the military tile door.