Poll

What would you like me to focus on in this mod?

Additions: More weapons, Tools , Armor, etc.
8 (17.8%)
Alternatives and Overrides: Make alternatives and changes to the core game. (recipes, weapons, items, scenarios, monsters, etc.)
2 (4.4%)
Professions and Scenarios: Make more/work on custom professions/scenarios.
5 (11.1%)
Buildings and terrain: More places to explore/work on the existing ones.
11 (24.4%)
NPCs/Lore: Work on Factions, NPC dialogue, in game notes.
18 (40%)
Monsters: More monsters/work on the existing ones.
1 (2.2%)

Total Members Voted: 45

Author Topic: Cataclysm++ Mod  (Read 53593 times)

Offline Mechanist

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Re: Cataclysm++ Mod
« Reply #540 on: March 11, 2017, 08:03:21 AM »
hi, im getting used to everthing new after long time not playing dda and trying some mods
i have found that the survivor's station that seems to be from this mod has a battery recharger in the recipe, and also could "turn on recharger" from vehicle controls but the station has no storage
how that work?

Offline Noctifer

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Re: Cataclysm++ Mod
« Reply #541 on: March 11, 2017, 08:04:31 AM »
hi, im getting used to everthing new after long time not playing dda and trying some mods
i have found that the survivor's station that seems to be from this mod has a battery recharger in the recipe, and also could "turn on recharger" from vehicle controls but the station has no storage
how that work?

Good catch! I removed storage without taking that into consideration...will make a fix for it soon.
May mother Venus guide us all!

...Noctifer's incredibly loot bloated Survivor Emcampments™...

Offline Mechanist

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Re: Cataclysm++ Mod
« Reply #542 on: March 11, 2017, 08:05:41 AM »
nice
and damn that was fast

Offline Noctifer

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Re: Cataclysm++ Mod
« Reply #543 on: March 11, 2017, 09:09:32 AM »
Expected by sunday since I will also do other fixes to this mod's vehicles as well as minor tailoring changes.
May mother Venus guide us all!

...Noctifer's incredibly loot bloated Survivor Emcampments™...

Offline Noctifer

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Re: Cataclysm++ Mod
« Reply #544 on: March 23, 2017, 01:31:42 AM »
Drafted a new release with some new minor changes and few fixes, mostly preventative but still. As always direct download by onedrive, go to github link for change log or auto-install by remroy's launcher.
May mother Venus guide us all!

...Noctifer's incredibly loot bloated Survivor Emcampments™...

Offline bisousbisous

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Re: Cataclysm++ Mod
« Reply #545 on: March 27, 2017, 12:03:29 AM »
So I found a command center and I want to use it as a base so I can repair and fix up the RV up front, but the utility lights in the bed area make sleeping hard. Is there a way to turn them off or even destroy them?

Offline pisskop

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Re: Cataclysm++ Mod
« Reply #546 on: March 27, 2017, 12:05:20 AM »
Blindfolds can be made with rags to remove the lights.  But I think you could blow up the light with enough grenades or cover them with things like frames with boards on them.


I like indoor plants for this kind of LOS breaking myself, but the vehicles are def the easiest to do.  Maybe put a tent over the light *waggle*

Offline Noctifer

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Re: Cataclysm++ Mod
« Reply #547 on: March 27, 2017, 01:14:30 AM »
So I found a command center and I want to use it as a base so I can repair and fix up the RV up front, but the utility lights in the bed area make sleeping hard. Is there a way to turn them off or even destroy them?

Blindfolds can be made with rags to remove the lights.  But I think you could blow up the light with enough grenades or cover them with things like frames with boards on them.


I like indoor plants for this kind of LOS breaking myself, but the vehicles are def the easiest to do.  Maybe put a tent over the light *waggle*

Blindfolds would be your best bet. I am sure the lights can be smashed if you choose to do so,
May mother Venus guide us all!

...Noctifer's incredibly loot bloated Survivor Emcampments™...