* nerfs to:
- squigs - they were quite powerful if encountered under less than optimal conditions.
- shoggoths. If the extra 10 acid damage made the critters, Id just as some grant them more base hp.
- turtle man, purple. His staff attack is less punishing for an unarmored player. not that unarmored characters without obscene dodge skill have business around them.
- graboids. Well, this isnt a nerf, its a reimagining of them. They will attempt to grab and pull you off of any rock you are on, and confuse you with hard hitting hammering.
- a new 'field' spawn group that, you guessed it, only spawns in fields. no more bears, squirrels, tree dwellers in the fields. Or at least more rarely.