Author Topic: Add Bandits  (Read 11883 times)

Offline leon713

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Re: Add Bandits
« Reply #15 on: May 18, 2016, 03:03:42 PM »
Good day, Anon420.

That's a great idea. I fumbled around with some hostile npcs for "trapped" houses. With the integration of this mod, it's much easier. Thank you for this idea!

Sincerely

Leon

Offline Straume21

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Re: Add Bandits
« Reply #16 on: May 18, 2016, 10:09:07 PM »
I like how they can spawn 2 or 3 well-equipped bandits into a city full of zombies so that I can sit back and watch the carnage from a safe distance and see who will win, but I really like your idea for creating some spaces for bandits to really dig into the world. I don't use PK's rebalance mod, but I would be interested in seeing your idea come to fruition in general, especially outside of PK's mod.
Before the apocalypse, she never dreamed of eating a lighter, but there, holding it in her hand, she had an uncontrollable urge to shove the damn thing in her mouth.
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Offline pisskop

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Re: Add Bandits
« Reply #17 on: May 18, 2016, 10:18:21 PM »
omg real bandits with customizable loadouts?

Id love that.

Offline Chezzo

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Re: Add Bandits
« Reply #18 on: May 26, 2016, 08:09:36 AM »
I love love love this mod, this is my favorite mod far and away, hands down. I really wish it was pred on github into the game, nay, mainlined, it is so freaking awesome. Do you need help getting it in the list of mods that come with the game?

I did tiles for it, because it is awesome and I love it so much.

Offline nuker22110

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Re: Add Bandits
« Reply #19 on: May 26, 2016, 02:54:12 PM »
does the link in the op work without pk's rebalance mod?

Offline pisskop

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Re: Add Bandits
« Reply #20 on: May 26, 2016, 05:56:32 PM »
yes.

Theres 2 version iirc.  And the version included in the download is obsolete in terms of my mod anywho.

Offline Ronin1791

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Re: Add Bandits
« Reply #21 on: May 31, 2016, 04:23:20 PM »
Love the mod, great work!

Not sure if this is happening for other people or just me, but in the later experimental versions (I'm currently using 0.C-14724-g091daba) the bandits no longer seem to fire their weapons. They do still attack but only in melee combat. Really looking forward to seeing where this mod goes!
« Last Edit: May 31, 2016, 04:28:32 PM by Ronin1791 »

Offline WIndburns

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Re: Add Bandits
« Reply #22 on: June 07, 2016, 06:03:37 AM »
I have this mod on, but I'm not sure it's working.  Are there npcs identified as bandits, or just hostile npcs?
The main difference is we focus on content and internal systems

Offline pisskop

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Re: Add Bandits
« Reply #23 on: June 07, 2016, 02:36:18 PM »
its monsters looking and fighting as npcs.

youll see more npcs, and theyll have a 'description' instead of a list of armor

Offline StopSignal

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Re: Add Bandits
« Reply #24 on: July 08, 2016, 06:36:08 AM »
Hey sorry for bringing this back up but does this still work? Is there a version without pk rebalancing? I'd love to try it, somehow, but i dind't understand very well.

Offline Chezzo

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Re: Add Bandits
« Reply #25 on: July 12, 2016, 12:20:36 PM »
Yeah, the original worked last time I used it. This needs to be pred! It is the best mod!

Offline Wojtek94

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Re: Add Bandits
« Reply #26 on: July 15, 2016, 10:41:51 AM »
Any trick to lower bandits spawning rate? They are almost everywhere

Offline StopSignal

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Re: Add Bandits
« Reply #27 on: July 16, 2016, 10:06:39 PM »
I think you can fumble with the jsons of the spawn rate to do so. But i haven't touched them in a long time! But you totally should be able to.

Offline leon713

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Re: Add Bandits
« Reply #28 on: November 08, 2016, 06:07:41 PM »
Dear GovTD,

according to your profile, the last time you've been active in this forum was March 11, 2016. So you're probably not active anymore. I will include parts of your mod (gov_bandits.json) in my mod "Overmap Rebalancing". I hope, this is alright by you. If you don't want my to do this, please message me!
I thank you for fantastic work. :)

Sincerely

Leon

EDIT:
I included following credits to you in the Overmap Rebalancing Mod; please contact me if you want changes to them.

== ----------------------------------------------------------------------------------------------------------------- ==
==                                                                                                                                               ==
==   CATACLYSM: DARK DAYS AHEAD - Overmap Rebalancing Mod                                              ==
==                                                                                                                                               ==
==      // Main Menu // Credits // Credits - GovTD (Mod "Add Bandits")                                       ==
==                                                                                                                                               ==
== ----------------------------------------------------------------------------------------------------------------- ==

    "Add Bandits" was created by GovTD. (http://smf.cataclysmdda.com/index.php?action=profile;u=4954)
    It can be found at http://smf.cataclysmdda.com/index.php?topic=12255.0

    All rights belong to GovTD.
    Thank you for your fantastic work! :)

    CONTENT - LET'S HEAR THE AUTHOR:

    This is a mod that does just what the title states: It add people (some with guns) into the game who try to kill
    you. Simple enough. This mod was mostly just a test to see how this whole modding thing worked out, but then I
    decided to pour more time into it, and here we are.
    This mod adds a new faction of human enemies who generally spawn within the cities or around potentially useful
    buildings outside of them. Better yet, they grow in strength over time much like the zombies and hopefully provide
    a constant challenge in the cities that's a little more different than the average stuff you'd normally run into.
    The key here is that a great deal of these guys are toting guns, so it might throw off the balance a bit. Just a
    warning. If you have any pointers on how to balance these guys out more, I'd be more than happy to hear them.
    As for the future of this mod, I do want to try my hand at adding buildings, maybe a bandit leader, and look into
    how "DOGFOOD" and "PHEROMONE" work to see if we could get some disguises or mercenaries in the future. Until then,
    enjoy the mod and if you have any tips, criticisms, or feedback, I'll get back to you as soon as I can.
    Happy Huntings.

« Last Edit: November 26, 2016, 03:31:14 AM by leon713 »

Offline StopSignal

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Re: Add Bandits
« Reply #29 on: November 08, 2016, 09:19:12 PM »
Dear GovTD,

according to your profile, the last time you've been active in this forum was March 11, 2016. So you're probably not active anymore. I will include parts of your mod (gov_bandits.json) in my mod "Overmap Rebalancing". I hope, this is alright by you. If you don't want my to do this, please message me!
I thank you for fantastic work. :)

Sincerely

Leon

Hey, I want to say that your work is awesome! However, I have a problem that has to do with this mod and your mod: bandits that spawn in houses or streets dont move or aTTACK unless I attack first. I can walk freely through them and nothing happens. Does this happen to you?