Good day, ladies and gentlemen!
Anon420 mentioned here
the integration of the mod "Add_Bandits".
I thought, this was a great idea. I fumbled around with hostile npcs to add "trapped" buildings in my mod. Didn't really like the result. With integration of GovTDs mod "Add_Bandits"
it work more the way I expected. So this mod now includes (kind of) fortified houses with some nice guests. I also included my first try - the hostile npcs. So there will be some, well, carnage.
As GovTDs mod "Add_Bandits"
isn't my work, I didn't include any of his files.
So after installing this mod you will only get the version with (mostly static) hostile npcs. If you want the more interesting version, you have to follow this steps:
- Download GovTDs mod "Add_Bandits"
and install it
- Delete the folder "Additional_AmbushedBuildings_BaseGame" within the mod folder "Overmap_Rebalancing"
- Extract the zip file "Additional_AmbushedBuildings_BaseGame&AddBandits" in the mod folder
Now - if you activate the mod "Add_Bandits" in you game worlds, you're done.
If you don't, precede this last step:
- Copy the file "gov_bandits.json" from GovTDs mod (found in the folder "ADD_BANDITS v0.10" -> "bandit_mod") to the new folder "Additional_AmbushedBuildings_BaseGame&AddBandits" in the mod folder "Overmap_Rebalancing"
Thank you. I hope you enjoy this mod.
Please post bug reports in this threat.