Author Topic: Overmap Rebalancing - Update (2016-11-29)  (Read 10336 times)

Offline souleater75321

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Re: Overmap Rebalancing - Update (2016-11-29)
« Reply #75 on: December 05, 2016, 08:14:27 AM »
I don't understand how to install this and the .bat file just sits at 91% and doesn't do anything if someone could tell me how to install it manually that would be a great help because I'm not having anything luck with the.Bat file, I think I just move the core files folder into the mods folder, but I'm not sure about the other folders like do I merge them with the core folder or leave them as be and move them to the mods folder I'm not even sure if I should be asking this here I'm kinda new to cataclysm just found the game a week or so back, so any help is welcomed

The 91% isn't a loading indicator. You're supposed to keep hitting ENTER until it displays the next few messages. Discovered this by accident the first time I installed it. Keep hitting ENTER until 91% gets closer and closer to 100%.

Oh thanks a ton that just seems a bit strange but much thanks for the reply

Offline Gnorse

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Re: Overmap Rebalancing - Update (2016-11-29)
« Reply #76 on: December 17, 2016, 09:23:24 AM »
so is there an option to turn down the rate of the wrecked buildings ?
since i prefer playing with low town size its getting seriously annoying to have already rare buildings like hardware stores be even MORE rare
but i like the mod so i can just disable it
help ?
"No can do, little hard to "lock and load" when you can't stand and it's a little hard to stand when your feet haven't grown back fully so the end of you legs are nubs"

Offline Taberone

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Re: Overmap Rebalancing - Update (2016-11-29)
« Reply #77 on: December 18, 2016, 02:02:55 AM »
Wrecked buildings also interfere with quests

I get told to download software to a USB or investigate a cult and all I can find is a crater



Also this error message on the latest experimental
« Last Edit: December 20, 2016, 05:49:25 AM by Taberone »
Something like 15:00-18:00 is good time to kill the children
This is art right here

Offline Arendeth

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Re: Overmap Rebalancing - Update (2016-11-29)
« Reply #78 on: December 21, 2016, 08:23:26 AM »
I play without the added wrecked buildings and i still get those 3 or so errors about the invalid terrain (those are specials from base game from what I've read in the code)

Offline Arendeth

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Re: Overmap Rebalancing - Update (2016-11-29)
« Reply #79 on: December 22, 2016, 04:54:26 AM »
Updated my tweaked patches for newest pks rebalancing to have his apartment_mod fixes https://drive.google.com/drive/folders/0B2LKlCxhWTlWY1lKWkc3V0ZLbTg?usp=sharing

Offline Taberone

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Re: Overmap Rebalancing - Update (2016-11-29)
« Reply #80 on: January 19, 2017, 02:52:31 PM »
Would compatibility with Cataclysm++ be possible
Something like 15:00-18:00 is good time to kill the children
This is art right here

Offline CK_Kirbi

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Re: Overmap Rebalancing - Update (2016-11-29)
« Reply #81 on: March 07, 2017, 01:12:54 AM »
I am looking to use this mod in concert with PKs rebalance, More Locations, Z-Level_Buildings,  and Extended Buldings, but not the Arcana, Dino, or Animatronic stuff. Is there any particular material I should patch or remove when making the attempt to use this mod these days?